Xi Wang

CV
h-index18
28papers
398citations
Novelty51%
AI Score40

28 Papers

12.1CVJun 28, 2023Code
Palm: Predicting Actions through Language Models @ Ego4D Long-Term Action Anticipation Challenge 2023

Daoji Huang, Otmar Hilliges, Luc Van Gool et al. · eth-zurich

We present Palm, a solution to the Long-Term Action Anticipation (LTA) task utilizing vision-language and large language models. Given an input video with annotated action periods, the LTA task aims to predict possible future actions. We hypothesize that an optimal solution should capture the interdependency between past and future actions, and be able to infer future actions based on the structure and dependency encoded in the past actions. Large language models have demonstrated remarkable commonsense-based reasoning ability. Inspired by that, Palm chains an image captioning model and a large language model. It predicts future actions based on frame descriptions and action labels extracted from the input videos. Our method outperforms other participants in the EGO4D LTA challenge and achieves the best performance in terms of action prediction. Our code is available at https://github.com/DanDoge/Palm

18.5CVSep 6, 2022
Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priors

Xi Wang, Gen Li, Yen-Ling Kuo et al. · eth-zurich

We present a method for inferring diverse 3D models of human-object interactions from images. Reasoning about how humans interact with objects in complex scenes from a single 2D image is a challenging task given ambiguities arising from the loss of information through projection. In addition, modeling 3D interactions requires the generalization ability towards diverse object categories and interaction types. We propose an action-conditioned modeling of interactions that allows us to infer diverse 3D arrangements of humans and objects without supervision on contact regions or 3D scene geometry. Our method extracts high-level commonsense knowledge from large language models (such as GPT-3), and applies them to perform 3D reasoning of human-object interactions. Our key insight is priors extracted from large language models can help in reasoning about human-object contacts from textural prompts only. We quantitatively evaluate the inferred 3D models on a large human-object interaction dataset and show how our method leads to better 3D reconstructions. We further qualitatively evaluate the effectiveness of our method on real images and demonstrate its generalizability towards interaction types and object categories.

15.3CVJan 22, 2023
Summarize the Past to Predict the Future: Natural Language Descriptions of Context Boost Multimodal Object Interaction Anticipation

Razvan-George Pasca, Alexey Gavryushin, Muhammad Hamza et al. · eth-zurich

We study object interaction anticipation in egocentric videos. This task requires an understanding of the spatio-temporal context formed by past actions on objects, coined action context. We propose TransFusion, a multimodal transformer-based architecture. It exploits the representational power of language by summarizing the action context. TransFusion leverages pre-trained image captioning and vision-language models to extract the action context from past video frames. This action context together with the next video frame is processed by the multimodal fusion module to forecast the next object interaction. Our model enables more efficient end-to-end learning. The large pre-trained language models add common sense and a generalisation capability. Experiments on Ego4D and EPIC-KITCHENS-100 show the effectiveness of our multimodal fusion model. They also highlight the benefits of using language-based context summaries in a task where vision seems to suffice. Our method outperforms state-of-the-art approaches by 40.4% in relative terms in overall mAP on the Ego4D test set. We validate the effectiveness of TransFusion via experiments on EPIC-KITCHENS-100. Video and code are available at https://eth-ait.github.io/transfusion-proj/.

12.2CVDec 8, 2022Code
GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields

Alessandro Ruzzi, Xiangwei Shi, Xi Wang et al. · eth-zurich

We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze redirection methods operate on 2D images and struggle to generate 3D consistent results. Instead, we build on the intuition that the face region and eyeballs are separate 3D structures that move in a coordinated yet independent fashion. Our method leverages recent advancements in conditional image-based neural radiance fields and proposes a two-stream architecture that predicts volumetric features for the face and eye regions separately. Rigidly transforming the eye features via a 3D rotation matrix provides fine-grained control over the desired gaze angle. The final, redirected image is then attained via differentiable volume compositing. Our experiments show that this architecture outperforms naively conditioned NeRF baselines as well as previous state-of-the-art 2D gaze redirection methods in terms of redirection accuracy and identity preservation.

