Jie Zhang

GT
h-index41
15papers
934citations
Novelty52%
AI Score45

15 Papers

19.4CVJul 5, 2024Code
T2IShield: Defending Against Backdoors on Text-to-Image Diffusion Models

Zhongqi Wang, Jie Zhang, Shiguang Shan et al.

While text-to-image diffusion models demonstrate impressive generation capabilities, they also exhibit vulnerability to backdoor attacks, which involve the manipulation of model outputs through malicious triggers. In this paper, for the first time, we propose a comprehensive defense method named T2IShield to detect, localize, and mitigate such attacks. Specifically, we find the "Assimilation Phenomenon" on the cross-attention maps caused by the backdoor trigger. Based on this key insight, we propose two effective backdoor detection methods: Frobenius Norm Threshold Truncation and Covariance Discriminant Analysis. Besides, we introduce a binary-search approach to localize the trigger within a backdoor sample and assess the efficacy of existing concept editing methods in mitigating backdoor attacks. Empirical evaluations on two advanced backdoor attack scenarios show the effectiveness of our proposed defense method. For backdoor sample detection, T2IShield achieves a detection F1 score of 88.9$\%$ with low computational cost. Furthermore, T2IShield achieves a localization F1 score of 86.4$\%$ and invalidates 99$\%$ poisoned samples. Codes are released at https://github.com/Robin-WZQ/T2IShield.

13.9AIFeb 27, 2023Code
Learning Large Neighborhood Search for Vehicle Routing in Airport Ground Handling

Jianan Zhou, Yaoxin Wu, Zhiguang Cao et al.

Dispatching vehicle fleets to serve flights is a key task in airport ground handling (AGH). Due to the notable growth of flights, it is challenging to simultaneously schedule multiple types of operations (services) for a large number of flights, where each type of operation is performed by one specific vehicle fleet. To tackle this issue, we first represent the operation scheduling as a complex vehicle routing problem and formulate it as a mixed integer linear programming (MILP) model. Then given the graph representation of the MILP model, we propose a learning assisted large neighborhood search (LNS) method using data generated based on real scenarios, where we integrate imitation learning and graph convolutional network (GCN) to learn a destroy operator to automatically select variables, and employ an off-the-shelf solver as the repair operator to reoptimize the selected variables. Experimental results based on a real airport show that the proposed method allows for handling up to 200 flights with 10 types of operations simultaneously, and outperforms state-of-the-art methods. Moreover, the learned method performs consistently accompanying different solvers, and generalizes well on larger instances, verifying the versatility and scalability of our method.

5.1MAOct 5, 2022
From Intelligent Agents to Trustworthy Human-Centred Multiagent Systems

Mohammad Divband Soorati, Enrico H. Gerding, Enrico Marchioni et al.

The Agents, Interaction and Complexity research group at the University of Southampton has a long track record of research in multiagent systems (MAS). We have made substantial scientific contributions across learning in MAS, game-theoretic techniques for coordinating agent systems, and formal methods for representation and reasoning. We highlight key results achieved by the group and elaborate on recent work and open research challenges in developing trustworthy autonomous systems and deploying human-centred AI systems that aim to support societal good.

4.6LGJun 20, 2022Code
Sampling Efficient Deep Reinforcement Learning through Preference-Guided Stochastic Exploration

Wenhui Huang, Cong Zhang, Jingda Wu et al.

Massive practical works addressed by Deep Q-network (DQN) algorithm have indicated that stochastic policy, despite its simplicity, is the most frequently used exploration approach. However, most existing stochastic exploration approaches either explore new actions heuristically regardless of Q-values or inevitably introduce bias into the learning process to couple the sampling with Q-values. In this paper, we propose a novel preference-guided $ε$-greedy exploration algorithm that can efficiently learn the action distribution in line with the landscape of Q-values for DQN without introducing additional bias. Specifically, we design a dual architecture consisting of two branches, one of which is a copy of DQN, namely the Q-branch. The other branch, which we call the preference branch, learns the action preference that the DQN implicit follows. We theoretically prove that the policy improvement theorem holds for the preference-guided $ε$-greedy policy and experimentally show that the inferred action preference distribution aligns with the landscape of corresponding Q-values. Consequently, preference-guided $ε$-greedy exploration motivates the DQN agent to take diverse actions, i.e., actions with larger Q-values can be sampled more frequently whereas actions with smaller Q-values still have a chance to be explored, thus encouraging the exploration. We assess the proposed method with four well-known DQN variants in nine different environments. Extensive results confirm the superiority of our proposed method in terms of performance and convergence speed. Index Terms- Preference-guided exploration, stochastic policy, data efficiency, deep reinforcement learning, deep Q-learning.

