CVFeb 22Code
TeFlow: Enabling Multi-frame Supervision for Self-Supervised Feed-forward Scene Flow EstimationQingwen Zhang, Chenhan Jiang, Xiaomeng Zhu et al.
Self-supervised feed-forward methods for scene flow estimation offer real-time efficiency, but their supervision from two-frame point correspondences is unreliable and often breaks down under occlusions. Multi-frame supervision has the potential to provide more stable guidance by incorporating motion cues from past frames, yet naive extensions of two-frame objectives are ineffective because point correspondences vary abruptly across frames, producing inconsistent signals. In the paper, we present TeFlow, enabling multi-frame supervision for feed-forward models by mining temporally consistent supervision. TeFlow introduces a temporal ensembling strategy that forms reliable supervisory signals by aggregating the most temporally consistent motion cues from a candidate pool built across multiple frames. Extensive evaluations demonstrate that TeFlow establishes a new state-of-the-art for self-supervised feed-forward methods, achieving performance gains of up to 33\% on the challenging Argoverse 2 and nuScenes datasets. Our method performs on par with leading optimization-based methods, yet speeds up 150 times. The code is open-sourced at https://github.com/KTH-RPL/OpenSceneFlow along with trained model weights.
CVJun 8, 2022
CO^3: Cooperative Unsupervised 3D Representation Learning for Autonomous DrivingRunjian Chen, Yao Mu, Runsen Xu et al.
Unsupervised contrastive learning for indoor-scene point clouds has achieved great successes. However, unsupervised learning point clouds in outdoor scenes remains challenging because previous methods need to reconstruct the whole scene and capture partial views for the contrastive objective. This is infeasible in outdoor scenes with moving objects, obstacles, and sensors. In this paper, we propose CO^3, namely Cooperative Contrastive Learning and Contextual Shape Prediction, to learn 3D representation for outdoor-scene point clouds in an unsupervised manner. CO^3 has several merits compared to existing methods. (1) It utilizes LiDAR point clouds from vehicle-side and infrastructure-side to build views that differ enough but meanwhile maintain common semantic information for contrastive learning, which are more appropriate than views built by previous methods. (2) Alongside the contrastive objective, shape context prediction is proposed as pre-training goal and brings more task-relevant information for unsupervised 3D point cloud representation learning, which are beneficial when transferring the learned representation to downstream detection tasks. (3) As compared to previous methods, representation learned by CO^3 is able to be transferred to different outdoor scene dataset collected by different type of LiDAR sensors. (4) CO^3 improves current state-of-the-art methods on both Once and KITTI datasets by up to 2.58 mAP. We believe CO^3 will facilitate understanding LiDAR point clouds in outdoor scene.
CVMar 22, 2023
CLIP$^2$: Contrastive Language-Image-Point Pretraining from Real-World Point Cloud DataYihan Zeng, Chenhan Jiang, Jiageng Mao et al.
Contrastive Language-Image Pre-training, benefiting from large-scale unlabeled text-image pairs, has demonstrated great performance in open-world vision understanding tasks. However, due to the limited Text-3D data pairs, adapting the success of 2D Vision-Language Models (VLM) to the 3D space remains an open problem. Existing works that leverage VLM for 3D understanding generally resort to constructing intermediate 2D representations for the 3D data, but at the cost of losing 3D geometry information. To take a step toward open-world 3D vision understanding, we propose Contrastive Language-Image-Point Cloud Pretraining (CLIP$^2$) to directly learn the transferable 3D point cloud representation in realistic scenarios with a novel proxy alignment mechanism. Specifically, we exploit naturally-existed correspondences in 2D and 3D scenarios, and build well-aligned and instance-based text-image-point proxies from those complex scenarios. On top of that, we propose a cross-modal contrastive objective to learn semantic and instance-level aligned point cloud representation. Experimental results on both indoor and outdoor scenarios show that our learned 3D representation has great transfer ability in downstream tasks, including zero-shot and few-shot 3D recognition, which boosts the state-of-the-art methods by large margins. Furthermore, we provide analyses of the capability of different representations in real scenarios and present the optional ensemble scheme.
CVJul 17, 2024
JointDreamer: Ensuring Geometry Consistency and Text Congruence in Text-to-3D Generation via Joint Score DistillationChenhan Jiang, Yihan Zeng, Tianyang Hu et al.