21.7CVMar 13, 2022Code
Sparse Local Patch Transformer for Robust Face Alignment and Landmarks Inherent Relation Learning

Jiahao Xia, Weiwei qu, Wenjian Huang et al.

Heatmap regression methods have dominated face alignment area in recent years while they ignore the inherent relation between different landmarks. In this paper, we propose a Sparse Local Patch Transformer (SLPT) for learning the inherent relation. The SLPT generates the representation of each single landmark from a local patch and aggregates them by an adaptive inherent relation based on the attention mechanism. The subpixel coordinate of each landmark is predicted independently based on the aggregated feature. Moreover, a coarse-to-fine framework is further introduced to incorporate with the SLPT, which enables the initial landmarks to gradually converge to the target facial landmarks using fine-grained features from dynamically resized local patches. Extensive experiments carried out on three popular benchmarks, including WFLW, 300W and COFW, demonstrate that the proposed method works at the state-of-the-art level with much less computational complexity by learning the inherent relation between facial landmarks. The code is available at the project website.

2.8CVNov 20, 2023Code
Model-aware 3D Eye Gaze from Weak and Few-shot Supervisions

Nikola Popovic, Dimitrios Christodoulou, Danda Pani Paudel et al.

The task of predicting 3D eye gaze from eye images can be performed either by (a) end-to-end learning for image-to-gaze mapping or by (b) fitting a 3D eye model onto images. The former case requires 3D gaze labels, while the latter requires eye semantics or landmarks to facilitate the model fitting. Although obtaining eye semantics and landmarks is relatively easy, fitting an accurate 3D eye model on them remains to be very challenging due to its ill-posed nature in general. On the other hand, obtaining large-scale 3D gaze data is cumbersome due to the required hardware setups and computational demands. In this work, we propose to predict 3D eye gaze from weak supervision of eye semantic segmentation masks and direct supervision of a few 3D gaze vectors. The proposed method combines the best of both worlds by leveraging large amounts of weak annotations--which are easy to obtain, and only a few 3D gaze vectors--which alleviate the difficulty of fitting 3D eye models on the semantic segmentation of eye images. Thus, the eye gaze vectors, used in the model fitting, are directly supervised using the few-shot gaze labels. Additionally, we propose a transformer-based network architecture, that serves as a solid baseline for our improvements. Our experiments in diverse settings illustrate the significant benefits of the proposed method, achieving about 5 degrees lower angular gaze error over the baseline, when only 0.05% 3D annotations of the training images are used. The source code is available at https://github.com/dimitris-christodoulou57/Model-aware_3D_Eye_Gaze.

17.8CVNov 29, 2023
PALM: Predicting Actions through Language Models

Sanghwan Kim, Daoji Huang, Yongqin Xian et al.

Understanding human activity is a crucial yet intricate task in egocentric vision, a field that focuses on capturing visual perspectives from the camera wearer's viewpoint. Traditional methods heavily rely on representation learning that is trained on a large amount of video data. However, a major challenge arises from the difficulty of obtaining effective video representation. This difficulty stems from the complex and variable nature of human activities, which contrasts with the limited availability of data. In this study, we introduce PALM, an approach that tackles the task of long-term action anticipation, which aims to forecast forthcoming sequences of actions over an extended period. Our method PALM incorporates an action recognition model to track previous action sequences and a vision-language model to articulate relevant environmental details. By leveraging the context provided by these past events, we devise a prompting strategy for action anticipation using large language models (LLMs). Moreover, we implement maximal marginal relevance for example selection to facilitate in-context learning of the LLMs. Our experimental results demonstrate that PALM surpasses the state-of-the-art methods in the task of long-term action anticipation on the Ego4D benchmark. We further validate PALM on two additional benchmarks, affirming its capacity for generalization across intricate activities with different sets of taxonomies.

