1.2NAJun 6, 2024
A general framework for floating point error analysis of simplex derivativesYiwen Chen, Warren Hare, Amy Wiebe
Gradient approximations are a class of numerical approximation techniques that are of central importance in numerical optimization. In derivative-free optimization, most of the gradient approximations, including the simplex gradient, centred simplex gradient, and adapted centred simplex gradient, are in the form of simplex derivatives. Owing to machine precision, the approximation accuracy of any numerical approximation technique is subject to the influence of floating point errors. In this paper, we provide a general framework for floating point error analysis of simplex derivatives. Our framework is independent of the choice of the simplex derivative as long as it satisfies a general form. We review the definition and approximation accuracy of the generalized simplex gradient and generalized centred simplex gradient. We define and analyze the accuracy of a generalized version of the adapted centred simplex gradient. As examples, we apply our framework to the generalized simplex gradient, generalized centred simplex gradient, and generalized adapted centred simplex gradient. Based on the results, we give suggestions on the minimal choice of approximate diameter of the sample set.
MeshAnything: Artist-Created Mesh Generation with Autoregressive TransformersYiwen Chen, Tong He, Di Huang et al.
Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this potential is largely unrealized because these assets always need to be converted to meshes for 3D industry applications, and the meshes produced by current mesh extraction methods are significantly inferior to Artist-Created Meshes (AMs), i.e., meshes created by human artists. Specifically, current mesh extraction methods rely on dense faces and ignore geometric features, leading to inefficiencies, complicated post-processing, and lower representation quality. To address these issues, we introduce MeshAnything, a model that treats mesh extraction as a generation problem, producing AMs aligned with specified shapes. By converting 3D assets in any 3D representation into AMs, MeshAnything can be integrated with various 3D asset production methods, thereby enhancing their application across the 3D industry. The architecture of MeshAnything comprises a VQ-VAE and a shape-conditioned decoder-only transformer. We first learn a mesh vocabulary using the VQ-VAE, then train the shape-conditioned decoder-only transformer on this vocabulary for shape-conditioned autoregressive mesh generation. Our extensive experiments show that our method generates AMs with hundreds of times fewer faces, significantly improving storage, rendering, and simulation efficiencies, while achieving precision comparable to previous methods.