Score Distillation Sampling (SDS) by well-trained 2D diffusion models has shown great promise in text-to-3D generation. However, this paradigm distills view-agnostic 2D image distributions into the rendering distribution of 3D representation for each view independently, overlooking the coherence across views and yielding 3D inconsistency in generations. In this work, we propose \textbf{J}oint \textbf{S}core \textbf{D}istillation (JSD), a new paradigm that ensures coherent 3D generations. Specifically, we model the joint image distribution, which introduces an energy function to capture the coherence among denoised images from the diffusion model. We then derive the joint score distillation on multiple rendered views of the 3D representation, as opposed to a single view in SDS. In addition, we instantiate three universal view-aware models as energy functions, demonstrating compatibility with JSD. Empirically, JSD significantly mitigates the 3D inconsistency problem in SDS, while maintaining text congruence. Moreover, we introduce the Geometry Fading scheme and Classifier-Free Guidance (CFG) Switching strategy to enhance generative details. Our framework, JointDreamer, establishes a new benchmark in text-to-3D generation, achieving outstanding results with an 88.5\% CLIP R-Precision and 27.7\% CLIP Score. These metrics demonstrate exceptional text congruence, as well as remarkable geometric consistency and texture fidelity.
CVApr 12
FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View GenerationChenhan Jiang, Yu Chen, Qingwen Zhang et al.
The development of generalizable Novel View Synthesis (NVS) models is critically limited by the scarcity of large-scale training data featuring diverse and precise camera trajectories. While real-world captures are photorealistic, they are typically sparse and discrete. Conversely, synthetic data scales but suffers from a domain gap and often lacks realistic semantics. We introduce FreeScale, a novel framework that leverages the power of scene reconstruction to transform limited real-world image sequences into a scalable source of high-quality training data. Our key insight is that an imperfect reconstructed scene serves as a rich geometric proxy, but naively sampling from it amplifies artifacts. To this end, we propose a certainty-aware free-view sampling strategy identifying novel viewpoints that are both semantically meaningful and minimally affected by reconstruction errors. We demonstrate FreeScale's effectiveness by scaling up the training of feedforward NVS models, achieving a notable gain of 2.7 dB in PSNR on challenging out-of-distribution benchmarks. Furthermore, we show that the generated data can actively enhance per-scene 3D Gaussian Splatting optimization, leading to consistent improvements across multiple datasets. Our work provides a practical and powerful data generation engine to overcome a fundamental bottleneck in 3D vision. Project page: https://mvp-ai-lab.github.io/FreeScale.
CVApr 10Code
SynFlow: Scaling Up LiDAR Scene Flow Estimation with Synthetic DataQingwen Zhang, Xiaomeng Zhu, Chenhan Jiang et al.
Reliable 3D dynamic perception requires models that can anticipate motion beyond predefined categories, yet progress is hindered by the scarcity of dense, high-quality motion annotations. While self-supervision on unlabeled real data offers a path forward, empirical evidence suggests that scaling unlabeled data fails to close the performance gap due to noisy proxy signals. In this paper, we propose a shift in paradigm: learning robust real-world motion priors entirely from scalable simulation. We introduce SynFlow, a data generation pipeline that generates large-scale synthetic dataset specifically designed for LiDAR scene flow. Unlike prior works that prioritize sensor-specific realism, SynFlow employs a motion-oriented strategy to synthesize diverse kinematic patterns across 4,000 sequences ($\sim$940k frames), termed SynFlow-4k. This represents a 34x scale-up in annotated volume over existing real-world benchmarks. Our experiments demonstrate that SynFlow-4k provides a highly domain-invariant motion prior. In a zero-shot regime, models trained exclusively on our synthetic data generalize across multiple real-world benchmarks, rivaling in-domain supervised baselines on nuScenes and outperforming state-of-the-art methods on TruckScenes by 31.8%. Furthermore, SynFlow-4k serves as a label-efficient foundation: fine-tuning with only 5% of real-world labels surpasses models trained from scratch on the full available budget. We open-source the pipeline and dataset to facilitate research in generalizable 3D motion estimation. More detail can be found at https://kin-zhang.github.io/SynFlow.
CVNov 3, 2020Code
VEGA: Towards an End-to-End Configurable AutoML PipelineBochao Wang, Hang Xu, Jiajin Zhang et al.
