Isomer: Isomerous Transformer for Zero-shot Video Object SegmentationYichen Yuan, Yifan Wang, Lijun Wang et al. · stanford
Recent leading zero-shot video object segmentation (ZVOS) works devote to integrating appearance and motion information by elaborately designing feature fusion modules and identically applying them in multiple feature stages. Our preliminary experiments show that with the strong long-range dependency modeling capacity of Transformer, simply concatenating the two modality features and feeding them to vanilla Transformers for feature fusion can distinctly benefit the performance but at a cost of heavy computation. Through further empirical analysis, we find that attention dependencies learned in Transformer in different stages exhibit completely different properties: global query-independent dependency in the low-level stages and semantic-specific dependency in the high-level stages. Motivated by the observations, we propose two Transformer variants: i) Context-Sharing Transformer (CST) that learns the global-shared contextual information within image frames with a lightweight computation. ii) Semantic Gathering-Scattering Transformer (SGST) that models the semantic correlation separately for the foreground and background and reduces the computation cost with a soft token merging mechanism. We apply CST and SGST for low-level and high-level feature fusions, respectively, formulating a level-isomerous Transformer framework for ZVOS task. Compared with the baseline that uses vanilla Transformers for multi-stage fusion, ours significantly increase the speed by 13 times and achieves new state-of-the-art ZVOS performance. Code is available at https://github.com/DLUT-yyc/Isomer.
One-stage Video Instance Segmentation: From Frame-in Frame-out to Clip-in Clip-outMinghan Li, Lei Zhang · microsoft-research
Many video instance segmentation (VIS) methods partition a video sequence into individual frames to detect and segment objects frame by frame. However, such a frame-in frame-out (FiFo) pipeline is ineffective to exploit the temporal information. Based on the fact that adjacent frames in a short clip are highly coherent in content, we propose to extend the one-stage FiFo framework to a clip-in clip-out (CiCo) one, which performs VIS clip by clip. Specifically, we stack FPN features of all frames in a short video clip to build a spatio-temporal feature cube, and replace the 2D conv layers in the prediction heads and the mask branch with 3D conv layers, forming clip-level prediction heads (CPH) and clip-level mask heads (CMH). Then the clip-level masks of an instance can be generated by feeding its box-level predictions from CPH and clip-level features from CMH into a small fully convolutional network. A clip-level segmentation loss is proposed to ensure that the generated instance masks are temporally coherent in the clip. The proposed CiCo strategy is free of inter-frame alignment, and can be easily embedded into existing FiFo based VIS approaches. To validate the generality and effectiveness of our CiCo strategy, we apply it to two representative FiFo methods, Yolact \cite{bolya2019yolact} and CondInst \cite{tian2020conditional}, resulting in two new one-stage VIS models, namely CiCo-Yolact and CiCo-CondInst, which achieve 37.1/37.3\%, 35.2/35.4\% and 17.2/18.0\% mask AP using the ResNet50 backbone, and 41.8/41.4\%, 38.0/38.9\% and 18.0/18.2\% mask AP using the Swin Transformer tiny backbone on YouTube-VIS 2019, 2021 and OVIS valid sets, respectively, recording new state-of-the-arts. Code and video demos of CiCo can be found at \url{https://github.com/MinghanLi/CiCo}.
Generative Action Description Prompts for Skeleton-based Action RecognitionWangmeng Xiang, Chao Li, Yuxuan Zhou et al.
Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations between actions. For example, "make victory sign" and "thumb up" are two actions of hand gestures, whose major difference lies in the movement of hands. This information is agnostic from the categorical one-hot encoding of action classes but could be unveiled from the action description. Therefore, utilizing action description in training could potentially benefit representation learning. In this work, we propose a Generative Action-description Prompts (GAP) approach for skeleton-based action recognition. More specifically, we employ a pre-trained large-scale language model as the knowledge engine to automatically generate text descriptions for body parts movements of actions, and propose a multi-modal training scheme by utilizing the text encoder to generate feature vectors for different body parts and supervise the skeleton encoder for action representation learning. Experiments show that our proposed GAP method achieves noticeable improvements over various baseline models without extra computation cost at inference. GAP achieves new state-of-the-arts on popular skeleton-based action recognition benchmarks, including NTU RGB+D, NTU RGB+D 120 and NW-UCLA. The source code is available at https://github.com/MartinXM/GAP.
