9.3CVApr 21
LoViF 2026 Challenge on Real-World All-in-One Image Restoration: Methods and ResultsXiang Chen, Hao Li, Jiangxin Dong et al.
This paper presents a review for the LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aimed to advance research on real-world all-in-one image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provided a unified benchmark to evaluate the robustness and generalization ability of restoration models across multiple degradation categories within a common framework. The competition attracted 124 registered participants and received 9 valid final submissions with corresponding fact sheets, significantly contributing to the progress of real-world all-in-one image restoration. This report provides a detailed analysis of the submitted methods and corresponding results, emphasizing recent progress in unified real-world image restoration. The analysis highlights effective approaches and establishes a benchmark for future research in real-world low-level vision.
11.0HCApr 21
OOPrompt: Reifying Intents into Structured Artifacts for Modular and Iterative PromptingTengyou Xu, Detao Ma, Xiang 'Anthony' Chen
The rise of large language models (LLMs) has given rise to a class of prompt-based interactive systems where users primarily express their input in natural language. However, composing a prompt as a linear text string becomes unwieldy when capturing users' multifaceted intents. We present Object-Oriented Prompting (OOPrompt), an emergent interaction paradigm that enables users to create, edit, iterate, and reuse prompts as structured, manipulable artifacts, unifying and generalizing several existing point systems. We first outlined a design space from existing work and built an early prototype, which we deployed as a probe in a formative study with 20 participants. Their feedback informed an expanded OOPrompt design space. We then developed the full OOPrompt prototype and conducted a validation study to further understand OOPrompt's added values and trade-offs. We expect the OOPrompt design space to provide theoretical and empirical guidance to the design and engineering of prompt-based, LLM-enabled interactive systems.
Towards Universal Mesh Movement NetworksMingrui Zhang, Chunyang Wang, Stephan Kramer et al.
Solving complex Partial Differential Equations (PDEs) accurately and efficiently is an essential and challenging problem in all scientific and engineering disciplines. Mesh movement methods provide the capability to improve the accuracy of the numerical solution without increasing the overall mesh degree of freedom count. Conventional sophisticated mesh movement methods are extremely expensive and struggle to handle scenarios with complex boundary geometries. However, existing learning-based methods require re-training from scratch given a different PDE type or boundary geometry, which limits their applicability, and also often suffer from robustness issues in the form of inverted elements. In this paper, we introduce the Universal Mesh Movement Network (UM2N), which -- once trained -- can be applied in a non-intrusive, zero-shot manner to move meshes with different size distributions and structures, for solvers applicable to different PDE types and boundary geometries. UM2N consists of a Graph Transformer (GT) encoder for extracting features and a Graph Attention Network (GAT) based decoder for moving the mesh. We evaluate our method on advection and Navier-Stokes based examples, as well as a real-world tsunami simulation case. Our method outperforms existing learning-based mesh movement methods in terms of the benchmarks described above. In comparison to the conventional sophisticated Monge-Ampère PDE-solver based method, our approach not only significantly accelerates mesh movement, but also proves effective in scenarios where the conventional method fails. Our project page is at https://erizmr.github.io/UM2N/.