11.0CVMar 27, 2023Code
JAWS: Just A Wild Shot for Cinematic Transfer in Neural Radiance Fields

Xi Wang, Robin Courant, Jinglei Shi et al.

This paper presents JAWS, an optimization-driven approach that achieves the robust transfer of visual cinematic features from a reference in-the-wild video clip to a newly generated clip. To this end, we rely on an implicit-neural-representation (INR) in a way to compute a clip that shares the same cinematic features as the reference clip. We propose a general formulation of a camera optimization problem in an INR that computes extrinsic and intrinsic camera parameters as well as timing. By leveraging the differentiability of neural representations, we can back-propagate our designed cinematic losses measured on proxy estimators through a NeRF network to the proposed cinematic parameters directly. We also introduce specific enhancements such as guidance maps to improve the overall quality and efficiency. Results display the capacity of our system to replicate well known camera sequences from movies, adapting the framing, camera parameters and timing of the generated video clip to maximize the similarity with the reference clip.

2.0IRSep 10, 2022
Causal Intervention for Fairness in Multi-behavior Recommendation

Xi Wang, Wenjie Wang, Fuli Feng et al.

Recommender systems usually learn user interests from various user behaviors, including clicks and post-click behaviors (e.g., like and favorite). However, these behaviors inevitably exhibit popularity bias, leading to some unfairness issues: 1) for items with similar quality, more popular ones get more exposure; and 2) even worse the popular items with lower popularity might receive more exposure. Existing work on mitigating popularity bias blindly eliminates the bias and usually ignores the effect of item quality. We argue that the relationships between different user behaviors (e.g., conversion rate) actually reflect the item quality. Therefore, to handle the unfairness issues, we propose to mitigate the popularity bias by considering multiple user behaviors. In this work, we examine causal relationships behind the interaction generation procedure in multi-behavior recommendation. Specifically, we find that: 1) item popularity is a confounder between the exposed items and users' post-click interactions, leading to the first unfairness; and 2) some hidden confounders (e.g., the reputation of item producers) affect both item popularity and quality, resulting in the second unfairness. To alleviate these confounding issues, we propose a causal framework to estimate the causal effect, which leverages backdoor adjustment to block the backdoor paths caused by the confounders. In the inference stage, we remove the negative effect of popularity and utilize the good effect of quality for recommendation. Experiments on two real-world datasets validate the effectiveness of our proposed framework, which enhances fairness without sacrificing recommendation accuracy.

2.5CLNov 27, 2023
Optimizing and Fine-tuning Large Language Model for Urban Renewal

Xi Wang, Xianyao Ling, Tom Zhang et al.

This study aims to innovatively explore adaptive applications of large language models (LLM) in urban renewal. It also aims to improve its performance and text generation quality for knowledge question-answering (QA) tasks. Based on the ChatGLM, we automatically generate QA datasets using urban renewal scientific literature corpora in a self-instruct manner and then conduct joint fine-tuning training on the model using the Prefix and LoRA fine-tuning methods to create an LLM for urban renewal. By guiding the LLM to automatically generate QA data based on prompt words and given text, it is possible to quickly obtain datasets in the urban renewal field and provide data support for the fine-tuning training of LLMs. The experimental results show that the joint fine-tuning training method proposed in this study can significantly improve the performance of LLM on the QA tasks. Compared with LoRA fine-tuning, the method improves the Bleu and Rouge metrics on the test by about 5%; compared with the model before fine-tuning, the method improves the Bleu and Rouge metrics by about 15%-20%. This study demonstrates the effectiveness and superiority of the joint fine-tuning method using Prefix and LoRA for ChatGLM in the urban renewal knowledge QA tasks. It provides a new approach for fine-tuning LLMs on urban renewal-related tasks.

6.8CVMar 31, 2023
FONT: Flow-guided One-shot Talking Head Generation with Natural Head Motions

Jin Liu, Xi Wang, Xiaomeng Fu et al.

