Jingwei Zhang

LG
h-index10
8papers
667citations
Novelty50%
AI Score32

8 Papers

4.2AISep 5, 2024
Game On: Towards Language Models as RL Experimenters

Jingwei Zhang, Thomas Lampe, Abbas Abdolmaleki et al.

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the capabilities normally required of a human experimenter, including the monitoring and analysis of experiment progress, the proposition of new tasks based on past successes and failures of the agent, decomposing tasks into a sequence of subtasks (skills), and retrieval of the skill to execute - enabling our system to build automated curricula for learning. We believe this is one of the first proposals for a system that leverages a VLM throughout the full experiment cycle of reinforcement learning. We provide a first prototype of this system, and examine the feasibility of current models and techniques for the desired level of automation. For this, we use a standard Gemini model, without additional fine-tuning, to provide a curriculum of skills to a language-conditioned Actor-Critic algorithm, in order to steer data collection so as to aid learning new skills. Data collected in this way is shown to be useful for learning and iteratively improving control policies in a robotics domain. Additional examination of the ability of the system to build a growing library of skills, and to judge the progress of the training of those skills, also shows promising results, suggesting that the proposed architecture provides a potential recipe for fully automated mastery of tasks and domains for embodied agents.

25.4LGFeb 8, 2024
Offline Actor-Critic Reinforcement Learning Scales to Large Models

Jost Tobias Springenberg, Abbas Abdolmaleki, Jingwei Zhang et al.

We show that offline actor-critic reinforcement learning can scale to large models - such as transformers - and follows similar scaling laws as supervised learning. We find that offline actor-critic algorithms can outperform strong, supervised, behavioral cloning baselines for multi-task training on a large dataset containing both sub-optimal and expert behavior on 132 continuous control tasks. We introduce a Perceiver-based actor-critic model and elucidate the key model features needed to make offline RL work with self- and cross-attention modules. Overall, we find that: i) simple offline actor critic algorithms are a natural choice for gradually moving away from the currently predominant paradigm of behavioral cloning, and ii) via offline RL it is possible to learn multi-task policies that master many domains simultaneously, including real robotics tasks, from sub-optimal demonstrations or self-generated data.

10.6LGJul 9, 2021
Attend2Pack: Bin Packing through Deep Reinforcement Learning with Attention

Jingwei Zhang, Bin Zi, Xiaoyu Ge

This paper seeks to tackle the bin packing problem (BPP) through a learning perspective. Building on self-attention-based encoding and deep reinforcement learning algorithms, we propose a new end-to-end learning model for this task of interest. By decomposing the combinatorial action space, as well as utilizing a new training technique denoted as prioritized oversampling, which is a general scheme to speed up on-policy learning, we achieve state-of-the-art performance in a range of experimental settings. Moreover, although the proposed approach attend2pack targets offline-BPP, we strip our method down to the strict online-BPP setting where it is also able to achieve state-of-the-art performance. With a set of ablation studies as well as comparisons against a range of previous works, we hope to offer as a valid baseline approach to this field of study.

12.5LGMar 18, 2019
Scheduled Intrinsic Drive: A Hierarchical Take on Intrinsically Motivated Exploration

Jingwei Zhang, Niklas Wetzel, Nicolai Dorka et al.

Exploration in sparse reward reinforcement learning remains an open challenge. Many state-of-the-art methods use intrinsic motivation to complement the sparse extrinsic reward signal, giving the agent more opportunities to receive feedback during exploration. Commonly these signals are added as bonus rewards, which results in a mixture policy that neither conducts exploration nor task fulfillment resolutely. In this paper, we instead learn separate intrinsic and extrinsic task policies and schedule between these different drives to accelerate exploration and stabilize learning. Moreover, we introduce a new type of intrinsic reward denoted as successor feature control (SFC), which is general and not task-specific. It takes into account statistics over complete trajectories and thus differs from previous methods that only use local information to evaluate intrinsic motivation. We evaluate our proposed scheduled intrinsic drive (SID) agent using three different environments with pure visual inputs: VizDoom, DeepMind Lab and DeepMind Control Suite. The results show a substantially improved exploration efficiency with SFC and the hierarchical usage of the intrinsic drives. A video of our experimental results can be found at https://youtu.be/b0MbY3lUlEI.

