Lei Li

OC
h-index32
12papers
157citations
Novelty57%
AI Score38

12 Papers

1.2NAJul 23, 2018
Large time behaviors of upwind schemes by jump processes

Lei Li, Jian-Guo Liu

We revisit the traditional upwind schemes for linear conservation laws in the viewpoint of jump processes, allowing studying upwind schemes using probabilistic tools. In particular, for Fokker-Planck equations on $\mathbb{R}$, in the case of weak confinement, we show that the solution of upwind scheme converges to a stationary solution. In the case of strong confinement, using a discrete Poincaré inequality, we prove that the $O(h)$ numeric error under $\ell^1$ norm is uniform in time, and establish the uniform exponential convergence to the steady states. Compared with the traditional results of exponential convergence of upwind schemes, our result is in the whole space without boundary. We also establish similar results on torus for which the stationary solution of the scheme does not have detailed balance. This work shows an interesting connection between standard numerical methods and time continuous Markov chains, and could motivate better understanding of numerical analysis for conservation laws.

3.3PRJan 17, 2023
Geometric ergodicity of SGLD via reflection coupling

Lei Li, Jian-Guo Liu, Yuliang Wang

We consider the geometric ergodicity of the Stochastic Gradient Langevin Dynamics (SGLD) algorithm under nonconvexity settings. Via the technique of reflection coupling, we prove the Wasserstein contraction of SGLD when the target distribution is log-concave only outside some compact set. The time discretization and the minibatch in SGLD introduce several difficulties when applying the reflection coupling, which are addressed by a series of careful estimates of conditional expectations. As a direct corollary, the SGLD with constant step size has an invariant distribution and we are able to obtain its geometric ergodicity in terms of $W_1$ distance. The generalization to non-gradient drifts is also included.

9.6CVJul 26, 2024
ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting

Shen Chen, Jiale Zhou, Zhongyu Jiang et al.

The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled professionals and specialized software for the modeling, texturing, and rendering of 3D objects. However, the rising demand for 3D assets in gaming and virtual reality (VR) has led to the creation of accessible image-to-3D technologies, allowing non-professionals to produce 3D content and decreasing dependence on expert input. Existing methods for 3D content generation struggle to simultaneously achieve detailed textures and strong geometric consistency. We introduce a novel 3D content creation framework, ScalingGaussian, which combines 3D and 2D diffusion models to achieve detailed textures and geometric consistency in generated 3D assets. Initially, a 3D diffusion model generates point clouds, which are then densified through a process of selecting local regions, introducing Gaussian noise, followed by using local density-weighted selection. To refine the 3D gaussians, we utilize a 2D diffusion model with Score Distillation Sampling (SDS) loss, guiding the 3D Gaussians to clone and split. Finally, the 3D Gaussians are converted into meshes, and the surface textures are optimized using Mean Square Error(MSE) and Gradient Profile Prior(GPP) losses. Our method addresses the common issue of sparse point clouds in 3D diffusion, resulting in improved geometric structure and detailed textures. Experiments on image-to-3D tasks demonstrate that our approach efficiently generates high-quality 3D assets.

6.6PRJul 19, 2022
A sharp uniform-in-time error estimate for Stochastic Gradient Langevin Dynamics

Lei Li, Yuliang Wang

We establish a sharp uniform-in-time error estimate for the Stochastic Gradient Langevin Dynamics (SGLD), which is a widely-used sampling algorithm. Under mild assumptions, we obtain a uniform-in-time $O(η^2)$ bound for the KL-divergence between the SGLD iteration and the Langevin diffusion, where $η$ is the step size (or learning rate). Our analysis is also valid for varying step sizes. Consequently, we are able to derive an $O(η)$ bound for the distance between the invariant measures of the SGLD iteration and the Langevin diffusion, in terms of Wasserstein or total variation distances. Our result can be viewed as a significant improvement compared with existing analysis for SGLD in related literature.