One-shot talking head generation has received growing attention in recent years, with various creative and practical applications. An ideal natural and vivid generated talking head video should contain natural head pose changes. However, it is challenging to map head pose sequences from driving audio since there exists a natural gap between audio-visual modalities. In this work, we propose a Flow-guided One-shot model that achieves NaTural head motions(FONT) over generated talking heads. Specifically, the head pose prediction module is designed to generate head pose sequences from the source face and driving audio. We add the random sampling operation and the structural similarity constraint to model the diversity in the one-to-many mapping between audio-visual modality, thus predicting natural head poses. Then we develop a keypoint predictor that produces unsupervised keypoints from the source face, driving audio and pose sequences to describe the facial structure information. Finally, a flow-guided occlusion-aware generator is employed to produce photo-realistic talking head videos from the estimated keypoints and source face. Extensive experimental results prove that FONT generates talking heads with natural head poses and synchronized mouth shapes, outperforming other compared methods.

6.8CVFeb 16, 2023
OPT: One-shot Pose-Controllable Talking Head Generation

Jin Liu, Xi Wang, Xiaomeng Fu et al.

One-shot talking head generation produces lip-sync talking heads based on arbitrary audio and one source face. To guarantee the naturalness and realness, recent methods propose to achieve free pose control instead of simply editing mouth areas. However, existing methods do not preserve accurate identity of source face when generating head motions. To solve the identity mismatch problem and achieve high-quality free pose control, we present One-shot Pose-controllable Talking head generation network (OPT). Specifically, the Audio Feature Disentanglement Module separates content features from audios, eliminating the influence of speaker-specific information contained in arbitrary driving audios. Later, the mouth expression feature is extracted from the content feature and source face, during which the landmark loss is designed to enhance the accuracy of facial structure and identity preserving quality. Finally, to achieve free pose control, controllable head pose features from reference videos are fed into the Video Generator along with the expression feature and source face to generate new talking heads. Extensive quantitative and qualitative experimental results verify that OPT generates high-quality pose-controllable talking heads with no identity mismatch problem, outperforming previous SOTA methods.

14.6CLJul 31, 2024
Adaptive Retrieval-Augmented Generation for Conversational Systems

Xi Wang, Procheta Sen, Ruizhe Li et al.

Despite the success of integrating large language models into the development of conversational systems, many studies have shown the effectiveness of retrieving and augmenting external knowledge for informative responses. Hence, many existing studies commonly assume the always need for Retrieval Augmented Generation (RAG) in a conversational system without explicit control. This raises a research question about such a necessity. In this study, we propose to investigate the need for each turn of system response to be augmented with external knowledge. In particular, by leveraging human judgements on the binary choice of adaptive augmentation, we develop RAGate, a gating model, which models conversation context and relevant inputs to predict if a conversational system requires RAG for improved responses. We conduct extensive experiments on devising and applying RAGate to conversational models and well-rounded analyses of different conversational scenarios. Our experimental results and analysis indicate the effective application of RAGate in RAG-based conversational systems in identifying system responses for appropriate RAG with high-quality responses and a high generation confidence. This study also identifies the correlation between the generation's confidence level and the relevance of the augmented knowledge.

16.4CVSep 1, 2025Code
ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association

Ganlin Zhang, Shenhan Qian, Xi Wang et al.

We present ViSTA-SLAM as a real-time monocular visual SLAM system that operates without requiring camera intrinsics, making it broadly applicable across diverse camera setups. At its core, the system employs a lightweight symmetric two-view association (STA) model as the frontend, which simultaneously estimates relative camera poses and regresses local pointmaps from only two RGB images. This design reduces model complexity significantly, the size of our frontend is only 35\% that of comparable state-of-the-art methods, while enhancing the quality of two-view constraints used in the pipeline. In the backend, we construct a specially designed Sim(3) pose graph that incorporates loop closures to address accumulated drift. Extensive experiments demonstrate that our approach achieves superior performance in both camera tracking and dense 3D reconstruction quality compared to current methods. Github repository: https://github.com/zhangganlin/vista-slam

12.0CLMay 22, 2025Code
Attributing Response to Context: A Jensen-Shannon Divergence Driven Mechanistic Study of Context Attribution in Retrieval-Augmented Generation

Ruizhe Li, Chen Chen, Yuchen Hu et al.