26.2ROFeb 1, 2018
VR-Goggles for Robots: Real-to-sim Domain Adaptation for Visual Control

Jingwei Zhang, Lei Tai, Peng Yun et al.

In this paper, we deal with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting the common solutions to the problem by increasing the visual fidelity of synthetic images output from simulators during the training phase, we seek to tackle the problem by translating the real-world image streams back to the synthetic domain during the deployment phase, to make the robot feel at home. We propose this as a lightweight, flexible, and efficient solution for visual control, as 1) no extra transfer steps are required during the expensive training of DRL agents in simulation; 2) the trained DRL agents will not be constrained to being deployable in only one specific real-world environment; 3) the policy training and the transfer operations are decoupled, and can be conducted in parallel. Besides this, we propose a simple yet effective shift loss that is agnostic to the downstream task, to constrain the consistency between subsequent frames which is important for consistent policy outputs. We validate the shift loss for artistic style transfer for videos and domain adaptation, and validate our visual control approach in indoor and outdoor robotics experiments.

23.2LGJun 29, 2017
Neural SLAM: Learning to Explore with External Memory

Jingwei Zhang, Lei Tai, Ming Liu et al.

We present an approach for agents to learn representations of a global map from sensor data, to aid their exploration in new environments. To achieve this, we embed procedures mimicking that of traditional Simultaneous Localization and Mapping (SLAM) into the soft attention based addressing of external memory architectures, in which the external memory acts as an internal representation of the environment. This structure encourages the evolution of SLAM-like behaviors inside a completely differentiable deep neural network. We show that this approach can help reinforcement learning agents to successfully explore new environments where long-term memory is essential. We validate our approach in both challenging grid-world environments and preliminary Gazebo experiments. A video of our experiments can be found at: https://goo.gl/G2Vu5y.

22.7RODec 21, 2016
A Survey of Deep Network Solutions for Learning Control in Robotics: From Reinforcement to Imitation

Lei Tai, Jingwei Zhang, Ming Liu et al.

Deep learning techniques have been widely applied, achieving state-of-the-art results in various fields of study. This survey focuses on deep learning solutions that target learning control policies for robotics applications. We carry out our discussions on the two main paradigms for learning control with deep networks: deep reinforcement learning and imitation learning. For deep reinforcement learning (DRL), we begin from traditional reinforcement learning algorithms, showing how they are extended to the deep context and effective mechanisms that could be added on top of the DRL algorithms. We then introduce representative works that utilize DRL to solve navigation and manipulation tasks in robotics. We continue our discussion on methods addressing the challenge of the reality gap for transferring DRL policies trained in simulation to real-world scenarios, and summarize robotics simulation platforms for conducting DRL research. For imitation leaning, we go through its three main categories, behavior cloning, inverse reinforcement learning and generative adversarial imitation learning, by introducing their formulations and their corresponding robotics applications. Finally, we discuss the open challenges and research frontiers.

31.5RODec 16, 2016
Deep Reinforcement Learning with Successor Features for Navigation across Similar Environments

Jingwei Zhang, Jost Tobias Springenberg, Joschka Boedecker et al.

In this paper we consider the problem of robot navigation in simple maze-like environments where the robot has to rely on its onboard sensors to perform the navigation task. In particular, we are interested in solutions to this problem that do not require localization, mapping or planning. Additionally, we require that our solution can quickly adapt to new situations (e.g., changing navigation goals and environments). To meet these criteria we frame this problem as a sequence of related reinforcement learning tasks. We propose a successor feature based deep reinforcement learning algorithm that can learn to transfer knowledge from previously mastered navigation tasks to new problem instances. Our algorithm substantially decreases the required learning time after the first task instance has been solved, which makes it easily adaptable to changing environments. We validate our method in both simulated and real robot experiments with a Robotino and compare it to a set of baseline methods including classical planning-based navigation.