4.1SENov 8, 2013Code
Mining Crash Fix PatternsJaechang Nam, Ning Chen
During the life cycle of software development, developers have to fix different kinds of bugs reported by testers or end users. The efficiency and effectiveness of fixing bugs have a huge impact on the reliability of the software as well as the productivity of the development team. Software companies usually spend a large amount of money and human resources on the testing and bug fixing departments. As a result, a better and more reliable way to fix bugs is highly desired by them. In order to achieve such goal, in depth studies on the characteristics of bug fixes from well maintained, highly popular software projects are necessary. In this paper, we study the bug fixing histories extracted from the Eclipse project, a well maintained, highly popular open source project. After analyzing more than 36,000 bugs that belongs to three major kinds of exception types, we are able to reveal some common fix types that are frequently used to fix certain kinds of program exceptions. Our analysis shows that almost all of the exceptions that belong to a certain exception can be fixed by less than ten fix types. Our result implies that most of the bugs in software projects can be and should be fixed by only a few common fix patterns.
20.6ROFeb 12, 2025
CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-WorldYankai Fu, Qiuxuan Feng, Ning Chen et al.
Achieving human-level dexterity in robots is a key objective in the field of robotic manipulation. Recent advancements in 3D-based imitation learning have shown promising results, providing an effective pathway to achieve this goal. However, obtaining high-quality 3D representations presents two key problems: (1) the quality of point clouds captured by a single-view camera is significantly affected by factors such as camera resolution, positioning, and occlusions caused by the dexterous hand; (2) the global point clouds lack crucial contact information and spatial correspondences, which are necessary for fine-grained dexterous manipulation tasks. To eliminate these limitations, we propose CordViP, a novel framework that constructs and learns correspondences by leveraging the robust 6D pose estimation of objects and robot proprioception. Specifically, we first introduce the interaction-aware point clouds, which establish correspondences between the object and the hand. These point clouds are then used for our pre-training policy, where we also incorporate object-centric contact maps and hand-arm coordination information, effectively capturing both spatial and temporal dynamics. Our method demonstrates exceptional dexterous manipulation capabilities, achieving state-of-the-art performance in six real-world tasks, surpassing other baselines by a large margin. Experimental results also highlight the superior generalization and robustness of CordViP to different objects, viewpoints, and scenarios. Code and videos are available on https://aureleopku.github.io/CordViP.
11.0RONov 21, 2025
METIS: Multi-Source Egocentric Training for Integrated Dexterous Vision-Language-Action ModelYankai Fu, Ning Chen, Junkai Zhao et al.
Building a generalist robot that can perceive, reason, and act across diverse tasks remains an open challenge, especially for dexterous manipulation. A major bottleneck lies in the scarcity of large-scale, action-annotated data for dexterous skills, as teleoperation is difficult and costly. Human data, with its vast scale and diverse manipulation behaviors, provides rich priors for learning robotic actions. While prior works have explored leveraging human demonstrations, they are often constrained by limited scenarios and a large visual gap between human and robots. To eliminate these limitations, we propose METIS, a vision-language-action (VLA) model for dexterous manipulation pretrained on multi-source egocentric datasets. We first construct EgoAtlas, which integrates large-scale human and robotic data from multiple sources, all unified under a consistent action space. We further extract motion-aware dynamics, a compact and discretized motion representation, which provides efficient and expressive supervision for VLA training. Built upon them, METIS integrates reasoning and acting into a unified framework, enabling effective deployment to downstream dexterous manipulation tasks. Our method demonstrates exceptional dexterous manipulation capabilities, achieving highest average success rate in six real-world tasks. Experimental results also highlight the superior generalization and robustness to out-of-distribution scenarios. These findings emphasize METIS as a promising step toward a generalist model for dexterous manipulation.