Retrieval-Augmented Generation (RAG) leverages large language models (LLMs) combined with external contexts to enhance the accuracy and reliability of generated responses. However, reliably attributing generated content to specific context segments, context attribution, remains challenging due to the computationally intensive nature of current methods, which often require extensive fine-tuning or human annotation. In this work, we introduce a novel Jensen-Shannon Divergence driven method to Attribute Response to Context (ARC-JSD), enabling efficient and accurate identification of essential context sentences without additional fine-tuning, gradient-calculation or surrogate modelling. Evaluations on a wide range of RAG benchmarks, such as TyDi QA, Hotpot QA, and Musique, using instruction-tuned LLMs in different scales demonstrate superior accuracy and significant computational efficiency improvements compared to the previous surrogate-based method. Furthermore, our mechanistic analysis reveals specific attention heads and multilayer perceptron (MLP) layers responsible for context attribution, providing valuable insights into the internal workings of RAG models and how they affect RAG behaviours. Our code is available at https://github.com/ruizheliUOA/ARC_JSD.

1.4CVDec 21, 2022
Structure-guided Image Outpainting

Xi Wang, Weixi Cheng, Wenliang Jia

Deep learning techniques have made considerable progress in image inpainting, restoration, and reconstruction in the last few years. Image outpainting, also known as image extrapolation, lacks attention and practical approaches to be fulfilled, owing to difficulties caused by large-scale area loss and less legitimate neighboring information. These difficulties have made outpainted images handled by most of the existing models unrealistic to human eyes and spatially inconsistent. When upsampling through deconvolution to generate fake content, the naive generation methods may lead to results lacking high-frequency details and structural authenticity. Therefore, as our novelties to handle image outpainting problems, we introduce structural prior as a condition to optimize the generation quality and a new semantic embedding term to enhance perceptual sanity. we propose a deep learning method based on Generative Adversarial Network (GAN) and condition edges as structural prior in order to assist the generation. We use a multi-phase adversarial training scheme that comprises edge inference training, contents inpainting training, and joint training. The newly added semantic embedding loss is proved effective in practice.

8.7CVApr 10, 2024
Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on Intention

Suleyman Ozdel, Yao Rong, Berat Mert Albaba et al. · eth-zurich

Humans utilize their gaze to concentrate on essential information while perceiving and interpreting intentions in videos. Incorporating human gaze into computational algorithms can significantly enhance model performance in video understanding tasks. In this work, we address a challenging and innovative task in video understanding: predicting the actions of an agent in a video based on a partial video. We introduce the Gaze-guided Action Anticipation algorithm, which establishes a visual-semantic graph from the video input. Our method utilizes a Graph Neural Network to recognize the agent's intention and predict the action sequence to fulfill this intention. To assess the efficiency of our approach, we collect a dataset containing household activities generated in the VirtualHome environment, accompanied by human gaze data of viewing videos. Our method outperforms state-of-the-art techniques, achieving a 7\% improvement in accuracy for 18-class intention recognition. This highlights the efficiency of our method in learning important features from human gaze data.

6.5CVMar 13, 2024
Model Will Tell: Training Membership Inference for Diffusion Models

Xiaomeng Fu, Xi Wang, Qiao Li et al.

