Perceptual Quality Assessment of Face Video Compression: A Benchmark and An Effective MethodYixuan Li, Bolin Chen, Baoliang Chen et al.
Recent years have witnessed an exponential increase in the demand for face video compression, and the success of artificial intelligence has expanded the boundaries beyond traditional hybrid video coding. Generative coding approaches have been identified as promising alternatives with reasonable perceptual rate-distortion trade-offs, leveraging the statistical priors of face videos. However, the great diversity of distortion types in spatial and temporal domains, ranging from the traditional hybrid coding frameworks to generative models, present grand challenges in compressed face video quality assessment (VQA). In this paper, we introduce the large-scale Compressed Face Video Quality Assessment (CFVQA) database, which is the first attempt to systematically understand the perceptual quality and diversified compression distortions in face videos. The database contains 3,240 compressed face video clips in multiple compression levels, which are derived from 135 source videos with diversified content using six representative video codecs, including two traditional methods based on hybrid coding frameworks, two end-to-end methods, and two generative methods. In addition, a FAce VideO IntegeRity (FAVOR) index for face video compression was developed to measure the perceptual quality, considering the distinct content characteristics and temporal priors of the face videos. Experimental results exhibit its superior performance on the proposed CFVQA dataset. The benchmark is now made publicly available at: https://github.com/Yixuan423/Compressed-Face-Videos-Quality-Assessment.
25.9CVAug 23, 2024
LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene GenerationShuai Yang, Jing Tan, Mengchen Zhang et al.
3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for free exploration in complex scene hierarchies. Existing methods either rely on successive scene expansion via inpainting or employ panorama representation to represent large FOV scene environments. However, the generated scene suffers from semantic drift during expansion and is unable to handle occlusion among scene hierarchies. To tackle these challenges, we introduce Layerpano3D, a novel framework for full-view, explorable panoramic 3D scene generation from a single text prompt. Our key insight is to decompose a reference 2D panorama into multiple layers at different depth levels, where each layer reveals the unseen space from the reference views via diffusion prior. Layerpano3D comprises multiple dedicated designs: 1) We introduce a new panorama dataset Upright360, comprising 9k high-quality and upright panorama images, and finetune the advanced Flux model on Upright360 for high-quality, upright and consistent panorama generation. 2) We pioneer the Layered 3D Panorama as underlying representation to manage complex scene hierarchies and lift it into 3D Gaussians to splat detailed 360-degree omnidirectional scenes with unconstrained viewing paths. Extensive experiments demonstrate that our framework generates state-of-the-art 3D panoramic scene in both full view consistency and immersive exploratory experience. We believe that Layerpano3D holds promise for advancing 3D panoramic scene creation with numerous applications.
13.4LGAug 6, 2024
Can DPO Learn Diverse Human Values? A Theoretical Scaling LawShawn Im, Sharon Li
Large language models (LLMs) have demonstrated remarkable capabilities but often struggle to align with human preferences, leading to harmful or undesirable outputs. Preference learning, which trains models to distinguish between preferred and non-preferred responses based on human feedback, has become a crucial component for ensuring that LLMs align with human values. An essential part of ensuring that LLMs are aligned for all people is accounting for a diverse set of values. This paper introduces a new theoretical framework to analyze how generalization scales with value diversity and sample quantity in models trained with direct preference optimization. Our framework rigorously assesses how well models generalize after a finite number of gradient steps, reflecting real-world LLM training practices. By analyzing the reward margin associated with each sample and its trajectory throughout training, we provide a bound on the generalization error that demonstrates the challenges of effectively learning a wide set of concepts or values. These insights are empirically validated on contemporary LLMs, underscoring the practical relevance of our theory.
6.5CVAug 24, 2024
R2G: Reasoning to Ground in 3D ScenesYixuan Li, Zan Wang, Wei Liang
We propose Reasoning to Ground (R2G), a neural symbolic model that grounds the target objects within 3D scenes in a reasoning manner. In contrast to prior works, R2G explicitly models the 3D scene with a semantic concept-based scene graph; recurrently simulates the attention transferring across object entities; thus makes the process of grounding the target objects with the highest probability interpretable. Specifically, we respectively embed multiple object properties within the graph nodes and spatial relations among entities within the edges, utilizing a predefined semantic vocabulary. To guide attention transferring, we employ learning or prompting-based methods to analyze the referential utterance and convert it into reasoning instructions within the same semantic space. In each reasoning round, R2G either (1) merges current attention distribution with the similarity between the instruction and embedded entity properties or (2) shifts the attention across the scene graph based on the similarity between the instruction and embedded spatial relations. The experiments on Sr3D/Nr3D benchmarks show that R2G achieves a comparable result with the prior works while maintaining improved interpretability, breaking a new path for 3D language grounding.
