Chenhao Zhang

AI
h-index3
3papers
66citations
Novelty57%
AI Score41

3 Papers

27.0AIMar 7, 2024Code
GraphInstruct: Empowering Large Language Models with Graph Understanding and Reasoning Capability

Zihan Luo, Xiran Song, Hong Huang et al.

Improving the general capabilities of large language models (LLMs) is an active research topic. As a common data structure in many real-world domains, understanding graph data is a crucial part of advancing general intelligence. To this end, we propose a dynamic benchmark named GraphInstruct in this paper, which comprehensively includes 21 classical graph reasoning tasks, providing diverse graph generation pipelines and detailed intermediate reasoning steps for each sample. Based on GraphInstruct, we develop GraphSolver via efficient instruction-tuning, which demonstrates prominent graph understanding capability compared to other open-sourced LLMs. To further endow LLMs with multi-step graph reasoning capability, we propose a label-mask training strategy and build GraphSolver+, which leverages masked supervision on intermediate reasoning tokens to emphasize crucial node-identification signals. As one of the pioneering efforts to enhance the graph understanding and reasoning abilities of LLMs, extensive experiments have demonstrated the superiority of GraphSolver and GraphSolver+ over other LLMs. We sincerely hope GraphInstruct will facilitate further research on applying LLMs to graph-structured data. Our code and data are released publicly at: https://github.com/CGCL-codes/GraphInstruct.

2.3GRJun 24, 2025Code
ICP-3DGS: SfM-free 3D Gaussian Splatting for Large-scale Unbounded Scenes

Chenhao Zhang, Yezhi Shen, Fengqing Zhu

In recent years, neural rendering methods such as NeRFs and 3D Gaussian Splatting (3DGS) have made significant progress in scene reconstruction and novel view synthesis. However, they heavily rely on preprocessed camera poses and 3D structural priors from structure-from-motion (SfM), which are challenging to obtain in outdoor scenarios. To address this challenge, we propose to incorporate Iterative Closest Point (ICP) with optimization-based refinement to achieve accurate camera pose estimation under large camera movements. Additionally, we introduce a voxel-based scene densification approach to guide the reconstruction in large-scale scenes. Experiments demonstrate that our approach ICP-3DGS outperforms existing methods in both camera pose estimation and novel view synthesis across indoor and outdoor scenes of various scales. Source code is available at https://github.com/Chenhao-Z/ICP-3DGS.

13.1CVJan 3, 2025
CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction

Chenhao Zhang, Yuanping Cao, Lei Zhang

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from cross-view data pose optimization challenges for these methods. To address these issues, we propose a novel cross-view Gaussian Splatting method for large-scale scene reconstruction based on multi-branch construction and fusion. Our method independently reconstructs models from different sets of views as multiple independent branches to establish the baselines of Gaussian distribution, providing reliable priors for cross-view reconstruction during initialization and densification. Specifically, a gradient-aware regularization strategy is introduced to mitigate smoothing issues caused by significant view disparities. Additionally, a unique Gaussian supplementation strategy is utilized to incorporate complementary information of multi-branch into the cross-view model. Extensive experiments on benchmark datasets demonstrate that our method achieves superior performance in novel view synthesis compared to state-of-the-art methods.