Diffusion models pose risks of privacy breaches and copyright disputes, primarily stemming from the potential utilization of unauthorized data during the training phase. The Training Membership Inference (TMI) task aims to determine whether a specific sample has been used in the training process of a target model, representing a critical tool for privacy violation verification. However, the increased stochasticity inherent in diffusion renders traditional shadow-model-based or metric-based methods ineffective when applied to diffusion models. Moreover, existing methods only yield binary classification labels which lack necessary comprehensibility in practical applications. In this paper, we explore a novel perspective for the TMI task by leveraging the intrinsic generative priors within the diffusion model. Compared with unseen samples, training samples exhibit stronger generative priors within the diffusion model, enabling the successful reconstruction of substantially degraded training images. Consequently, we propose the Degrade Restore Compare (DRC) framework. In this framework, an image undergoes sequential degradation and restoration, and its membership is determined by comparing it with the restored counterpart. Experimental results verify that our approach not only significantly outperforms existing methods in terms of accuracy but also provides comprehensible decision criteria, offering evidence for potential privacy violations.

6.5CVApr 10, 2024
A Transformer-Based Model for the Prediction of Human Gaze Behavior on Videos

Suleyman Ozdel, Yao Rong, Berat Mert Albaba et al. · eth-zurich

Eye-tracking applications that utilize the human gaze in video understanding tasks have become increasingly important. To effectively automate the process of video analysis based on eye-tracking data, it is important to accurately replicate human gaze behavior. However, this task presents significant challenges due to the inherent complexity and ambiguity of human gaze patterns. In this work, we introduce a novel method for simulating human gaze behavior. Our approach uses a transformer-based reinforcement learning algorithm to train an agent that acts as a human observer, with the primary role of watching videos and simulating human gaze behavior. We employed an eye-tracking dataset gathered from videos generated by the VirtualHome simulator, with a primary focus on activity recognition. Our experimental results demonstrate the effectiveness of our gaze prediction method by highlighting its capability to replicate human gaze behavior and its applicability for downstream tasks where real human-gaze is used as input.

11.3CVJan 7, 2024
RHOBIN Challenge: Reconstruction of Human Object Interaction

Xianghui Xie, Xi Wang, Nikos Athanasiou et al.

Modeling the interaction between humans and objects has been an emerging research direction in recent years. Capturing human-object interaction is however a very challenging task due to heavy occlusion and complex dynamics, which requires understanding not only 3D human pose, and object pose but also the interaction between them. Reconstruction of 3D humans and objects has been two separate research fields in computer vision for a long time. We hence proposed the first RHOBIN challenge: reconstruction of human-object interactions in conjunction with the RHOBIN workshop. It was aimed at bringing the research communities of human and object reconstruction as well as interaction modeling together to discuss techniques and exchange ideas. Our challenge consists of three tracks of 3D reconstruction from monocular RGB images with a focus on dealing with challenging interaction scenarios. Our challenge attracted more than 100 participants with more than 300 submissions, indicating the broad interest in the research communities. This paper describes the settings of our challenge and discusses the winning methods of each track in more detail. We observe that the human reconstruction task is becoming mature even under heavy occlusion settings while object pose estimation and joint reconstruction remain challenging tasks. With the growing interest in interaction modeling, we hope this report can provide useful insights and foster future research in this direction. Our workshop website can be found at \href{https://rhobin-challenge.github.io/}{https://rhobin-challenge.github.io/}.

1.7CLDec 26, 2023
Medical Report Generation based on Segment-Enhanced Contrastive Representation Learning

Ruoqing Zhao, Xi Wang, Hongliang Dai et al.

Automated radiology report generation has the potential to improve radiology reporting and alleviate the workload of radiologists. However, the medical report generation task poses unique challenges due to the limited availability of medical data and the presence of data bias. To maximize the utility of available data and reduce data bias, we propose MSCL (Medical image Segmentation with Contrastive Learning), a framework that utilizes the Segment Anything Model (SAM) to segment organs, abnormalities, bones, etc., and can pay more attention to the meaningful ROIs in the image to get better visual representations. Then we introduce a supervised contrastive loss that assigns more weight to reports that are semantically similar to the target while training. The design of this loss function aims to mitigate the impact of data bias and encourage the model to capture the essential features of a medical image and generate high-quality reports. Experimental results demonstrate the effectiveness of our proposed model, where we achieve state-of-the-art performance on the IU X-Ray public dataset.