20.4LGJan 21, 2021
A Survey on Ensemble Learning under the Era of Deep LearningYongquan Yang, Haijun Lv, Ning Chen
Due to the dominant position of deep learning (mostly deep neural networks) in various artificial intelligence applications, recently, ensemble learning based on deep neural networks (ensemble deep learning) has shown significant performances in improving the generalization of learning system. However, since modern deep neural networks usually have millions to billions of parameters, the time and space overheads for training multiple base deep learners and testing with the ensemble deep learner are far greater than that of traditional ensemble learning. Though several algorithms of fast ensemble deep learning have been proposed to promote the deployment of ensemble deep learning in some applications, further advances still need to be made for many applications in specific fields, where the developing time and computing resources are usually restricted or the data to be processed is of large dimensionality. An urgent problem needs to be solved is how to take the significant advantages of ensemble deep learning while reduce the required expenses so that many more applications in specific fields can benefit from it. For the alleviation of this problem, it is essential to know about how ensemble learning has developed under the era of deep learning. Thus, in this article, we present fundamental discussions focusing on data analyses of published works, methodologies, recent advances and unattainability of traditional ensemble learning and ensemble deep learning. We hope this article will be helpful to realize the intrinsic problems and technical challenges faced by future developments of ensemble learning under the era of deep learning.
5.8HCOct 31, 2020
Visual Companion for BookloversZona Kostic, Jared Jessup, Jeffrey Baglioni et al.
An innumerable number of individual choices go into discovering a new book. There are unmistakably two groups of booklovers: those who like to search online, follow other people's latest readings, or simply react to a system's recommendations; and those who love to wander between library stacks, lose themselves behind bookstore shelves, or simply hide behind piles of (un)organized books. Depending on which group a person may fall into, there are two distinct and corresponding mediums that inform his or her choices: digital, that provides efficient retrieval of information online, and physical, a more tactile pursuit that leads to unexpected discoveries and promotes serendipity. How could we possibly bridge the gap between these seemingly disparate mediums into an integrated system that can amplify the benefits they both offer? In this paper, we present the BookVIS application, which uses book-related data and generates personalized visualizations to follow users in their quest for a new book. In this new redesigned version, the app brings associative visual connections to support intuitive exploration of easily retrieved digital information and its relationship with the physical book in hand. BookVIS keeps track of the user's reading preferences and generates a dataSelfie as an individual snapshot of a personal taste that grows over time. Usability testing has also been conducted and has demonstrated the app's ability to identify distinguishable patterns in readers' tastes that could be further used to communicate personal preferences in new "shelf-browsing" iterations. By efficiently supplementing the user's cognitive information needs while still supporting the spontaneity and enjoyment of the book browsing experience, BookVIS bridges the gap between real and online realms, and maximizes the engagement of personalized mobile visual clues.
7.8CRSep 23, 2017
A Grassmannian Approach to Zero-Shot Learning for Network Intrusion DetectionJorge Rivero, Bernardete Ribeiro, Ning Chen et al.
One of the main problems in Network Intrusion Detection comes from constant rise of new attacks, so that not enough labeled examples are available for the new classes of attacks. Traditional Machine Learning approaches hardly address such problem. This can be overcome with Zero-Shot Learning, a new approach in the field of Computer Vision, which can be described in two stages: the Attribute Learning and the Inference Stage. The goal of this paper is to propose a new Inference Stage algorithm for Network Intrusion Detection. In order to attain this objective, we firstly put forward an experimental setup for the evaluation of the Zero-Shot Learning in Network Intrusion Detection related tasks. Secondly, a decision tree based algorithm is applied to extract rules for generating the attributes in the AL stage. Finally, using a representation of a Zero-Shot Class as a point in the Grassmann manifold, an explicit formula for the shortest distance between points in that manifold can be used to compute the geodesic distance between the Zero-Shot Classes which represent the new attacks and the Known Classes corresponding to the attack categories. The experimental results in the datasets KDD Cup 99 and NSL-KDD show that our approach with Zero-Shot Learning successfully addresses the Network Intrusion Detection problem.