11.3CVMar 25, 2024
V2X-PC: Vehicle-to-everything Collaborative Perception via Point ClusterSi Liu, Zihan Ding, Jiahui Fu et al.
The objective of the collaborative vehicle-to-everything perception task is to enhance the individual vehicle's perception capability through message communication among neighboring traffic agents. Previous methods focus on achieving optimal performance within bandwidth limitations and typically adopt BEV maps as the basic collaborative message units. However, we demonstrate that collaboration with dense representations is plagued by object feature destruction during message packing, inefficient message aggregation for long-range collaboration, and implicit structure representation communication. To tackle these issues, we introduce a brand new message unit, namely point cluster, designed to represent the scene sparsely with a combination of low-level structure information and high-level semantic information. The point cluster inherently preserves object information while packing messages, with weak relevance to the collaboration range, and supports explicit structure modeling. Building upon this representation, we propose a novel framework V2X-PC for collaborative perception. This framework includes a Point Cluster Packing (PCP) module to keep object feature and manage bandwidth through the manipulation of cluster point numbers. As for effective message aggregation, we propose a Point Cluster Aggregation (PCA) module to match and merge point clusters associated with the same object. To further handle time latency and pose errors encountered in real-world scenarios, we propose parameter-free solutions that can adapt to different noisy levels without finetuning. Experiments on two widely recognized collaborative perception benchmarks showcase the superior performance of our method compared to the previous state-of-the-art approaches relying on BEV maps.
2.9CRSep 14, 2020
UltraFuzz: Towards Resource-saving in Distributed FuzzingXu Zhou, Pengfei Wang, Chenyifan Liu et al.
Recent research has sought to improve fuzzing performance via parallel computing. However, researchers focus on improving efficiency while ignoring the increasing cost of testing resources. Parallel fuzzing in the distributed environment amplifies the resource-wasting problem caused by the random nature of fuzzing. In the parallel mode, owing to the lack of an appropriate task dispatching scheme and timely fuzzing status synchronization among different fuzzing instances, task conflicts and workload imbalance occur, making the resource-wasting problem severe. In this paper, we design UltraFuzz, a fuzzer for resource-saving in distributed fuzzing. Based on centralized dynamic scheduling, UltraFuzz can dispatch tasks and schedule power globally and reasonably to avoid resource-wasting. Besides, UltraFuzz can elastically allocate computing power for fuzzing and seed evaluation, thereby avoiding the potential bottleneck of seed evaluation that blocks the fuzzing process. UltraFuzz was evaluated using real-world programs, and the results show that with the same testing resource, UltraFuzz outperforms state-of-the-art tools, such as AFL, AFL-P, PAFL, and EnFuzz. Most importantly, the experiment reveals certain results that seem counter-intuitive, namely that parallel fuzzing can achieve ``super-linear acceleration'' when compared with single-core fuzzing. We conduct additional experiments to reveal the deep reasons behind this phenomenon and dig deep into the inherent advantages of parallel fuzzing over serial fuzzing, including the global optimization of seed energy scheduling and the escape of local optimal seed. Additionally, 24 real-world vulnerabilities were discovered using UltraFuzz.