CVSep 9, 2024
DriveScape: Towards High-Resolution Controllable Multi-View Driving Video GenerationWei Wu, Xi Guo, Weixuan Tang et al.
Recent advancements in generative models have provided promising solutions for synthesizing realistic driving videos, which are crucial for training autonomous driving perception models. However, existing approaches often struggle with multi-view video generation due to the challenges of integrating 3D information while maintaining spatial-temporal consistency and effectively learning from a unified model. We propose DriveScape, an end-to-end framework for multi-view, 3D condition-guided video generation, capable of producing 1024 x 576 high-resolution videos at 10Hz. Unlike other methods limited to 2Hz due to the 3D box annotation frame rate, DriveScape overcomes this with its ability to operate under sparse conditions. Our Bi-Directional Modulated Transformer (BiMot) ensures precise alignment of 3D structural information, maintaining spatial-temporal consistency. DriveScape excels in video generation performance, achieving state-of-the-art results on the nuScenes dataset with an FID score of 8.34 and an FVD score of 76.39. Our project homepage: https://metadrivescape.github.io/papers_project/drivescapev1/index.html
CVFeb 3
InstaDrive: Instance-Aware Driving World Models for Realistic and Consistent Video GenerationZhuoran Yang, Xi Guo, Chenjing Ding et al.
Autonomous driving relies on robust models trained on high-quality, large-scale multi-view driving videos. While world models offer a cost-effective solution for generating realistic driving videos, they struggle to maintain instance-level temporal consistency and spatial geometric fidelity. To address these challenges, we propose InstaDrive, a novel framework that enhances driving video realism through two key advancements: (1) Instance Flow Guider, which extracts and propagates instance features across frames to enforce temporal consistency, preserving instance identity over time. (2) Spatial Geometric Aligner, which improves spatial reasoning, ensures precise instance positioning, and explicitly models occlusion hierarchies. By incorporating these instance-aware mechanisms, InstaDrive achieves state-of-the-art video generation quality and enhances downstream autonomous driving tasks on the nuScenes dataset. Additionally, we utilize CARLA's autopilot to procedurally and stochastically simulate rare but safety-critical driving scenarios across diverse maps and regions, enabling rigorous safety evaluation for autonomous systems. Our project page is https://shanpoyang654.github.io/InstaDrive/page.html.
CVSep 10, 2024
MyGo: Consistent and Controllable Multi-View Driving Video Generation with Camera ControlYining Yao, Xi Guo, Chenjing Ding et al.
High-quality driving video generation is crucial for providing training data for autonomous driving models. However, current generative models rarely focus on enhancing camera motion control under multi-view tasks, which is essential for driving video generation. Therefore, we propose MyGo, an end-to-end framework for video generation, introducing motion of onboard cameras as conditions to make progress in camera controllability and multi-view consistency. MyGo employs additional plug-in modules to inject camera parameters into the pre-trained video diffusion model, which retains the extensive knowledge of the pre-trained model as much as possible. Furthermore, we use epipolar constraints and neighbor view information during the generation process of each view to enhance spatial-temporal consistency. Experimental results show that MyGo has achieved state-of-the-art results in both general camera-controlled video generation and multi-view driving video generation tasks, which lays the foundation for more accurate environment simulation in autonomous driving. Project page: https://metadrivescape.github.io/papers_project/MyGo/page.html
CVSep 9, 2024
SGC-VQGAN: Towards Complex Scene Representation via Semantic Guided Clustering CodebookChenjing Ding, Chiyu Wang, Boshi Liu et al.
Vector quantization (VQ) is a method for deterministically learning features through discrete codebook representations. Recent works have utilized visual tokenizers to discretize visual regions for self-supervised representation learning. However, a notable limitation of these tokenizers is lack of semantics, as they are derived solely from the pretext task of reconstructing raw image pixels in an auto-encoder paradigm. Additionally, issues like imbalanced codebook distribution and codebook collapse can adversely impact performance due to inefficient codebook utilization. To address these challenges, We introduce SGC-VQGAN through Semantic Online Clustering method to enhance token semantics through Consistent Semantic Learning. Utilizing inference results from segmentation model , our approach constructs a temporospatially consistent semantic codebook, addressing issues of codebook collapse and imbalanced token semantics. Our proposed Pyramid Feature Learning pipeline integrates multi-level features to capture both image details and semantics simultaneously. As a result, SGC-VQGAN achieves SOTA performance in both reconstruction quality and various downstream tasks. Its simplicity, requiring no additional parameter learning, enables its direct application in downstream tasks, presenting significant potential.
CVDec 2, 2024
InfinityDrive: Breaking Time Limits in Driving World ModelsXi Guo, Chenjing Ding, Haoxuan Dou et al.
