Kang Chen

CV
h-index7
8papers
131citations
Novelty46%
AI Score35

8 Papers

2.6CVJul 27, 2022
Multi-Forgery Detection Challenge 2022: Push the Frontier of Unconstrained and Diverse Forgery Detection

Jianshu Li, Man Luo, Jian Liu et al. · deepmind

In this paper, we present the Multi-Forgery Detection Challenge held concurrently with the IEEE Computer Society Workshop on Biometrics at CVPR 2022. Our Multi-Forgery Detection Challenge aims to detect automatic image manipulations including but not limited to image editing, image synthesis, image generation, image photoshop, etc. Our challenge has attracted 674 teams from all over the world, with about 2000 valid result submission counts. We invited the Top 10 teams to present their solutions to the challenge, from which three teams are awarded prizes in the grand finale. In this paper, we present the solutions from the Top 3 teams, in order to boost the research work in the field of image forgery detection.

20.1CVDec 5, 2022Code
CLIPVG: Text-Guided Image Manipulation Using Differentiable Vector Graphics

Yiren Song, Xuning Shao, Kang Chen et al.

Considerable progress has recently been made in leveraging CLIP (Contrastive Language-Image Pre-Training) models for text-guided image manipulation. However, all existing works rely on additional generative models to ensure the quality of results, because CLIP alone cannot provide enough guidance information for fine-scale pixel-level changes. In this paper, we introduce CLIPVG, a text-guided image manipulation framework using differentiable vector graphics, which is also the first CLIP-based general image manipulation framework that does not require any additional generative models. We demonstrate that CLIPVG can not only achieve state-of-art performance in both semantic correctness and synthesis quality, but also is flexible enough to support various applications far beyond the capability of all existing methods.

8.4CVMar 5, 2023Code
VTQA: Visual Text Question Answering via Entity Alignment and Cross-Media Reasoning

Kang Chen, Xiangqian Wu

The ideal form of Visual Question Answering requires understanding, grounding and reasoning in the joint space of vision and language and serves as a proxy for the AI task of scene understanding. However, most existing VQA benchmarks are limited to just picking the answer from a pre-defined set of options and lack attention to text. We present a new challenge with a dataset that contains 23,781 questions based on 10124 image-text pairs. Specifically, the task requires the model to align multimedia representations of the same entity to implement multi-hop reasoning between image and text and finally use natural language to answer the question. The aim of this challenge is to develop and benchmark models that are capable of multimedia entity alignment, multi-step reasoning and open-ended answer generation.

10.5CVJul 14, 2024
SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motion

Jiyuan Zhang, Kang Chen, Shiyan Chen et al.

Novel View Synthesis plays a crucial role by generating new 2D renderings from multi-view images of 3D scenes. However, capturing high-speed scenes with conventional cameras often leads to motion blur, hindering the effectiveness of 3D reconstruction. To address this challenge, high-frame-rate dense 3D reconstruction emerges as a vital technique, enabling detailed and accurate modeling of real-world objects or scenes in various fields, including Virtual Reality or embodied AI. Spike cameras, a novel type of neuromorphic sensor, continuously record scenes with an ultra-high temporal resolution, showing potential for accurate 3D reconstruction. Despite their promise, existing approaches, such as applying Neural Radiance Fields (NeRF) to spike cameras, encounter challenges due to the time-consuming rendering process. To address this issue, we make the first attempt to introduce the 3D Gaussian Splatting (3DGS) into spike cameras in high-speed capture, providing 3DGS as dense and continuous clues of views, then constructing SpikeGS. Specifically, to train SpikeGS, we establish computational equations between the rendering process of 3DGS and the processes of instantaneous imaging and exposing-like imaging of the continuous spike stream. Besides, we build a very lightweight but effective mapping process from spikes to instant images to support training. Furthermore, we introduced a new spike-based 3D rendering dataset for validation. Extensive experiments have demonstrated our method possesses the high quality of novel view rendering, proving the tremendous potential of spike cameras in modeling 3D scenes.

16.1CVDec 11, 2023Code
Textual Prompt Guided Image Restoration

Qiuhai Yan, Aiwen Jiang, Kang Chen et al.