9.9MLJul 11, 2022
On uniform-in-time diffusion approximation for stochastic gradient descent

Lei Li, Yuliang Wang

The diffusion approximation of stochastic gradient descent (SGD) in current literature is only valid on a finite time interval. In this paper, we establish the uniform-in-time diffusion approximation of SGD, by only assuming that the expected loss is strongly convex and some other mild conditions, without assuming the convexity of each random loss function. The main technique is to establish the exponential decay rates of the derivatives of the solution to the backward Kolmogorov equation. The uniform-in-time approximation allows us to study asymptotic behaviors of SGD via the continuous stochastic differential equation (SDE) even when the random objective function $f(\cdot;ξ)$ is not strongly convex.

18.2CVDec 2, 2024
3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting

Ziyang Yan, Lei Li, Yihua Shao et al.

The creation of 3D scenes has traditionally been both labor-intensive and costly, requiring designers to meticulously configure 3D assets and environments. Recent advancements in generative AI, including text-to-3D and image-to-3D methods, have dramatically reduced the complexity and cost of this process. However, current techniques for editing complex 3D scenes continue to rely on generally interactive multi-step, 2D-to-3D projection methods and diffusion-based techniques, which often lack precision in control and hamper real-time performance. In this work, we propose 3DSceneEditor, a fully 3D-based paradigm for real-time, precise editing of intricate 3D scenes using Gaussian Splatting. Unlike conventional methods, 3DSceneEditor operates through a streamlined 3D pipeline, enabling direct manipulation of Gaussians for efficient, high-quality edits based on input prompts.The proposed framework (i) integrates a pre-trained instance segmentation model for semantic labeling; (ii) employs a zero-shot grounding approach with CLIP to align target objects with user prompts; and (iii) applies scene modifications, such as object addition, repositioning, recoloring, replacing, and deletion directly on Gaussians. Extensive experimental results show that 3DSceneEditor achieves superior editing precision and speed with respect to current SOTA 3D scene editing approaches, establishing a new benchmark for efficient and interactive 3D scene customization.

1.2GRSep 18, 2025
Causal Reasoning Elicits Controllable 3D Scene Generation

Shen Chen, Ruiyu Zhao, Jiale Zhou et al.

Existing 3D scene generation methods often struggle to model the complex logical dependencies and physical constraints between objects, limiting their ability to adapt to dynamic and realistic environments. We propose CausalStruct, a novel framework that embeds causal reasoning into 3D scene generation. Utilizing large language models (LLMs), We construct causal graphs where nodes represent objects and attributes, while edges encode causal dependencies and physical constraints. CausalStruct iteratively refines the scene layout by enforcing causal order to determine the placement order of objects and applies causal intervention to adjust the spatial configuration according to physics-driven constraints, ensuring consistency with textual descriptions and real-world dynamics. The refined scene causal graph informs subsequent optimization steps, employing a Proportional-Integral-Derivative(PID) controller to iteratively tune object scales and positions. Our method uses text or images to guide object placement and layout in 3D scenes, with 3D Gaussian Splatting and Score Distillation Sampling improving shape accuracy and rendering stability. Extensive experiments show that CausalStruct generates 3D scenes with enhanced logical coherence, realistic spatial interactions, and robust adaptability.

3.3OCJun 12, 2020
ACMo: Angle-Calibrated Moment Methods for Stochastic Optimization

Xunpeng Huang, Runxin Xu, Hao Zhou et al.

Due to its simplicity and outstanding ability to generalize, stochastic gradient descent (SGD) is still the most widely used optimization method despite its slow convergence. Meanwhile, adaptive methods have attracted rising attention of optimization and machine learning communities, both for the leverage of life-long information and for the profound and fundamental mathematical theory. Taking the best of both worlds is the most exciting and challenging question in the field of optimization for machine learning. Along this line, we revisited existing adaptive gradient methods from a novel perspective, refreshing understanding of second moments. Our new perspective empowers us to attach the properties of second moments to the first moment iteration, and to propose a novel first moment optimizer, \emph{Angle-Calibrated Moment method} (\method). Our theoretical results show that \method is able to achieve the same convergence rate as mainstream adaptive methods. Furthermore, extensive experiments on CV and NLP tasks demonstrate that \method has a comparable convergence to SOTA Adam-type optimizers, and gains a better generalization performance in most cases.