Spatiotemporal Self-attention Modeling with Temporal Patch Shift for Action RecognitionWangmeng Xiang, Chao Li, Biao Wang et al.
Transformer-based methods have recently achieved great advancement on 2D image-based vision tasks. For 3D video-based tasks such as action recognition, however, directly applying spatiotemporal transformers on video data will bring heavy computation and memory burdens due to the largely increased number of patches and the quadratic complexity of self-attention computation. How to efficiently and effectively model the 3D self-attention of video data has been a great challenge for transformers. In this paper, we propose a Temporal Patch Shift (TPS) method for efficient 3D self-attention modeling in transformers for video-based action recognition. TPS shifts part of patches with a specific mosaic pattern in the temporal dimension, thus converting a vanilla spatial self-attention operation to a spatiotemporal one with little additional cost. As a result, we can compute 3D self-attention using nearly the same computation and memory cost as 2D self-attention. TPS is a plug-and-play module and can be inserted into existing 2D transformer models to enhance spatiotemporal feature learning. The proposed method achieves competitive performance with state-of-the-arts on Something-something V1 & V2, Diving-48, and Kinetics400 while being much more efficient on computation and memory cost. The source code of TPS can be found at https://github.com/MartinXM/TPS.
10.6CVDec 28, 2022
Exploring Vision Transformers as Diffusion LearnersHe Cao, Jianan Wang, Tianhe Ren et al.
Score-based diffusion models have captured widespread attention and funded fast progress of recent vision generative tasks. In this paper, we focus on diffusion model backbone which has been much neglected before. We systematically explore vision Transformers as diffusion learners for various generative tasks. With our improvements the performance of vanilla ViT-based backbone (IU-ViT) is boosted to be on par with traditional U-Net-based methods. We further provide a hypothesis on the implication of disentangling the generative backbone as an encoder-decoder structure and show proof-of-concept experiments verifying the effectiveness of a stronger encoder for generative tasks with ASymmetriC ENcoder Decoder (ASCEND). Our improvements achieve competitive results on CIFAR-10, CelebA, LSUN, CUB Bird and large-resolution text-to-image tasks. To the best of our knowledge, we are the first to successfully train a single diffusion model on text-to-image task beyond 64x64 resolution. We hope this will motivate people to rethink the modeling choices and the training pipelines for diffusion-based generative models.
Dual-path Collaborative Generation Network for Emotional Video CaptioningCheng Ye, Weidong Chen, Jingyu Li et al.
Emotional Video Captioning is an emerging task that aims to describe factual content with the intrinsic emotions expressed in videos. The essential of the EVC task is to effectively perceive subtle and ambiguous visual emotional cues during the caption generation, which is neglected by the traditional video captioning. Existing emotional video captioning methods perceive global visual emotional cues at first, and then combine them with the video features to guide the emotional caption generation, which neglects two characteristics of the EVC task. Firstly, their methods neglect the dynamic subtle changes in the intrinsic emotions of the video, which makes it difficult to meet the needs of common scenes with diverse and changeable emotions. Secondly, as their methods incorporate emotional cues into each step, the guidance role of emotion is overemphasized, which makes factual content more or less ignored during generation. To this end, we propose a dual-path collaborative generation network, which dynamically perceives visual emotional cues evolutions while generating emotional captions by collaborative learning. Specifically, in the dynamic emotion perception path, we propose a dynamic emotion evolution module, which first aggregates visual features and historical caption features to summarize the global visual emotional cues, and then dynamically selects emotional cues required to be re-composed at each stage. Besides, in the adaptive caption generation path, to balance the description of factual content and emotional cues, we propose an emotion adaptive decoder. Thus, our methods can generate emotion-related words at the necessary time step, and our caption generation balances the guidance of factual content and emotional cues well. Extensive experiments on three challenging datasets demonstrate the superiority of our approach and each proposed module.