3.6CVDec 16, 2025
Dual Attention Guided Defense Against Malicious Edits

Jie Zhang, Shuai Dong, Shiguang Shan et al.

Recent progress in text-to-image diffusion models has transformed image editing via text prompts, yet this also introduces significant ethical challenges from potential misuse in creating deceptive or harmful content. While current defenses seek to mitigate this risk by embedding imperceptible perturbations, their effectiveness is limited against malicious tampering. To address this issue, we propose a Dual Attention-Guided Noise Perturbation (DANP) immunization method that adds imperceptible perturbations to disrupt the model's semantic understanding and generation process. DANP functions over multiple timesteps to manipulate both cross-attention maps and the noise prediction process, using a dynamic threshold to generate masks that identify text-relevant and irrelevant regions. It then reduces attention in relevant areas while increasing it in irrelevant ones, thereby misguides the edit towards incorrect regions and preserves the intended targets. Additionally, our method maximizes the discrepancy between the injected noise and the model's predicted noise to further interfere with the generation. By targeting both attention and noise prediction mechanisms, DANP exhibits impressive immunity against malicious edits, and extensive experiments confirm that our method achieves state-of-the-art performance.

18.5CLFeb 29, 2024Code
Towards Tracing Trustworthiness Dynamics: Revisiting Pre-training Period of Large Language Models

Chen Qian, Jie Zhang, Wei Yao et al.

Ensuring the trustworthiness of large language models (LLMs) is crucial. Most studies concentrate on fully pre-trained LLMs to better understand and improve LLMs' trustworthiness. In this paper, to reveal the untapped potential of pre-training, we pioneer the exploration of LLMs' trustworthiness during this period, focusing on five key dimensions: reliability, privacy, toxicity, fairness, and robustness. To begin with, we apply linear probing to LLMs. The high probing accuracy suggests that \textit{LLMs in early pre-training can already distinguish concepts in each trustworthiness dimension}. Therefore, to further uncover the hidden possibilities of pre-training, we extract steering vectors from a LLM's pre-training checkpoints to enhance the LLM's trustworthiness. Finally, inspired by~\citet{choi2023understanding} that mutual information estimation is bounded by linear probing accuracy, we also probe LLMs with mutual information to investigate the dynamics of trustworthiness during pre-training. We are the first to observe a similar two-phase phenomenon: fitting and compression~\citep{shwartz2017opening}. This research provides an initial exploration of trustworthiness modeling during LLM pre-training, seeking to unveil new insights and spur further developments in the field. We will make our code publicly accessible at \url{https://github.com/ChnQ/TracingLLM}.

1.2GTApr 14, 2022
On Scheduling Mechanisms Beyond the Worst Case

Yansong Gao, Jie Zhang

The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design \cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are regarded as strategic agents who may lie about their execution costs so as to minimize their allocated workload. To address the situation when monetary payment is not an option to compensate the machines' costs, \citeauthor{DBLP:journals/mst/Koutsoupias14} [2014] devised two \textit{truthful} mechanisms, K and P respectively, that achieve an approximation ratio of $\frac{n+1}{2}$ and $n$, for social cost minimization. In addition, no truthful mechanism can achieve an approximation ratio better than $\frac{n+1}{2}$. Hence, mechanism K is optimal. While approximation ratio provides a strong worst-case guarantee, it also limits us to a comprehensive understanding of mechanism performance on various inputs. This paper investigates these two scheduling mechanisms beyond the worst case. We first show that mechanism K achieves a smaller social cost than mechanism P on every input. That is, mechanism K is pointwise better than mechanism P. Next, for each task $j$, when machines' execution costs $t_i^j$ are independent and identically drawn from a task-specific distribution $F^j(t)$, we show that the average-case approximation ratio of mechanism K converges to a constant. This bound is tight for mechanism K. For a better understanding of this distribution dependent constant, on the one hand, we estimate its value by plugging in a few common distributions; on the other, we show that this converging bound improves a known bound \cite{DBLP:conf/aaai/Zhang18} which only captures the single-task setting. Last, we find that the average-case approximation ratio of mechanism P converges to the same constant.

21.3LGOct 6, 2021
Heterogeneous Attentions for Solving Pickup and Delivery Problem via Deep Reinforcement Learning

Jingwen Li, Liang Xin, Zhiguang Cao et al.