Automated Machine Learning (AutoML) is an important industrial solution for automatic discovery and deployment of the machine learning models. However, designing an integrated AutoML system faces four great challenges of configurability, scalability, integrability, and platform diversity. In this work, we present VEGA, an efficient and comprehensive AutoML framework that is compatible and optimized for multiple hardware platforms. a) The VEGA pipeline integrates various modules of AutoML, including Neural Architecture Search (NAS), Hyperparameter Optimization (HPO), Auto Data Augmentation, Model Compression, and Fully Train. b) To support a variety of search algorithms and tasks, we design a novel fine-grained search space and its description language to enable easy adaptation to different search algorithms and tasks. c) We abstract the common components of deep learning frameworks into a unified interface. VEGA can be executed with multiple back-ends and hardwares. Extensive benchmark experiments on multiple tasks demonstrate that VEGA can improve the existing AutoML algorithms and discover new high-performance models against SOTA methods, e.g. the searched DNet model zoo for Ascend 10x faster than EfficientNet-B5 and 9.2x faster than RegNetX-32GF on ImageNet. VEGA is open-sourced at https://github.com/huawei-noah/vega.
CVOct 30, 2018Code
Hybrid Knowledge Routed Modules for Large-scale Object DetectionChenhan Jiang, Hang Xu, Xiangdan Liang et al.
The dominant object detection approaches treat the recognition of each region separately and overlook crucial semantic correlations between objects in one scene. This paradigm leads to substantial performance drop when facing heavy long-tail problems, where very few samples are available for rare classes and plenty of confusing categories exists. We exploit diverse human commonsense knowledge for reasoning over large-scale object categories and reaching semantic coherency within one image. Particularly, we present Hybrid Knowledge Routed Modules (HKRM) that incorporates the reasoning routed by two kinds of knowledge forms: an explicit knowledge module for structured constraints that are summarized with linguistic knowledge (e.g. shared attributes, relationships) about concepts; and an implicit knowledge module that depicts some implicit constraints (e.g. common spatial layouts). By functioning over a region-to-region graph, both modules can be individualized and adapted to coordinate with visual patterns in each image, guided by specific knowledge forms. HKRM are light-weight, general-purpose and extensible by easily incorporating multiple knowledge to endow any detection networks the ability of global semantic reasoning. Experiments on large-scale object detection benchmarks show HKRM obtains around 34.5% improvement on VisualGenome (1000 categories) and 30.4% on ADE in terms of mAP. Codes and trained model can be found in https://github.com/chanyn/HKRM.
CVMay 15, 2024
A Survey On Text-to-3D Contents Generation In The WildChenhan Jiang
3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort in creating a single 3D asset. To address this challenge, text-to-3D generation technologies have emerged as a promising solution for automating 3D creation. Leveraging the success of large vision language models, these techniques aim to generate 3D content based on textual descriptions. Despite recent advancements in this area, existing solutions still face significant limitations in terms of generation quality and efficiency. In this survey, we conduct an in-depth investigation of the latest text-to-3D creation methods. We provide a comprehensive background on text-to-3D creation, including discussions on datasets employed in training and evaluation metrics used to assess the quality of generated 3D models. Then, we delve into the various 3D representations that serve as the foundation for the 3D generation process. Furthermore, we present a thorough comparison of the rapidly growing literature on generative pipelines, categorizing them into feedforward generators, optimization-based generation, and view reconstruction approaches. By examining the strengths and weaknesses of these methods, we aim to shed light on their respective capabilities and limitations. Lastly, we point out several promising avenues for future research. With this survey, we hope to inspire researchers further to explore the potential of open-vocabulary text-conditioned 3D content creation.
CVOct 20, 2025
ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D ModelingShuyuan Zhang, Chenhan Jiang, Zuoou Li et al.
3D generation from natural language offers significant potential to reduce expert manual modeling efforts and enhance accessibility to 3D assets. However, existing methods often yield unstructured meshes and exhibit poor interactivity, making them impractical for artistic workflows. To address these limitations, we represent 3D assets as shape programs and introduce ShapeCraft, a novel multi-agent framework for text-to-3D generation. At its core, we propose a Graph-based Procedural Shape (GPS) representation that decomposes complex natural language into a structured graph of sub-tasks, thereby facilitating accurate LLM comprehension and interpretation of spatial relationships and semantic shape details. Specifically, LLM agents hierarchically parse user input to initialize GPS, then iteratively refine procedural modeling and painting to produce structured, textured, and interactive 3D assets. Qualitative and quantitative experiments demonstrate ShapeCraft's superior performance in generating geometrically accurate and semantically rich 3D assets compared to existing LLM-based agents. We further show the versatility of ShapeCraft through examples of animated and user-customized editing, highlighting its potential for broader interactive applications.
