XMask3D: Cross-modal Mask Reasoning for Open Vocabulary 3D Semantic SegmentationZiyi Wang, Yanbo Wang, Xumin Yu et al.
Existing methodologies in open vocabulary 3D semantic segmentation primarily concentrate on establishing a unified feature space encompassing 3D, 2D, and textual modalities. Nevertheless, traditional techniques such as global feature alignment or vision-language model distillation tend to impose only approximate correspondence, struggling notably with delineating fine-grained segmentation boundaries. To address this gap, we propose a more meticulous mask-level alignment between 3D features and the 2D-text embedding space through a cross-modal mask reasoning framework, XMask3D. In our approach, we developed a mask generator based on the denoising UNet from a pre-trained diffusion model, leveraging its capability for precise textual control over dense pixel representations and enhancing the open-world adaptability of the generated masks. We further integrate 3D global features as implicit conditions into the pre-trained 2D denoising UNet, enabling the generation of segmentation masks with additional 3D geometry awareness. Subsequently, the generated 2D masks are employed to align mask-level 3D representations with the vision-language feature space, thereby augmenting the open vocabulary capability of 3D geometry embeddings. Finally, we fuse complementary 2D and 3D mask features, resulting in competitive performance across multiple benchmarks for 3D open vocabulary semantic segmentation. Code is available at https://github.com/wangzy22/XMask3D.
LaserHuman: Language-guided Scene-aware Human Motion Generation in Free EnvironmentPeishan Cong, Ziyi Wang, Zhiyang Dou et al.
Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize Scene-Text-to-Motion research. LaserHuman stands out with its inclusion of genuine human motions within 3D environments, unbounded free-form natural language descriptions, a blend of indoor and outdoor scenarios, and dynamic, ever-changing scenes. Diverse modalities of capture data and rich annotations present great opportunities for the research of conditional motion generation, and can also facilitate the development of real-life applications. Moreover, to generate semantically consistent and physically plausible human motions, we propose a multi-conditional diffusion model, which is simple but effective, achieving state-of-the-art performance on existing datasets.
19.7CVMar 3, 2025
SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric GuidancePeishan Cong, Ziyi Wang, Yuexin Ma et al.
Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we introduce an effective method, SemGeoMo, for dynamic contextual human motion generation, which fully leverages the text-affordance-joint multi-level semantic and geometric guidance in the generation process, improving the semantic rationality and geometric correctness of generative motions. Our method achieves state-of-the-art performance on three datasets and demonstrates superior generalization capability for diverse interaction scenarios. The project page and code can be found at https://4dvlab.github.io/project_page/semgeomo/.
5.4LGJun 11, 2019
Deep 2FBSDEs For Systems With Control Multiplicative NoiseMarcus A Pereira, Ziyi Wang, Tianrong Chen et al.
We present a deep recurrent neural network architecture to solve a class of stochastic optimal control problems described by fully nonlinear Hamilton Jacobi Bellmanpartial differential equations. Such PDEs arise when one considers stochastic dynamics characterized by uncertainties that are additive and control multiplicative. Stochastic models with the aforementioned characteristics have been used in computational neuroscience, biology, finance and aerospace systems and provide a more accurate representation of actuation than models with additive uncertainty. Previous literature has established the inadequacy of the linear HJB theory and instead rely on a non-linear Feynman-Kac lemma resulting in a second order forward-backward stochastic differential equations representation. However, the proposed solutions that use this representation suffer from compounding errors and computational complexity leading to lack of scalability. In this paper, we propose a deep learning based algorithm that leverages the second order Forward-Backward SDE representation and LSTM based recurrent neural networks to not only solve such Stochastic Optimal Control problems but also overcome the problems faced by previous approaches and scales well to high dimensional systems. The resulting control algorithm is tested on non-linear systems in robotics and biomechanics to demonstrate feasibility and out-performance against previous methods.
21.5ROFeb 11, 2019
Learning Deep Stochastic Optimal Control Policies using Forward-Backward SDEsMarcus Pereira, Ziyi Wang, Ioannis Exarchos et al.
In this paper we propose a new methodology for decision-making under uncertainty using recent advancements in the areas of nonlinear stochastic optimal control theory, applied mathematics, and machine learning. Grounded on the fundamental relation between certain nonlinear partial differential equations and forward-backward stochastic differential equations, we develop a control framework that is scalable and applicable to general classes of stochastic systems and decision-making problem formulations in robotics and autonomy. The proposed deep neural network architectures for stochastic control consist of recurrent and fully connected layers. The performance and scalability of the aforementioned algorithm are investigated in three non-linear systems in simulation with and without control constraints. We conclude with a discussion on future directions and their implications to robotics.