3.3OCJun 12, 2020
Adaptive Gradient Methods Can Be Provably Faster than SGD after Finite Epochs

Xunpeng Huang, Hao Zhou, Runxin Xu et al.

Adaptive gradient methods have attracted much attention of machine learning communities due to the high efficiency. However their acceleration effect in practice, especially in neural network training, is hard to analyze, theoretically. The huge gap between theoretical convergence results and practical performances prevents further understanding of existing optimizers and the development of more advanced optimization methods. In this paper, we provide adaptive gradient methods a novel analysis with an additional mild assumption, and revise AdaGrad to \radagrad for matching a better provable convergence rate. To find an $ε$-approximate first-order stationary point in non-convex objectives, we prove random shuffling \radagrad achieves a $\tilde{O}(T^{-1/2})$ convergence rate, which is significantly improved by factors $\tilde{O}(T^{-1/4})$ and $\tilde{O}(T^{-1/6})$ compared with existing adaptive gradient methods and random shuffling SGD, respectively. To the best of our knowledge, it is the first time to demonstrate that adaptive gradient methods can deterministically be faster than SGD after finite epochs. Furthermore, we conduct comprehensive experiments to validate the additional mild assumption and the acceleration effect benefited from second moments and random shuffling.

4.7OCFeb 10, 2020
SPAN: A Stochastic Projected Approximate Newton Method

Xunpeng Huang, Xianfeng Liang, Zhengyang Liu et al.

Second-order optimization methods have desirable convergence properties. However, the exact Newton method requires expensive computation for the Hessian and its inverse. In this paper, we propose SPAN, a novel approximate and fast Newton method. SPAN computes the inverse of the Hessian matrix via low-rank approximation and stochastic Hessian-vector products. Our experiments on multiple benchmark datasets demonstrate that SPAN outperforms existing first-order and second-order optimization methods in terms of the convergence wall-clock time. Furthermore, we provide a theoretical analysis of the per-iteration complexity, the approximation error, and the convergence rate. Both the theoretical analysis and experimental results show that our proposed method achieves a better trade-off between the convergence rate and the per-iteration efficiency.

13.1LGFeb 2, 2019
Uniform-in-Time Weak Error Analysis for Stochastic Gradient Descent Algorithms via Diffusion Approximation

Yuanyuan Feng, Tingran Gao, Lei Li et al.

Diffusion approximation provides weak approximation for stochastic gradient descent algorithms in a finite time horizon. In this paper, we introduce new tools motivated by the backward error analysis of numerical stochastic differential equations into the theoretical framework of diffusion approximation, extending the validity of the weak approximation from finite to infinite time horizon. The new techniques developed in this paper enable us to characterize the asymptotic behavior of constant-step-size SGD algorithms for strongly convex objective functions, a goal previously unreachable within the diffusion approximation framework. Our analysis builds upon a truncated formal power expansion of the solution of a stochastic modified equation arising from diffusion approximation, where the main technical ingredient is a uniform-in-time weak error bound controlling the long-term behavior of the expansion coefficient functions near the global minimum. We expect these new techniques to greatly expand the range of applicability of diffusion approximation to cover wider and deeper aspects of stochastic optimization algorithms in data science.

24.2MLMay 22, 2017
On the diffusion approximation of nonconvex stochastic gradient descent

Wenqing Hu, Chris Junchi Li, Lei Li et al.

We study the Stochastic Gradient Descent (SGD) method in nonconvex optimization problems from the point of view of approximating diffusion processes. We prove rigorously that the diffusion process can approximate the SGD algorithm weakly using the weak form of master equation for probability evolution. In the small step size regime and the presence of omnidirectional noise, our weak approximating diffusion process suggests the following dynamics for the SGD iteration starting from a local minimizer (resp.~saddle point): it escapes in a number of iterations exponentially (resp.~almost linearly) dependent on the inverse stepsize. The results are obtained using the theory for random perturbations of dynamical systems (theory of large deviations for local minimizers and theory of exiting for unstable stationary points). In addition, we discuss the effects of batch size for the deep neural networks, and we find that small batch size is helpful for SGD algorithms to escape unstable stationary points and sharp minimizers. Our theory indicates that one should increase the batch size at later stage for the SGD to be trapped in flat minimizers for better generalization.