4.1LGJan 15, 2025
A Framework for Mining Collectively-Behaving Bots in MMORPGsHyunsoo Kim, Jun Hee Kim, Jaeman Son et al.
In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these activities to gain in-game money, which they eventually trade for real money outside the game. Such abusive activities negatively impact the in-game experiences of legitimate users since bots monopolize specific hunting areas and obtain valuable items. Thus, detecting abnormal players is a significant task for game companies. Motivated by the fact that bots tend to behave collectively with similar in-game trajectories due to the auto-programs, we developed BotTRep, a framework that comprises trajectory representation learning followed by clustering using a completely unlabeled in-game trajectory dataset. Our model aims to learn representations for in-game trajectory sequences so that players with contextually similar trajectories have closer embeddings. Then, by applying DBSCAN to these representations and visualizing the corresponding moving patterns, our framework ultimately assists game masters in identifying and banning bots.
6.6NEJan 5, 2022
Gradient-based Bit Encoding Optimization for Noise-Robust Binary Memristive CrossbarYoungeun Kim, Hyunsoo Kim, Seijoon Kim et al.
Binary memristive crossbars have gained huge attention as an energy-efficient deep learning hardware accelerator. Nonetheless, they suffer from various noises due to the analog nature of the crossbars. To overcome such limitations, most previous works train weight parameters with noise data obtained from a crossbar. These methods are, however, ineffective because it is difficult to collect noise data in large-volume manufacturing environment where each crossbar has a large device/circuit level variation. Moreover, we argue that there is still room for improvement even though these methods somewhat improve accuracy. This paper explores a new perspective on mitigating crossbar noise in a more generalized way by manipulating input binary bit encoding rather than training the weight of networks with respect to noise data. We first mathematically show that the noise decreases as the number of binary bit encoding pulses increases when representing the same amount of information. In addition, we propose Gradient-based Bit Encoding Optimization (GBO) which optimizes a different number of pulses at each layer, based on our in-depth analysis that each layer has a different level of noise sensitivity. The proposed heterogeneous layer-wise bit encoding scheme achieves high noise robustness with low computational cost. Our experimental results on public benchmark datasets show that GBO improves the classification accuracy by ~5-40% in severe noise scenarios.