Dawei Wang

AR
h-index6
4papers
187citations
Novelty55%
AI Score29

4 Papers

29.0CVApr 9, 2021
Pixel Codec Avatars

Shugao Ma, Tomas Simon, Jason Saragih et al.

Telecommunication with photorealistic avatars in virtual or augmented reality is a promising path for achieving authentic face-to-face communication in 3D over remote physical distances. In this work, we present the Pixel Codec Avatars (PiCA): a deep generative model of 3D human faces that achieves state of the art reconstruction performance while being computationally efficient and adaptive to the rendering conditions during execution. Our model combines two core ideas: (1) a fully convolutional architecture for decoding spatially varying features, and (2) a rendering-adaptive per-pixel decoder. Both techniques are integrated via a dense surface representation that is learned in a weakly-supervised manner from low-topology mesh tracking over training images. We demonstrate that PiCA improves reconstruction over existing techniques across testing expressions and views on persons of different gender and skin tone. Importantly, we show that the PiCA model is much smaller than the state-of-art baseline model, and makes multi-person telecommunicaiton possible: on a single Oculus Quest 2 mobile VR headset, 5 avatars are rendered in realtime in the same scene.

3.3ARMar 8, 2021
F-CAD: A Framework to Explore Hardware Accelerators for Codec Avatar Decoding

Xiaofan Zhang, Dawei Wang, Pierce Chuang et al.

Creating virtual avatars with realistic rendering is one of the most essential and challenging tasks to provide highly immersive virtual reality (VR) experiences. It requires not only sophisticated deep neural network (DNN) based codec avatar decoders to ensure high visual quality and precise motion expression, but also efficient hardware accelerators to guarantee smooth real-time rendering using lightweight edge devices, like untethered VR headsets. Existing hardware accelerators, however, fail to deliver sufficient performance and efficiency targeting such decoders which consist of multi-branch DNNs and require demanding compute and memory resources. To address these problems, we propose an automation framework, called F-CAD (Facebook Codec avatar Accelerator Design), to explore and deliver optimized hardware accelerators for codec avatar decoding. Novel technologies include 1) a new accelerator architecture to efficiently handle multi-branch DNNs; 2) a multi-branch dynamic design space to enable fine-grained architecture configurations; and 3) an efficient architecture search for picking the optimized hardware design based on both application-specific demands and hardware resource constraints. To the best of our knowledge, F-CAD is the first automation tool that supports the whole design flow of hardware acceleration of codec avatar decoders, allowing joint optimization on decoder designs in popular machine learning frameworks and corresponding customized accelerator design with cycle-accurate evaluation. Results show that the accelerators generated by F-CAD can deliver up to 122.1 frames per second (FPS) and 91.6% hardware efficiency when running the latest codec avatar decoder. Compared to the state-of-the-art designs, F-CAD achieves 4.0X and 2.8X higher throughput, 62.5% and 21.2% higher efficiency than DNNBuilder and HybridDNN by targeting the same hardware device.

2.2RODec 18, 2020
Crowd-Driven Mapping, Localization and Planning

Tingxiang Fan, Dawei Wang, Wenxi Liu et al.

Navigation in dense crowds is a well-known open problem in robotics with many challenges in mapping, localization, and planning. Traditional solutions consider dense pedestrians as passive/active moving obstacles that are the cause of all troubles: they negatively affect the sensing of static scene landmarks and must be actively avoided for safety. In this paper, we provide a new perspective: the crowd flow locally observed can be treated as a sensory measurement about the surrounding scenario, encoding not only the scene's traversability but also its social navigation preference. We demonstrate that even using the crowd-flow measurement alone without any sensing about static obstacles, our method still accomplishes good results for mapping, localization, and social-aware planning in dense crowds. Videos of the experiments are available at https://sites.google.com/view/crowdmapping.

2.3MMMay 10, 2019Code
DEMC: A Deep Dual-Encoder Network for Denoising Monte Carlo Rendering

Xin Yang, Wenbo Hu, Dawei Wang et al.

In this paper, we present DEMC, a deep Dual-Encoder network to remove Monte Carlo noise efficiently while preserving details. Denoising Monte Carlo rendering is different from natural image denoising since inexpensive by-products (feature buffers) can be extracted in the rendering stage. Most of them are noise-free and can provide sufficient details for image reconstruction. However, these feature buffers also contain redundant information, which makes Monte Carlo denoising different from natural image denoising. Hence, the main challenge of this topic is how to extract useful information and reconstruct clean images. To address this problem, we propose a novel network structure, Dual-Encoder network with a feature fusion sub-network, to fuse feature buffers firstly, then encode the fused feature buffers and a noisy image simultaneously, and finally reconstruct a clean image by a decoder network. Compared with the state-of-the-art methods, our model is more robust on a wide range of scenes and is able to generate satisfactory results in a significantly faster way.