Recently, there is an emerging trend to apply deep reinforcement learning to solve the vehicle routing problem (VRP), where a learnt policy governs the selection of next node for visiting. However, existing methods could not handle well the pairing and precedence relationships in the pickup and delivery problem (PDP), which is a representative variant of VRP. To address this challenging issue, we leverage a novel neural network integrated with a heterogeneous attention mechanism to empower the policy in deep reinforcement learning to automatically select the nodes. In particular, the heterogeneous attention mechanism specifically prescribes attentions for each role of the nodes while taking into account the precedence constraint, i.e., the pickup node must precede the pairing delivery node. Further integrated with a masking scheme, the learnt policy is expected to find higher-quality solutions for solving PDP. Extensive experimental results show that our method outperforms the state-of-the-art heuristic and deep learning model, respectively, and generalizes well to different distributions and problem sizes.

19.2LGOct 6, 2021Code
Deep Reinforcement Learning for Solving the Heterogeneous Capacitated Vehicle Routing Problem

Jingwen Li, Yining Ma, Ruize Gao et al.

Existing deep reinforcement learning (DRL) based methods for solving the capacitated vehicle routing problem (CVRP) intrinsically cope with homogeneous vehicle fleet, in which the fleet is assumed as repetitions of a single vehicle. Hence, their key to construct a solution solely lies in the selection of the next node (customer) to visit excluding the selection of vehicle. However, vehicles in real-world scenarios are likely to be heterogeneous with different characteristics that affect their capacity (or travel speed), rendering existing DRL methods less effective. In this paper, we tackle heterogeneous CVRP (HCVRP), where vehicles are mainly characterized by different capacities. We consider both min-max and min-sum objectives for HCVRP, which aim to minimize the longest or total travel time of the vehicle(s) in the fleet. To solve those problems, we propose a DRL method based on the attention mechanism with a vehicle selection decoder accounting for the heterogeneous fleet constraint and a node selection decoder accounting for the route construction, which learns to construct a solution by automatically selecting both a vehicle and a node for this vehicle at each step. Experimental results based on randomly generated instances show that, with desirable generalization to various problem sizes, our method outperforms the state-of-the-art DRL method and most of the conventional heuristics, and also delivers competitive performance against the state-of-the-art heuristic method, i.e., SISR. Additionally, the results of extended experiments demonstrate that our method is also able to solve CVRPLib instances with satisfactory performance.

3.3GTJan 28, 2020
Bounded Incentives in Manipulating the Probabilistic Serial Rule

Zihe Wang, Zhide Wei, Jie Zhang

The Probabilistic Serial mechanism is well-known for its desirable fairness and efficiency properties. It is one of the most prominent protocols for the random assignment problem. However, Probabilistic Serial is not incentive-compatible, thereby these desirable properties only hold for the agents' declared preferences, rather than their genuine preferences. A substantial utility gain through strategic behaviors would trigger self-interested agents to manipulate the mechanism and would subvert the very foundation of adopting the mechanism in practice. In this paper, we characterize the extent to which an individual agent can increase its utility by strategic manipulation. We show that the incentive ratio of the mechanism is $\frac{3}{2}$. That is, no agent can misreport its preferences such that its utility becomes more than 1.5 times of what it is when reports truthfully. This ratio is a worst-case guarantee by allowing an agent to have complete information about other agents' reports and to figure out the best response strategy even if it is computationally intractable in general. To complement this worst-case study, we further evaluate an agent's utility gain on average by experiments. The experiments show that an agent' incentive in manipulating the rule is very limited. These results shed some light on the robustness of Probabilistic Serial against strategic manipulation, which is one step further than knowing that it is not incentive-compatible.

12.6AIDec 23, 2019Code
Learning Variable Ordering Heuristics for Solving Constraint Satisfaction Problems

Wen Song, Zhiguang Cao, Jie Zhang et al.

Backtracking search algorithms are often used to solve the Constraint Satisfaction Problem (CSP). The efficiency of backtracking search depends greatly on the variable ordering heuristics. Currently, the most commonly used heuristics are hand-crafted based on expert knowledge. In this paper, we propose a deep reinforcement learning based approach to automatically discover new variable ordering heuristics that are better adapted for a given class of CSP instances. We show that directly optimizing the search cost is hard for bootstrapping, and propose to optimize the expected cost of reaching a leaf node in the search tree. To capture the complex relations among the variables and constraints, we design a representation scheme based on Graph Neural Network that can process CSP instances with different sizes and constraint arities. Experimental results on random CSP instances show that the learned policies outperform classical hand-crafted heuristics in terms of minimizing the search tree size, and can effectively generalize to instances that are larger than those used in training.

37.3AIDec 12, 2019
Learning Improvement Heuristics for Solving Routing Problems

Yaoxin Wu, Wen Song, Zhiguang Cao et al.