CVApr 28, 2025
CoherenDream: Boosting Holistic Text Coherence in 3D Generation via Multimodal Large Language Models FeedbackChenhan Jiang, Yihan Zeng, Dit-Yan Yeung
Score Distillation Sampling (SDS) has achieved remarkable success in text-to-3D content generation. However, SDS-based methods struggle to maintain semantic fidelity for user prompts, particularly when involving multiple objects with intricate interactions. While existing approaches often address 3D consistency through multiview diffusion model fine-tuning on 3D datasets, this strategy inadvertently exacerbates text-3D alignment degradation. The limitation stems from SDS's inherent accumulation of view-independent biases during optimization, which progressively diverges from the ideal text alignment direction. To alleviate this limitation, we propose a novel SDS objective, dubbed as Textual Coherent Score Distillation (TCSD), which integrates alignment feedback from multimodal large language models (MLLMs). Our TCSD leverages cross-modal understanding capabilities of MLLMs to assess and guide the text-3D correspondence during the optimization. We further develop 3DLLaVA-CRITIC - a fine-tuned MLLM specialized for evaluating multiview text alignment in 3D generations. Additionally, we introduce an LLM-layout initialization that significantly accelerates optimization convergence through semantic-aware spatial configuration. Our framework, CoherenDream, achieves consistent improvement across multiple metrics on TIFA subset.As the first study to incorporate MLLMs into SDS optimization, we also conduct extensive ablation studies to explore optimal MLLM adaptations for 3D generation tasks.
CVJun 21, 2021
One Million Scenes for Autonomous Driving: ONCE DatasetJiageng Mao, Minzhe Niu, Chenhan Jiang et al.
Current perception models in autonomous driving have become notorious for greatly relying on a mass of annotated data to cover unseen cases and address the long-tail problem. On the other hand, learning from unlabeled large-scale collected data and incrementally self-training powerful recognition models have received increasing attention and may become the solutions of next-generation industry-level powerful and robust perception models in autonomous driving. However, the research community generally suffered from data inadequacy of those essential real-world scene data, which hampers the future exploration of fully/semi/self-supervised methods for 3D perception. In this paper, we introduce the ONCE (One millioN sCenEs) dataset for 3D object detection in the autonomous driving scenario. The ONCE dataset consists of 1 million LiDAR scenes and 7 million corresponding camera images. The data is selected from 144 driving hours, which is 20x longer than the largest 3D autonomous driving dataset available (e.g. nuScenes and Waymo), and it is collected across a range of different areas, periods and weather conditions. To facilitate future research on exploiting unlabeled data for 3D detection, we additionally provide a benchmark in which we reproduce and evaluate a variety of self-supervised and semi-supervised methods on the ONCE dataset. We conduct extensive analyses on those methods and provide valuable observations on their performance related to the scale of used data. Data, code, and more information are available at https://once-for-auto-driving.github.io/index.html.
CVMar 8, 2021
Deeply Unsupervised Patch Re-Identification for Pre-training Object DetectorsJian Ding, Enze Xie, Hang Xu et al.
Unsupervised pre-training aims at learning transferable features that are beneficial for downstream tasks. However, most state-of-the-art unsupervised methods concentrate on learning global representations for image-level classification tasks instead of discriminative local region representations, which limits their transferability to region-level downstream tasks, such as object detection. To improve the transferability of pre-trained features to object detection, we present Deeply Unsupervised Patch Re-ID (DUPR), a simple yet effective method for unsupervised visual representation learning. The patch Re-ID task treats individual patch as a pseudo-identity and contrastively learns its correspondence in two views, enabling us to obtain discriminative local features for object detection. Then the proposed patch Re-ID is performed in a deeply unsupervised manner, appealing to object detection, which usually requires multilevel feature maps. Extensive experiments demonstrate that DUPR outperforms state-of-the-art unsupervised pre-trainings and even the ImageNet supervised pre-training on various downstream tasks related to object detection.
CVMar 3, 2020
ElixirNet: Relation-aware Network Architecture Adaptation for Medical Lesion DetectionChenhan Jiang, Shaoju Wang, Hang Xu et al.