Autonomous driving systems struggle with complex scenarios due to limited access to diverse, extensive, and out-of-distribution driving data which are critical for safe navigation. World models offer a promising solution to this challenge; however, current driving world models are constrained by short time windows and limited scenario diversity. To bridge this gap, we introduce InfinityDrive, the first driving world model with exceptional generalization capabilities, delivering state-of-the-art performance in high fidelity, consistency, and diversity with minute-scale video generation. InfinityDrive introduces an efficient spatio-temporal co-modeling module paired with an extended temporal training strategy, enabling high-resolution (576$\times$1024) video generation with consistent spatial and temporal coherence. By incorporating memory injection and retention mechanisms alongside an adaptive memory curve loss to minimize cumulative errors, achieving consistent video generation lasting over 1500 frames (more than 2 minutes). Comprehensive experiments in multiple datasets validate InfinityDrive's ability to generate complex and varied scenarios, highlighting its potential as a next-generation driving world model built for the evolving demands of autonomous driving. Our project homepage: https://metadrivescape.github.io/papers_project/InfinityDrive/page.html
CVDec 11, 2024
Physical Informed Driving World ModelZhuoran Yang, Xi Guo, Chenjing Ding et al.
Autonomous driving requires robust perception models trained on high-quality, large-scale multi-view driving videos for tasks like 3D object detection, segmentation and trajectory prediction. While world models provide a cost-effective solution for generating realistic driving videos, challenges remain in ensuring these videos adhere to fundamental physical principles, such as relative and absolute motion, spatial relationship like occlusion and spatial consistency, and temporal consistency. To address these, we propose DrivePhysica, an innovative model designed to generate realistic multi-view driving videos that accurately adhere to essential physical principles through three key advancements: (1) a Coordinate System Aligner module that integrates relative and absolute motion features to enhance motion interpretation, (2) an Instance Flow Guidance module that ensures precise temporal consistency via efficient 3D flow extraction, and (3) a Box Coordinate Guidance module that improves spatial relationship understanding and accurately resolves occlusion hierarchies. Grounded in physical principles, we achieve state-of-the-art performance in driving video generation quality (3.96 FID and 38.06 FVD on the Nuscenes dataset) and downstream perception tasks. Our project homepage: https://metadrivescape.github.io/papers_project/DrivePhysica/page.html
AIOct 21, 2024
GIG: Graph Data Imputation With Graph Differential DependenciesJiang Hua, Michael Bewong, Selasi Kwashie et al.
Data imputation addresses the challenge of imputing missing values in database instances, ensuring consistency with the overall semantics of the dataset. Although several heuristics which rely on statistical methods, and ad-hoc rules have been proposed. These do not generalise well and often lack data context. Consequently, they also lack explainability. The existing techniques also mostly focus on the relational data context making them unsuitable for wider application contexts such as in graph data. In this paper, we propose a graph data imputation approach called GIG which relies on graph differential dependencies (GDDs). GIG, learns the GDDs from a given knowledge graph, and uses these rules to train a transformer model which then predicts the value of missing data within the graph. By leveraging GDDs, GIG incoporates semantic knowledge into the data imputation process making it more reliable and explainable. Experimental results on seven real-world datasets highlight GIG's effectiveness compared to existing state-of-the-art approaches.
SEFeb 25, 2021
A Lightweight Approach of Human-Like PlaytestingYan Zhao, Weihao Zhang, Enyi Tang et al.
A playtest is the process in which human testers are recruited to play video games and to reveal software bugs. Manual testing is expensive and time-consuming, especially when there are many mobile games to test and every software version requires for extensive testing before being released. Existing testing frameworks (e.g., Android Monkey) are limited because they adopt no domain knowledge to play games. Learning-based tools (e.g., Wuji) involve a huge amount of training data and computation before testing any game. This paper presents LIT -- our lightweight approach to generalize playtesting tactics from manual testing, and to adopt the generalized tactics to automate game testing. LIT consists of two phases. In Phase I, while a human plays an Android game app G for a short period of time (e.g., eight minutes), \tool records the user's actions (e.g., swipe) and the scene before each action. Based on the collected data, LIT generalizes a set of \emph{context-aware, abstract playtesting tactics} which describe under what circumstances, what actions can be taken to play the game. In Phase II, LIT tests G based on the generalized tactics. Namely, given a randomly generated game scene, LIT searches match for the abstract context of any inferred tactic; if there is a match, LIT customizes the tactic and generates a feasible event to play the game. Our evaluation with nine games shows LIT to outperform two state-of-the-art tools. This implies that by automating playtest, LIT will significantly reduce manual testing and boost the quality of game apps.