Image restoration has always been a cutting-edge topic in the academic and industrial fields of computer vision. Since degradation signals are often random and diverse, "all-in-one" models that can do blind image restoration have been concerned in recent years. Early works require training specialized headers and tails to handle each degradation of concern, which are manually cumbersome. Recent works focus on learning visual prompts from data distribution to identify degradation type. However, the prompts employed in most of models are non-text, lacking sufficient emphasis on the importance of human-in-the-loop. In this paper, an effective textual prompt guided image restoration model has been proposed. In this model, task-specific BERT is fine-tuned to accurately understand user's instructions and generating textual prompt guidance. Depth-wise multi-head transposed attentions and gated convolution modules are designed to bridge the gap between textual prompts and visual features. The proposed model has innovatively introduced semantic prompts into low-level visual domain. It highlights the potential to provide a natural, precise, and controllable way to perform image restoration tasks. Extensive experiments have been done on public denoising, dehazing and deraining datasets. The experiment results demonstrate that, compared with popular state-of-the-art methods, the proposed model can obtain much more superior performance, achieving accurate recognition and removal of degradation without increasing model's complexity. Related source codes and data will be publicly available on github site https://github.com/MoTong-AI-studio/TextPromptIR.

7.6CVJan 11, 2024Code
Efficient Image Deblurring Networks based on Diffusion Models

Kang Chen, Yuanjie Liu

This article presents a sliding window model for defocus deblurring, named Swintormer, which achieves the best performance to date with remarkably low memory usage. This method utilizes a diffusion model to generate latent prior features, aiding in the restoration of more detailed images. Additionally, by adapting the sliding window strategy, it incorporates specialized Transformer blocks to enhance inference efficiency. The adoption of this new approach has led to a substantial reduction in Multiply-Accumulate Operations (MACs) per iteration, drastically cutting down memory requirements. In comparison to the currently leading GRL method, our Swintormer model significantly reduces the computational load that must depend on memory capacity, from 140.35 GMACs to 8.02 GMACs, while improving the Peak Signal-to-Noise Ratio (PSNR) for defocus deblurring from 27.04 dB to 27.07 dB. This innovative technique enables the processing of higher resolution images on memory-limited devices, vastly broadening potential application scenarios. The article wraps up with an ablation study, offering a comprehensive examination of how each network module contributes to the final performance.The source code and model will be available at the following website: https://github.com/bnm6900030/swintormer.

10.5CVMar 14, 2024Code
SpikeReveal: Unlocking Temporal Sequences from Real Blurry Inputs with Spike Streams

Kang Chen, Shiyan Chen, Jiyuan Zhang et al.

Reconstructing a sequence of sharp images from the blurry input is crucial for enhancing our insights into the captured scene and poses a significant challenge due to the limited temporal features embedded in the image. Spike cameras, sampling at rates up to 40,000 Hz, have proven effective in capturing motion features and beneficial for solving this ill-posed problem. Nonetheless, existing methods fall into the supervised learning paradigm, which suffers from notable performance degradation when applied to real-world scenarios that diverge from the synthetic training data domain. Moreover, the quality of reconstructed images is capped by the generated images based on motion analysis interpolation, which inherently differs from the actual scene, affecting the generalization ability of these methods in real high-speed scenarios. To address these challenges, we propose the first self-supervised framework for the task of spike-guided motion deblurring. Our approach begins with the formulation of a spike-guided deblurring model that explores the theoretical relationships among spike streams, blurry images, and their corresponding sharp sequences. We subsequently develop a self-supervised cascaded framework to alleviate the issues of spike noise and spatial-resolution mismatching encountered in the deblurring model. With knowledge distillation and re-blurring loss, we further design a lightweight deblur network to generate high-quality sequences with brightness and texture consistency with the original input. Quantitative and qualitative experiments conducted on our real-world and synthetic datasets with spikes validate the superior generalization of the proposed framework. Our code, data and trained models will be available at \url{https://github.com/chenkang455/S-SDM}.

1.4CVDec 15, 2021
LookinGood^π: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture

Xiqi Yang, Kewei Yang, Kang Chen et al.

We propose LookinGood^π, a novel neural re-rendering approach that is aimed to (1) improve the rendering quality of the low-quality reconstructed results from human performance capture system in real-time; (2) improve the generalization ability of the neural rendering network on unseen people. Our key idea is to utilize the rendered image of reconstructed geometry as the guidance to assist the prediction of person-specific details from few reference images, thus enhancing the re-rendered result. In light of this, we design a two-branch network. A coarse branch is designed to fix some artifacts (i.e. holes, noise) and obtain a coarse version of the rendered input, while a detail branch is designed to predict "correct" details from the warped references. The guidance of the rendered image is realized by blending features from two branches effectively in the training of the detail branch, which improves both the warping accuracy and the details' fidelity. We demonstrate that our method outperforms state-of-the-art methods at producing high-fidelity images on unseen people.