Recent studies in using deep learning to solve routing problems focus on construction heuristics, the solutions of which are still far from optimality. Improvement heuristics have great potential to narrow this gap by iteratively refining a solution. However, classic improvement heuristics are all guided by hand-crafted rules which may limit their performance. In this paper, we propose a deep reinforcement learning framework to learn the improvement heuristics for routing problems. We design a self-attention based deep architecture as the policy network to guide the selection of next solution. We apply our method to two important routing problems, i.e. travelling salesman problem (TSP) and capacitated vehicle routing problem (CVRP). Experiments show that our method outperforms state-of-the-art deep learning based approaches. The learned policies are more effective than the traditional hand-crafted ones, and can be further enhanced by simple diversifying strategies. Moreover, the policies generalize well to different problem sizes, initial solutions and even real-world dataset.

1.0LGNov 24, 2019
Which Channel to Ask My Question? Personalized Customer Service Request Stream Routing using Deep Reinforcement Learning

Zining Liu, Chong Long, Xiaolu Lu et al.

Customer services are critical to all companies, as they may directly connect to the brand reputation. Due to a great number of customers, e-commerce companies often employ multiple communication channels to answer customers' questions, for example, chatbot and hotline. On one hand, each channel has limited capacity to respond to customers' requests, on the other hand, customers have different preferences over these channels. The current production systems are mainly built based on business rules, which merely considers tradeoffs between resources and customers' satisfaction. To achieve the optimal tradeoff between resources and customers' satisfaction, we propose a new framework based on deep reinforcement learning, which directly takes both resources and user model into account. In addition to the framework, we also propose a new deep-reinforcement-learning based routing method-double dueling deep Q-learning with prioritized experience replay (PER-DoDDQN). We evaluate our proposed framework and method using both synthetic and a real customer service log data from a large financial technology company. We show that our proposed deep-reinforcement-learning based framework is superior to the existing production system. Moreover, we also show our proposed PER-DoDDQN is better than all other deep Q-learning variants in practice, which provides a more optimal routing plan. These observations suggest that our proposed method can seek the trade-off where both channel resources and customers' satisfaction are optimal.

3.3GTJun 1, 2019
Average-case Analysis of the Assignment Problem with Independent Preferences

Yansong Gao, Jie Zhang

The fundamental assignment problem is in search of welfare maximization mechanisms to allocate items to agents when the private preferences over indivisible items are provided by self-interested agents. The mainstream mechanism \textit{Random Priority} is asymptotically the best mechanism for this purpose, when comparing its welfare to the optimal social welfare using the canonical \textit{worst-case approximation ratio}. Despite its popularity, the efficiency loss indicated by the worst-case ratio does not have a constant bound. Recently, [Deng, Gao, Zhang 2017] show that when the agents' preferences are drawn from a uniform distribution, its \textit{average-case approximation ratio} is upper bounded by 3.718. They left it as an open question of whether a constant ratio holds for general scenarios. In this paper, we offer an affirmative answer to this question by showing that the ratio is bounded by $1/μ$ when the preference values are independent and identically distributed random variables, where $μ$ is the expectation of the value distribution. This upper bound also improves the upper bound of 3.718 in [Deng, Gao, Zhang 2017] for the Uniform distribution. Moreover, under mild conditions, the ratio has a \textit{constant} bound for any independent random values. En route to these results, we develop powerful tools to show the insights that in most instances the efficiency loss is small.

13.8GTJun 1, 2018
Inference Aided Reinforcement Learning for Incentive Mechanism Design in Crowdsourcing

Zehong Hu, Yitao Liang, Yang Liu et al.

Incentive mechanisms for crowdsourcing are designed to incentivize financially self-interested workers to generate and report high-quality labels. Existing mechanisms are often developed as one-shot static solutions, assuming a certain level of knowledge about worker models (expertise levels, costs of exerting efforts, etc.). In this paper, we propose a novel inference aided reinforcement mechanism that learns to incentivize high-quality data sequentially and requires no such prior assumptions. Specifically, we first design a Gibbs sampling augmented Bayesian inference algorithm to estimate workers' labeling strategies from the collected labels at each step. Then we propose a reinforcement incentive learning (RIL) method, building on top of the above estimates, to uncover how workers respond to different payments. RIL dynamically determines the payment without accessing any ground-truth labels. We theoretically prove that RIL is able to incentivize rational workers to provide high-quality labels. Empirical results show that our mechanism performs consistently well under both rational and non-fully rational (adaptive learning) worker models. Besides, the payments offered by RIL are more robust and have lower variances compared to the existing one-shot mechanisms.