11.8CVDec 2, 2025
MagicQuillV2: Precise and Interactive Image Editing with Layered Visual CuesZichen Liu, Yue Yu, Hao Ouyang et al.
We propose MagicQuill V2, a novel system that introduces a \textbf{layered composition} paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.
Multi-identity Human Image Animation with Structural Video DiffusionZhenzhi Wang, Yixuan Li, Yanhong Zeng et al.
Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while effective for single-human cases, often fail to handle the intricacies of multi-identity interactions because they struggle to associate the correct pairs of human appearance and pose condition and model the distribution of 3D-aware dynamics. To address these limitations, we present \emph{Structural Video Diffusion}, a novel framework designed for generating realistic multi-human videos. Our approach introduces two core innovations: identity-specific embeddings to maintain consistent appearances across individuals and a structural learning mechanism that incorporates depth and surface-normal cues to model human-object interactions. Additionally, we expand existing human video dataset with 25K new videos featuring diverse multi-human and object interaction scenarios, providing a robust foundation for training. Experimental results demonstrate that Structural Video Diffusion achieves superior performance in generating lifelike, coherent videos for multiple subjects with dynamic and rich interactions, advancing the state of human-centric video generation. Code is available at https://github.com/zhenzhiwang/Multi-HumanVid
27.6CVOct 23, 2025Code
HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video NarrativesYihao Meng, Hao Ouyang, Yue Yu et al.
State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future. Our code is available at: https://holo-cine.github.io/.
Actions as Moving PointsYixuan Li, Zixu Wang, Limin Wang et al.
The existing action tubelet detectors often depend on heuristic anchor design and placement, which might be computationally expensive and sub-optimal for precise localization. In this paper, we present a conceptually simple, computationally efficient, and more precise action tubelet detection framework, termed as MovingCenter Detector (MOC-detector), by treating an action instance as a trajectory of moving points. Based on the insight that movement information could simplify and assist action tubelet detection, our MOC-detector is composed of three crucial head branches: (1) Center Branch for instance center detection and action recognition, (2) Movement Branch for movement estimation at adjacent frames to form trajectories of moving points, (3) Box Branch for spatial extent detection by directly regressing bounding box size at each estimated center. These three branches work together to generate the tubelet detection results, which could be further linked to yield video-level tubes with a matching strategy. Our MOC-detector outperforms the existing state-of-the-art methods for both metrics of frame-mAP and video-mAP on the JHMDB and UCF101-24 datasets. The performance gap is more evident for higher video IoU, demonstrating that our MOC-detector is particularly effective for more precise action detection. We provide the code at https://github.com/MCG-NJU/MOC-Detector.
17.0LGMay 2, 2024
Understanding Retrieval-Augmented Task Adaptation for Vision-Language ModelsYifei Ming, Yixuan Li
Pre-trained contrastive vision-language models have demonstrated remarkable performance across a wide range of tasks. However, they often struggle on fine-trained datasets with categories not adequately represented during pre-training, which makes adaptation necessary. Recent works have shown promising results by utilizing samples from web-scale databases for retrieval-augmented adaptation, especially in low-data regimes. Despite the empirical success, understanding how retrieval impacts the adaptation of vision-language models remains an open research question. In this work, we adopt a reflective perspective by presenting a systematic study to understand the roles of key components in retrieval-augmented adaptation. We unveil new insights on uni-modal and cross-modal retrieval and highlight the critical role of logit ensemble for effective adaptation. We further present theoretical underpinnings that directly support our empirical observations.
22.8CVJun 5, 2025
Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial ReasoningXingjian Ran, Yixuan Li, Linning Xu et al.
Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions. We introduce DirectLayout, a framework that directly generates numerical 3D layouts from text descriptions using generalizable spatial reasoning of large language models (LLMs). DirectLayout decomposes the generation into three stages: producing a Bird's-Eye View (BEV) layout, lifting it into 3D space, and refining object placements. To enable explicit spatial reasoning and help the model grasp basic principles of object placement, we employ Chain-of-Thought (CoT) Activation based on the 3D-Front dataset. Additionally, we design CoT-Grounded Generative Layout Reward to enhance generalization and spatial planning. During inference, DirectLayout addresses asset-layout mismatches via Iterative Asset-Layout Alignment through in-context learning. Extensive experiments demonstrate that DirectLayout achieves impressive semantic consistency, generalization and physical plausibility.
11.4LGDec 31, 2024
Fast and Interpretable Mixed-Integer Linear Program Solving by Learning Model ReductionYixuan Li, Can Chen, Jiajun Li et al.