8.7CVDec 2, 2024
Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description

Anna-Maria Halacheva, Yang Miao, Jan-Nico Zaech et al.

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets and algorithms approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered in the research field. In this work, we address this shortcoming by introducing: (1) Articulate3D, an expertly curated 3D dataset featuring high-quality manual annotations on 280 indoor scenes. Articulate3D provides 8 types of annotations for articulated objects, covering parts and detailed motion information, all stored in a standardized scene representation format designed for scalable 3D content creation, exchange and seamless integration into simulation environments. (2) USDNet, a novel unified framework capable of simultaneously predicting part segmentation along with a full specification of motion attributes for articulated objects. We evaluate USDNet on Articulate3D as well as two existing datasets, demonstrating the advantage of our unified dense prediction approach. Furthermore, we highlight the value of Articulate3D through cross-dataset and cross-domain evaluations and showcase its applicability in downstream tasks such as scene editing through LLM prompting and robotic policy training for articulated object manipulation. We provide open access to our dataset, benchmark, and method's source code.

1.5CVDec 13, 2023
Leveraging Driver Field-of-View for Multimodal Ego-Trajectory Prediction

M. Eren Akbiyik, Nedko Savov, Danda Pani Paudel et al.

Understanding drivers' decision-making is crucial for road safety. Although predicting the ego-vehicle's path is valuable for driver-assistance systems, existing methods mainly focus on external factors like other vehicles' motions, often neglecting the driver's attention and intent. To address this gap, we infer the ego-trajectory by integrating the driver's gaze and the surrounding scene. We introduce RouteFormer, a novel multimodal ego-trajectory prediction network combining GPS data, environmental context, and the driver's field-of-view, comprising first-person video and gaze fixations. We also present the Path Complexity Index (PCI), a new metric for trajectory complexity that enables a more nuanced evaluation of challenging scenarios. To tackle data scarcity and enhance diversity, we introduce GEM, a comprehensive dataset of urban driving scenarios enriched with synchronized driver field-of-view and gaze data. Extensive evaluations on GEM and DR(eye)VE demonstrate that RouteFormer significantly outperforms state-of-the-art methods, achieving notable improvements in prediction accuracy across diverse conditions. Ablation studies reveal that incorporating driver field-of-view data yields significantly better average displacement error, especially in challenging scenarios with high PCI scores, underscoring the importance of modeling driver attention. All data and code are available at https://meakbiyik.github.io/routeformer.

10.2CVMar 28, 2025
SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectories

Alexey Gavryushin, Alexandros Delitzas, Luc Van Gool et al.

When humans grasp an object, they naturally form trajectories in their minds to manipulate it for specific tasks. Modeling hand-object interaction priors holds significant potential to advance robotic and embodied AI systems in learning to operate effectively within the physical world. We introduce SIGHT, a novel task focused on generating realistic and physically plausible 3D hand-object interaction trajectories from a single image and a brief language-based task description. Prior work on hand-object trajectory generation typically relies on textual input that lacks explicit grounding to the target object, or assumes access to 3D object meshes, which are often considerably more difficult to obtain than 2D images. We propose SIGHT-Fusion, a novel diffusion-based image-text conditioned generative model that tackles this task by retrieving the most similar 3D object mesh from a database and enforcing geometric hand-object interaction constraints via a novel inference-time diffusion guidance. We benchmark our model on the HOI4D and H2O datasets, adapting relevant baselines for this novel task. Experiments demonstrate our superior performance in the diversity and quality of generated trajectories, as well as in hand-object interaction geometry metrics.

15.8CVJun 28, 2024
EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting

Daiwei Zhang, Gengyan Li, Jiajie Li et al.

