TaskWeaver: A Code-First Agent FrameworkBo Qiao, Liqun Li, Xu Zhang et al.
Large Language Models (LLMs) have shown impressive abilities in natural language understanding and generation, leading to their widespread use in applications such as chatbots and virtual assistants. However, existing LLM frameworks face limitations in handling domain-specific data analytics tasks with rich data structures. Moreover, they struggle with flexibility to meet diverse user requirements. To address these issues, TaskWeaver is proposed as a code-first framework for building LLM-powered autonomous agents. It converts user requests into executable code and treats user-defined plugins as callable functions. TaskWeaver provides support for rich data structures, flexible plugin usage, and dynamic plugin selection, and leverages LLM coding capabilities for complex logic. It also incorporates domain-specific knowledge through examples and ensures the secure execution of generated code. TaskWeaver offers a powerful and flexible framework for creating intelligent conversational agents that can handle complex tasks and adapt to domain-specific scenarios. The code is open sourced at https://github.com/microsoft/TaskWeaver/.
SocialMaze: A Benchmark for Evaluating Social Reasoning in Large Language ModelsZixiang Xu, Yanbo Wang, Yue Huang et al.
Large language models (LLMs) are increasingly applied to socially grounded tasks, such as online community moderation, media content analysis, and social reasoning games. Success in these contexts depends on a model's social reasoning ability - the capacity to interpret social contexts, infer others' mental states, and assess the truthfulness of presented information. However, there is currently no systematic evaluation framework that comprehensively assesses the social reasoning capabilities of LLMs. Existing efforts often oversimplify real-world scenarios and consist of tasks that are too basic to challenge advanced models. To address this gap, we introduce SocialMaze, a new benchmark specifically designed to evaluate social reasoning. SocialMaze systematically incorporates three core challenges: deep reasoning, dynamic interaction, and information uncertainty. It provides six diverse tasks across three key settings: social reasoning games, daily-life interactions, and digital community platforms. Both automated and human validation are used to ensure data quality. Our evaluation reveals several key insights: models vary substantially in their ability to handle dynamic interactions and integrate temporally evolving information; models with strong chain-of-thought reasoning perform better on tasks requiring deeper inference beyond surface-level cues; and model reasoning degrades significantly under uncertainty. Furthermore, we show that targeted fine-tuning on curated reasoning examples can greatly improve model performance in complex social scenarios. The dataset is publicly available at: https://huggingface.co/datasets/MBZUAI/SocialMaze
Adaptive Distraction: Probing LLM Contextual Robustness with Automated Tree SearchYanbo Wang, Zixiang Xu, Yue Huang et al.
Large Language Models (LLMs) often struggle to maintain their original performance when faced with semantically coherent but task-irrelevant contextual information. Although prior studies have explored this issue using fixed-template or retrieval-based distractions, such static methods show limited effectiveness against contemporary models. To address this problem, we propose a dynamic distraction generation framework based on tree search, where the generation process is guided by model behavior. Without modifying the original question or answer, the method efficiently produces challenging adaptive distractions across multiple datasets, enabling systematic stress testing of LLMs' contextual robustness. Experiments on four benchmarks demonstrate that the generated distractions lead to an average performance drop of over 45\% for mainstream models. Further comparisons of mitigation strategies show that prompt-based optimization methods yield limited gains, whereas post-training approaches (e.g., DPO) significantly enhance the model's contextual robustness. The results indicate that these issues do not stem from knowledge deficits in LLMs, but from a fundamental inability to maintain consistent reasoning under contextual distraction, posing a major challenge to the reliability of LLMs in real-world applications. The code is publicly available at https://github.com/wyf23187/Adaptive_Distractions.
Cross-Lingual Pitfalls: Automatic Probing Cross-Lingual Weakness of Multilingual Large Language ModelsZixiang Xu, Yanbo Wang, Yue Huang et al.