1.4CVApr 12, 2022
Towards Reliable Image Outpainting: Learning Structure-Aware Multimodal Fusion with Depth GuidanceLei Zhang, Kang Liao, Chunyu Lin et al.
Image outpainting technology generates visually plausible content regardless of authenticity, making it unreliable to be applied in practice. Thus, we propose a reliable image outpainting task, introducing the sparse depth from LiDARs to extrapolate authentic RGB scenes. The large field view of LiDARs allows it to serve for data enhancement and further multimodal tasks. Concretely, we propose a Depth-Guided Outpainting Network to model different feature representations of two modalities and learn the structure-aware cross-modal fusion. And two components are designed: 1) The Multimodal Learning Module produces unique depth and RGB feature representations from the perspectives of different modal characteristics. 2) The Depth Guidance Fusion Module leverages the complete depth modality to guide the establishment of RGB contents by progressive multimodal feature fusion. Furthermore, we specially design an additional constraint strategy consisting of Cross-modal Loss and Edge Loss to enhance ambiguous contours and expedite reliable content generation. Extensive experiments on KITTI and Waymo datasets demonstrate our superiority over the state-of-the-art method, quantitatively and qualitatively.
UniVS: Unified and Universal Video Segmentation with Prompts as QueriesMinghan Li, Shuai Li, Xindong Zhang et al.
Despite the recent advances in unified image segmentation (IS), developing a unified video segmentation (VS) model remains a challenge. This is mainly because generic category-specified VS tasks need to detect all objects and track them across consecutive frames, while prompt-guided VS tasks require re-identifying the target with visual/text prompts throughout the entire video, making it hard to handle the different tasks with the same architecture. We make an attempt to address these issues and present a novel unified VS architecture, namely UniVS, by using prompts as queries. UniVS averages the prompt features of the target from previous frames as its initial query to explicitly decode masks, and introduces a target-wise prompt cross-attention layer in the mask decoder to integrate prompt features in the memory pool. By taking the predicted masks of entities from previous frames as their visual prompts, UniVS converts different VS tasks into prompt-guided target segmentation, eliminating the heuristic inter-frame matching process. Our framework not only unifies the different VS tasks but also naturally achieves universal training and testing, ensuring robust performance across different scenarios. UniVS shows a commendable balance between performance and universality on 10 challenging VS benchmarks, covering video instance, semantic, panoptic, object, and referring segmentation tasks. Code can be found at \url{https://github.com/MinghanLi/UniVS}.
Dynamic Weighted Combiner for Mixed-Modal Image RetrievalFuxiang Huang, Lei Zhang, Xiaowei Fu et al.
Mixed-Modal Image Retrieval (MMIR) as a flexible search paradigm has attracted wide attention. However, previous approaches always achieve limited performance, due to two critical factors are seriously overlooked. 1) The contribution of image and text modalities is different, but incorrectly treated equally. 2) There exist inherent labeling noises in describing users' intentions with text in web datasets from diverse real-world scenarios, giving rise to overfitting. We propose a Dynamic Weighted Combiner (DWC) to tackle the above challenges, which includes three merits. First, we propose an Editable Modality De-equalizer (EMD) by taking into account the contribution disparity between modalities, containing two modality feature editors and an adaptive weighted combiner. Second, to alleviate labeling noises and data bias, we propose a dynamic soft-similarity label generator (SSG) to implicitly improve noisy supervision. Finally, to bridge modality gaps and facilitate similarity learning, we propose a CLIP-based mutual enhancement module alternately trained by a mixed-modality contrastive loss. Extensive experiments verify that our proposed model significantly outperforms state-of-the-art methods on real-world datasets. The source code is available at \url{https://github.com/fuxianghuang1/DWC}.
Query2Label: A Simple Transformer Way to Multi-Label ClassificationShilong Liu, Lei Zhang, Xiao Yang et al.
