Lei Xiao

CV
h-index31
8papers
294citations
Novelty57%
AI Score41

8 Papers

20.8LGNov 28, 2022
AdaTask: A Task-aware Adaptive Learning Rate Approach to Multi-task Learning

Enneng Yang, Junwei Pan, Ximei Wang et al. · tencent-ai

Multi-task learning (MTL) models have demonstrated impressive results in computer vision, natural language processing, and recommender systems. Even though many approaches have been proposed, how well these approaches balance different tasks on each parameter still remains unclear. In this paper, we propose to measure the task dominance degree of a parameter by the total updates of each task on this parameter. Specifically, we compute the total updates by the exponentially decaying Average of the squared Updates (AU) on a parameter from the corresponding task.Based on this novel metric, we observe that many parameters in existing MTL methods, especially those in the higher shared layers, are still dominated by one or several tasks. The dominance of AU is mainly due to the dominance of accumulative gradients from one or several tasks. Motivated by this, we propose a Task-wise Adaptive learning rate approach, AdaTask in short, to separate the \emph{accumulative gradients} and hence the learning rate of each task for each parameter in adaptive learning rate approaches (e.g., AdaGrad, RMSProp, and Adam). Comprehensive experiments on computer vision and recommender system MTL datasets demonstrate that AdaTask significantly improves the performance of dominated tasks, resulting SOTA average task-wise performance. Analysis on both synthetic and real-world datasets shows AdaTask balance parameters in every shared layer well.

25.1CVJul 5, 2022
SNeRF: Stylized Neural Implicit Representations for 3D Scenes

Thu Nguyen-Phuoc, Feng Liu, Lei Xiao

This paper presents a stylized novel view synthesis method. Applying state-of-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the lack of cross-view consistency. Therefore, this paper investigates 3D scene stylization that provides a strong inductive bias for consistent novel view synthesis. Specifically, we adopt the emerging neural radiance fields (NeRF) as our choice of 3D scene representation for their capability to render high-quality novel views for a variety of scenes. However, as rendering a novel view from a NeRF requires a large number of samples, training a stylized NeRF requires a large amount of GPU memory that goes beyond an off-the-shelf GPU capacity. We introduce a new training method to address this problem by alternating the NeRF and stylization optimization steps. Such a method enables us to make full use of our hardware memory capacity to both generate images at higher resolution and adopt more expressive image style transfer methods. Our experiments show that our method produces stylized NeRFs for a wide range of content, including indoor, outdoor and dynamic scenes, and synthesizes high-quality novel views with cross-view consistency.

11.2CVJul 5, 2022Code
NeuralPassthrough: Learned Real-Time View Synthesis for VR

Lei Xiao, Salah Nouri, Joel Hegland et al.

Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by leveraging outward-facing cameras to reconstruct the images that would otherwise be seen by the user without the headset. This is inherently a real-time view synthesis challenge, since passthrough cameras cannot be physically co-located with the eyes. Existing passthrough techniques suffer from distracting reconstruction artifacts, largely due to the lack of accurate depth information (especially for near-field and disoccluded objects), and also exhibit limited image quality (e.g., being low resolution and monochromatic). In this paper, we propose the first learned passthrough method and assess its performance using a custom VR headset that contains a stereo pair of RGB cameras. Through both simulations and experiments, we demonstrate that our learned passthrough method delivers superior image quality compared to state-of-the-art methods, while meeting strict VR requirements for real-time, perspective-correct stereoscopic view synthesis over a wide field of view for desktop-connected headsets.

10.4CVApr 15, 2023Code
Temporally Consistent Online Depth Estimation Using Point-Based Fusion

Numair Khan, Eric Penner, Douglas Lanman et al.

Depth estimation is an important step in many computer vision problems such as 3D reconstruction, novel view synthesis, and computational photography. Most existing work focuses on depth estimation from single frames. When applied to videos, the result lacks temporal consistency, showing flickering and swimming artifacts. In this paper we aim to estimate temporally consistent depth maps of video streams in an online setting. This is a difficult problem as future frames are not available and the method must choose between enforcing consistency and correcting errors from previous estimations. The presence of dynamic objects further complicates the problem. We propose to address these challenges by using a global point cloud that is dynamically updated each frame, along with a learned fusion approach in image space. Our approach encourages consistency while simultaneously allowing updates to handle errors and dynamic objects. Qualitative and quantitative results show that our method achieves state-of-the-art quality for consistent video depth estimation.

26.5CVJan 17, 2024
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion

Yu-Ying Yeh, Jia-Bin Huang, Changil Kim et al.

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge in vision and graphics. Industrial companies hire experienced artists to manually craft textures for 3D assets. Classical methods require densely sampled views and accurately aligned geometry, while learning-based methods are confined to category-specific shapes within the dataset. In contrast, TextureDreamer can transfer highly detailed, intricate textures from real-world environments to arbitrary objects with only a few casually captured images, potentially significantly democratizing texture creation. Our core idea, personalized geometry-aware score distillation (PGSD), draws inspiration from recent advancements in diffuse models, including personalized modeling for texture information extraction, variational score distillation for detailed appearance synthesis, and explicit geometry guidance with ControlNet. Our integration and several essential modifications substantially improve the texture quality. Experiments on real images spanning different categories show that TextureDreamer can successfully transfer highly realistic, semantic meaningful texture to arbitrary objects, surpassing the visual quality of previous state-of-the-art.

21.7CVApr 28, 2025
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

Zhengqin Li, Dilin Wang, Ka Chen et al.

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.

7.2CVOct 24, 2020Code
RUArt: A Novel Text-Centered Solution for Text-Based Visual Question Answering

Zan-Xia Jin, Heran Wu, Chun Yang et al.

Text-based visual question answering (VQA) requires to read and understand text in an image to correctly answer a given question. However, most current methods simply add optical character recognition (OCR) tokens extracted from the image into the VQA model without considering contextual information of OCR tokens and mining the relationships between OCR tokens and scene objects. In this paper, we propose a novel text-centered method called RUArt (Reading, Understanding and Answering the Related Text) for text-based VQA. Taking an image and a question as input, RUArt first reads the image and obtains text and scene objects. Then, it understands the question, OCRed text and objects in the context of the scene, and further mines the relationships among them. Finally, it answers the related text for the given question through text semantic matching and reasoning. We evaluate our RUArt on two text-based VQA benchmarks (ST-VQA and TextVQA) and conduct extensive ablation studies for exploring the reasons behind RUArt's effectiveness. Experimental results demonstrate that our method can effectively explore the contextual information of the text and mine the stable relationships between the text and objects.

2.4CVOct 10, 2017
AdaDNNs: Adaptive Ensemble of Deep Neural Networks for Scene Text Recognition

Chun Yang, Xu-Cheng Yin, Zejun Li et al.

Recognizing text in the wild is a really challenging task because of complex backgrounds, various illuminations and diverse distortions, even with deep neural networks (convolutional neural networks and recurrent neural networks). In the end-to-end training procedure for scene text recognition, the outputs of deep neural networks at different iterations are always demonstrated with diversity and complementarity for the target object (text). Here, a simple but effective deep learning method, an adaptive ensemble of deep neural networks (AdaDNNs), is proposed to simply select and adaptively combine classifier components at different iterations from the whole learning system. Furthermore, the ensemble is formulated as a Bayesian framework for classifier weighting and combination. A variety of experiments on several typical acknowledged benchmarks, i.e., ICDAR Robust Reading Competition (Challenge 1, 2 and 4) datasets, verify the surprised improvement from the baseline DNNs, and the effectiveness of AdaDNNs compared with the recent state-of-the-art methods.