Human activities are inherently complex, often involving numerous object interactions. To better understand these activities, it is crucial to model their interactions with the environment captured through dynamic changes. The recent availability of affordable head-mounted cameras and egocentric data offers a more accessible and efficient means to understand human-object interactions in 3D environments. However, most existing methods for human activity modeling neglect the dynamic interactions with objects, resulting in only static representations. The few existing solutions often require inputs from multiple sources, including multi-camera setups, depth-sensing cameras, or kinesthetic sensors. To this end, we introduce EgoGaussian, the first method capable of simultaneously reconstructing 3D scenes and dynamically tracking 3D object motion from RGB egocentric input alone. We leverage the uniquely discrete nature of Gaussian Splatting and segment dynamic interactions from the background, with both having explicit representations. Our approach employs a clip-level online learning pipeline that leverages the dynamic nature of human activities, allowing us to reconstruct the temporal evolution of the scene in chronological order and track rigid object motion. EgoGaussian shows significant improvements in terms of both dynamic object and background reconstruction quality compared to the state-of-the-art. We also qualitatively demonstrate the high quality of the reconstructed models.

13.1CVMay 9, 2023
EFE: End-to-end Frame-to-Gaze Estimation

Haldun Balim, Seonwook Park, Xi Wang et al.

Despite the recent development of learning-based gaze estimation methods, most methods require one or more eye or face region crops as inputs and produce a gaze direction vector as output. Cropping results in a higher resolution in the eye regions and having fewer confounding factors (such as clothing and hair) is believed to benefit the final model performance. However, this eye/face patch cropping process is expensive, erroneous, and implementation-specific for different methods. In this paper, we propose a frame-to-gaze network that directly predicts both 3D gaze origin and 3D gaze direction from the raw frame out of the camera without any face or eye cropping. Our method demonstrates that direct gaze regression from the raw downscaled frame, from FHD/HD to VGA/HVGA resolution, is possible despite the challenges of having very few pixels in the eye region. The proposed method achieves comparable results to state-of-the-art methods in Point-of-Gaze (PoG) estimation on three public gaze datasets: GazeCapture, MPIIFaceGaze, and EVE, and generalizes well to extreme camera view changes.

5.6CVJun 10, 2021Code
PeCLR: Self-Supervised 3D Hand Pose Estimation from monocular RGB via Equivariant Contrastive Learning

Adrian Spurr, Aneesh Dahiya, Xi Wang et al.

Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation. Contrastive learning makes use of unlabeled data for the purpose of representation learning via a loss formulation that encourages the learned feature representations to be invariant under any image transformation. For 3D hand pose estimation, it too is desirable to have invariance to appearance transformation such as color jitter. However, the task requires equivariance under affine transformations, such as rotation and translation. To address this issue, we propose an equivariant contrastive objective and demonstrate its effectiveness in the context of 3D hand pose estimation. We experimentally investigate the impact of invariant and equivariant contrastive objectives and show that learning equivariant features leads to better representations for the task of 3D hand pose estimation. Furthermore, we show that standard ResNets with sufficient depth, trained on additional unlabeled data, attain improvements of up to 14.5% in PA-EPE on FreiHAND and thus achieves state-of-the-art performance without any task specific, specialized architectures. Code and models are available at https://ait.ethz.ch/projects/2021/PeCLR/

2.6CVFeb 12, 2019
Center of circle after perspective transformation

Xi Wang, Albert Chern, Marc Alexa

Video-based glint-free eye tracking commonly estimates gaze direction based on the pupil center. The boundary of the pupil is fitted with an ellipse and the euclidean center of the ellipse in the image is taken as the center of the pupil. However, the center of the pupil is generally not mapped to the center of the ellipse by the projective camera transformation. This error resulting from using a point that is not the true center of the pupil directly affects eye tracking accuracy. We investigate the underlying geometric problem of determining the center of a circular object based on its projective image. The main idea is to exploit two concentric circles -- in the application scenario these are the pupil and the iris. We show that it is possible to computed the center and the ratio of the radii from the mapped concentric circles with a direct method that is fast and robust in practice. We evaluate our method on synthetically generated data and find that it improves systematically over using the center of the fitted ellipse. Apart from applications of eye tracking we estimate that our approach will be useful in other tracking applications.