This paper presents a simple and effective approach to solving the multi-label classification problem. The proposed approach leverages Transformer decoders to query the existence of a class label. The use of Transformer is rooted in the need of extracting local discriminative features adaptively for different labels, which is a strongly desired property due to the existence of multiple objects in one image. The built-in cross-attention module in the Transformer decoder offers an effective way to use label embeddings as queries to probe and pool class-related features from a feature map computed by a vision backbone for subsequent binary classifications. Compared with prior works, the new framework is simple, using standard Transformers and vision backbones, and effective, consistently outperforming all previous works on five multi-label classification data sets, including MS-COCO, PASCAL VOC, NUS-WIDE, and Visual Genome. Particularly, we establish $91.3\%$ mAP on MS-COCO. We hope its compact structure, simple implementation, and superior performance serve as a strong baseline for multi-label classification tasks and future studies. The code will be available soon at https://github.com/SlongLiu/query2labels.
4.3GRAug 12, 2025
Training-Free Text-Guided Color Editing with Multi-Modal Diffusion TransformerZixin Yin, Xili Dai, Ling-Hao Chen et al.
Text-guided color editing in images and videos is a fundamental yet unsolved problem, requiring fine-grained manipulation of color attributes, including albedo, light source color, and ambient lighting, while preserving physical consistency in geometry, material properties, and light-matter interactions. Existing training-free methods offer broad applicability across editing tasks but struggle with precise color control and often introduce visual inconsistency in both edited and non-edited regions. In this work, we present ColorCtrl, a training-free color editing method that leverages the attention mechanisms of modern Multi-Modal Diffusion Transformers (MM-DiT). By disentangling structure and color through targeted manipulation of attention maps and value tokens, our method enables accurate and consistent color editing, along with word-level control of attribute intensity. Our method modifies only the intended regions specified by the prompt, leaving unrelated areas untouched. Extensive experiments on both SD3 and FLUX.1-dev demonstrate that ColorCtrl outperforms existing training-free approaches and achieves state-of-the-art performances in both edit quality and consistency. Furthermore, our method surpasses strong commercial models such as FLUX.1 Kontext Max and GPT-4o Image Generation in terms of consistency. When extended to video models like CogVideoX, our approach exhibits greater advantages, particularly in maintaining temporal coherence and editing stability. Finally, our method also generalizes to instruction-based editing diffusion models such as Step1X-Edit and FLUX.1 Kontext dev, further demonstrating its versatility.
11.8CVSep 28, 2025
OVSeg3R: Learn Open-vocabulary Instance Segmentation from 2D via 3D ReconstructionHongyang Li, Jinyuan Qu, Lei Zhang
In this paper, we propose a training scheme called OVSeg3R to learn open-vocabulary 3D instance segmentation from well-studied 2D perception models with the aid of 3D reconstruction. OVSeg3R directly adopts reconstructed scenes from 2D videos as input, avoiding costly manual adjustment while aligning input with real-world applications. By exploiting the 2D to 3D correspondences provided by 3D reconstruction models, OVSeg3R projects each view's 2D instance mask predictions, obtained from an open-vocabulary 2D model, onto 3D to generate annotations for the view's corresponding sub-scene. To avoid incorrectly introduced false positives as supervision due to partial annotations from 2D to 3D, we propose a View-wise Instance Partition algorithm, which partitions predictions to their respective views for supervision, stabilizing the training process. Furthermore, since 3D reconstruction models tend to over-smooth geometric details, clustering reconstructed points into representative super-points based solely on geometry, as commonly done in mainstream 3D segmentation methods, may overlook geometrically non-salient objects. We therefore introduce 2D Instance Boundary-aware Superpoint, which leverages 2D masks to constrain the superpoint clustering, preventing superpoints from violating instance boundaries. With these designs, OVSeg3R not only extends a state-of-the-art closed-vocabulary 3D instance segmentation model to open-vocabulary, but also substantially narrows the performance gap between tail and head classes, ultimately leading to an overall improvement of +2.3 mAP on the ScanNet200 benchmark. Furthermore, under the standard open-vocabulary setting, OVSeg3R surpasses previous methods by about +7.1 mAP on the novel classes, further validating its effectiveness.