Most advances in medical lesion detection network are limited to subtle modification on the conventional detection network designed for natural images. However, there exists a vast domain gap between medical images and natural images where the medical image detection often suffers from several domain-specific challenges, such as high lesion/background similarity, dominant tiny lesions, and severe class imbalance. Is a hand-crafted detection network tailored for natural image undoubtedly good enough over a discrepant medical lesion domain? Is there more powerful operations, filters, and sub-networks that better fit the medical lesion detection problem to be discovered? In this paper, we introduce a novel ElixirNet that includes three components: 1) TruncatedRPN balances positive and negative data for false positive reduction; 2) Auto-lesion Block is automatically customized for medical images to incorporate relation-aware operations among region proposals, and leads to more suitable and efficient classification and localization. 3) Relation transfer module incorporates the semantic relationship and transfers the relevant contextual information with an interpretable the graph thus alleviates the problem of lack of annotations for all types of lesions. Experiments on DeepLesion and Kits19 prove the effectiveness of ElixirNet, achieving improvement of both sensitivity and precision over FPN with fewer parameters.
CVOct 4, 2019
Layout-Graph Reasoning for Fashion Landmark DetectionWeijiang Yu, Xiaodan Liang, Ke Gong et al.
Detecting dense landmarks for diverse clothes, as a fundamental technique for clothes analysis, has attracted increasing research attention due to its huge application potential. However, due to the lack of modeling underlying semantic layout constraints among landmarks, prior works often detect ambiguous and structure-inconsistent landmarks of multiple overlapped clothes in one person. In this paper, we propose to seamlessly enforce structural layout relationships among landmarks on the intermediate representations via multiple stacked layout-graph reasoning layers. We define the layout-graph as a hierarchical structure including a root node, body-part nodes (e.g. upper body, lower body), coarse clothes-part nodes (e.g. collar, sleeve) and leaf landmark nodes (e.g. left-collar, right-collar). Each Layout-Graph Reasoning(LGR) layer aims to map feature representations into structural graph nodes via a Map-to-Node module, performs reasoning over structural graph nodes to achieve global layout coherency via a layout-graph reasoning module, and then maps graph nodes back to enhance feature representations via a Node-to-Map module. The layout-graph reasoning module integrates a graph clustering operation to generate representations of intermediate nodes (bottom-up inference) and then a graph deconvolution operation (top-down inference) over the whole graph. Extensive experiments on two public fashion landmark datasets demonstrate the superiority of our model. Furthermore, to advance the fine-grained fashion landmark research for supporting more comprehensive clothes generation and attribute recognition, we contribute the first Fine-grained Fashion Landmark Dataset (FFLD) containing 200k images annotated with at most 32 key-points for 13 clothes types.
CVJan 12, 2019
3D Human Pose Machines with Self-supervised LearningKeze Wang, Liang Lin, Chenhan Jiang et al.
Driven by recent computer vision and robotic applications, recovering 3D human poses has become increasingly important and attracted growing interests. In fact, completing this task is quite challenging due to the diverse appearances, viewpoints, occlusions and inherently geometric ambiguities inside monocular images. Most of the existing methods focus on designing some elaborate priors /constraints to directly regress 3D human poses based on the corresponding 2D human pose-aware features or 2D pose predictions. However, due to the insufficient 3D pose data for training and the domain gap between 2D space and 3D space, these methods have limited scalabilities for all practical scenarios (e.g., outdoor scene). Attempt to address this issue, this paper proposes a simple yet effective self-supervised correction mechanism to learn all intrinsic structures of human poses from abundant images. Specifically, the proposed mechanism involves two dual learning tasks, i.e., the 2D-to-3D pose transformation and 3D-to-2D pose projection, to serve as a bridge between 3D and 2D human poses in a type of "free" self-supervision for accurate 3D human pose estimation. The 2D-to-3D pose implies to sequentially regress intermediate 3D poses by transforming the pose representation from the 2D domain to the 3D domain under the sequence-dependent temporal context, while the 3D-to-2D pose projection contributes to refining the intermediate 3D poses by maintaining geometric consistency between the 2D projections of 3D poses and the estimated 2D poses. We further apply our self-supervised correction mechanism to develop a 3D human pose machine, which jointly integrates the 2D spatial relationship, temporal smoothness of predictions and 3D geometric knowledge. Extensive evaluations demonstrate the superior performance and efficiency of our framework over all the compared competing methods.