By exploiting the correlation between the structure and the solution of Mixed-Integer Linear Programming (MILP), Machine Learning (ML) has become a promising method for solving large-scale MILP problems. Existing ML-based MILP solvers mainly focus on end-to-end solution learning, which suffers from the scalability issue due to the high dimensionality of the solution space. Instead of directly learning the optimal solution, this paper aims to learn a reduced and equivalent model of the original MILP as an intermediate step. The reduced model often corresponds to interpretable operations and is much simpler, enabling us to solve large-scale MILP problems much faster than existing commercial solvers. However, current approaches rely only on the optimal reduced model, overlooking the significant preference information of all reduced models. To address this issue, this paper proposes a preference-based model reduction learning method, which considers the relative performance (i.e., objective cost and constraint feasibility) of all reduced models on each MILP instance as preferences. We also introduce an attention mechanism to capture and represent preference information, which helps improve the performance of model reduction learning tasks. Moreover, we propose a SetCover based pruning method to control the number of reduced models (i.e., labels), thereby simplifying the learning process. Evaluation on real-world MILP problems shows that 1) compared to the state-of-the-art model reduction ML methods, our method obtains nearly 20% improvement on solution accuracy, and 2) compared to the commercial solver Gurobi, two to four orders of magnitude speedups are achieved.
11.4LGOct 1, 2025
How Well Can Preference Optimization Generalize Under Noisy Feedback?Shawn Im, Sharon Li
As large language models (LLMs) advance their capabilities, aligning these models with human preferences has become crucial. Preference optimization, which trains models to distinguish between preferred and non-preferred responses based on human feedback, has become a crucial component for aligning LLMs. However, most existing works assume noise-free feedback, which is unrealistic due to the inherent errors and inconsistencies in human judgments. This paper addresses the impact of noisy feedback on preference optimization, providing generalization guarantees under these conditions. In particular, we consider noise models that correspond to common real-world sources of noise, such as mislabeling and uncertainty. Unlike traditional analyses that assume convergence, our work focuses on finite-step preference optimization, offering new insights that are more aligned with practical LLM training. We describe how generalization decays with different types of noise across levels of noise rates based on the preference data distribution and number of samples. Our analysis for noisy preference learning applies to a broad family of preference optimization losses such as DPO, IPO, SLiC, etc. Empirical validation on contemporary LLMs confirms the practical relevance of our findings, offering valuable insights for developing AI systems that align with human preferences.
5.8AIAug 21, 2025
DeepThink3D: Enhancing Large Language Models with Programmatic Reasoning in Complex 3D Situated Reasoning TasksJiayi Song, Rui Wan, Lipeng Ma et al.
This work enhances the ability of large language models (LLMs) to perform complex reasoning in 3D scenes. Recent work has addressed the 3D situated reasoning task by invoking tool usage through large language models. Large language models call tools via APIs and integrate the generated programs through a chain of thought to solve problems based on the program results. However, due to the simplicity of the questions in the dataset, the generated program reasoning chains are relatively short. To solve this main challenge, in this paper, we introduce DeepThink3D to enhance the tool usage of LLMs in complex 3D situated reasoning tasks. Our work proposes a combinatorial and iterative evolutionary approach on the SQA3D benchmark to generate more complex questions. Building on this foundation, we fine-tune the large language model to make it more proficient in using 3D tools. By employing Direct Preference Optimization (DPO), we directly optimize the toolchain strategies generated by models, thereby enhancing their accuracy in complex tasks.
MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports ActionsYixuan Li, Lei Chen, Runyu He et al.
Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions. This paper aims to present a new multi-person dataset of spatio-temporal localized sports actions, coined as MultiSports. We first analyze the important ingredients of constructing a realistic and challenging dataset for spatio-temporal action detection by proposing three criteria: (1) multi-person scenes and motion dependent identification, (2) with well-defined boundaries, (3) relatively fine-grained classes of high complexity. Based on these guide-lines, we build the dataset of MultiSports v1.0 by selecting 4 sports classes, collecting 3200 video clips, and annotating 37701 action instances with 902k bounding boxes. Our datasets are characterized with important properties of high diversity, dense annotation, and high quality. Our Multi-Sports, with its realistic setting and detailed annotations, exposes the intrinsic challenges of spatio-temporal action detection. To benchmark this, we adapt several baseline methods to our dataset and give an in-depth analysis on the action detection results in our dataset. We hope our MultiSports can serve as a standard benchmark for spatio-temporal action detection in the future. Our dataset website is at https://deeperaction.github.io/multisports/.