Large Language Models (LLMs) have achieved remarkable success in Natural Language Processing (NLP), yet their cross-lingual performance consistency remains a significant challenge. This paper introduces a novel methodology for efficiently identifying inherent cross-lingual weaknesses in LLMs. Our approach leverages beam search and LLM-based simulation to generate bilingual question pairs that expose performance discrepancies between English and target languages. We construct a new dataset of over 6,000 bilingual pairs across 16 languages using this methodology, demonstrating its effectiveness in revealing weaknesses even in state-of-the-art models. The extensive experiments demonstrate that our method precisely and cost-effectively pinpoints cross-lingual weaknesses, consistently revealing over 50\% accuracy drops in target languages across a wide range of models. Moreover, further experiments investigate the relationship between linguistic similarity and cross-lingual weaknesses, revealing that linguistically related languages share similar performance patterns and benefit from targeted post-training. Code is available at https://github.com/xzx34/Cross-Lingual-Pitfalls.
23.7ROMay 22, 2025
ManipLVM-R1: Reinforcement Learning for Reasoning in Embodied Manipulation with Large Vision-Language ModelsZirui Song, Guangxian Ouyang, Mingzhe Li et al.
Large Vision-Language Models (LVLMs) have recently advanced robotic manipulation by leveraging vision for scene perception and language for instruction following. However, existing methods rely heavily on costly human-annotated training datasets, which limits their generalization and causes them to struggle in out-of-domain (OOD) scenarios, reducing real-world adaptability. To address these challenges, we propose ManipLVM-R1, a novel reinforcement learning framework that replaces traditional supervision with Reinforcement Learning using Verifiable Rewards (RLVR). By directly optimizing for task-aligned outcomes, our method enhances generalization and physical reasoning while removing the dependence on costly annotations. Specifically, we design two rule-based reward functions targeting key robotic manipulation subtasks: an Affordance Perception Reward to enhance localization of interaction regions, and a Trajectory Match Reward to ensure the physical plausibility of action paths. These rewards provide immediate feedback and impose spatial-logical constraints, encouraging the model to go beyond shallow pattern matching and instead learn deeper, more systematic reasoning about physical interactions.
Audio Jailbreak: An Open Comprehensive Benchmark for Jailbreaking Large Audio-Language ModelsZirui Song, Qian Jiang, Mingxuan Cui et al.
The rise of Large Audio Language Models (LAMs) brings both potential and risks, as their audio outputs may contain harmful or unethical content. However, current research lacks a systematic, quantitative evaluation of LAM safety especially against jailbreak attacks, which are challenging due to the temporal and semantic nature of speech. To bridge this gap, we introduce AJailBench, the first benchmark specifically designed to evaluate jailbreak vulnerabilities in LAMs. We begin by constructing AJailBench-Base, a dataset of 1,495 adversarial audio prompts spanning 10 policy-violating categories, converted from textual jailbreak attacks using realistic text to speech synthesis. Using this dataset, we evaluate several state-of-the-art LAMs and reveal that none exhibit consistent robustness across attacks. To further strengthen jailbreak testing and simulate more realistic attack conditions, we propose a method to generate dynamic adversarial variants. Our Audio Perturbation Toolkit (APT) applies targeted distortions across time, frequency, and amplitude domains. To preserve the original jailbreak intent, we enforce a semantic consistency constraint and employ Bayesian optimization to efficiently search for perturbations that are both subtle and highly effective. This results in AJailBench-APT, an extended dataset of optimized adversarial audio samples. Our findings demonstrate that even small, semantically preserved perturbations can significantly reduce the safety performance of leading LAMs, underscoring the need for more robust and semantically aware defense mechanisms.
6.2ROMay 20, 2019
Planning coordinated motions for tethered planar mobile robotsXu Zhang, Quang-Cuong Pham
This paper considers the motion planning problem for multiple tethered planar mobile robots. Each robot is attached to a fixed base by a flexible cable. Since the robots share a common workspace, the interactions amongst the robots, cables, and obstacles pose significant difficulties for planning. Previous works have studied the problem of detecting whether a target cable configuration is intersecting (or entangled). Here, we are interested in the motion planning problem: how to plan and coordinate the robot motions to realize a given non-intersecting target cable configuration. We identify four possible modes of motion, depending on whether (i) the robots move in straight lines or following their cable lines; (ii) the robots move sequentially or concurrently. We present an in-depth analysis of Straight & Concurrent, which is the most practically-interesting mode of motion. In particular, we propose algorithms that (a) detect whether a given target cable configuration is realizable by a Straight & Concurrent motion, and (b) return a valid coordinated motion plan. The algorithms are analyzed in detail and validated in simulations and in a hardware experiment.