3.7IROct 24, 2022
Heterogeneous Information Crossing on Graphs for Session-based Recommender SystemsXiaolin Zheng, Rui Wu, Zhongxuan Han et al.
Recommender systems are fundamental information filtering techniques to recommend content or items that meet users' personalities and potential needs. As a crucial solution to address the difficulty of user identification and unavailability of historical information, session-based recommender systems provide recommendation services that only rely on users' behaviors in the current session. However, most existing studies are not well-designed for modeling heterogeneous user behaviors and capturing the relationships between them in practical scenarios. To fill this gap, in this paper, we propose a novel graph-based method, namely Heterogeneous Information Crossing on Graphs (HICG). HICG utilizes multiple types of user behaviors in the sessions to construct heterogeneous graphs, and captures users' current interests with their long-term preferences by effectively crossing the heterogeneous information on the graphs. In addition, we also propose an enhanced version, named HICG-CL, which incorporates contrastive learning (CL) technique to enhance item representation ability. By utilizing the item co-occurrence relationships across different sessions, HICG-CL improves the recommendation performance of HICG. We conduct extensive experiments on three real-world recommendation datasets, and the results verify that (i) HICG achieves the state-of-the-art performance by utilizing multiple types of behaviors on the heterogeneous graph. (ii) HICG-CL further significantly improves the recommendation performance of HICG by the proposed contrastive learning module.
1.9CLMar 18, 2024
DEE: Dual-stage Explainable Evaluation Method for Text GenerationShenyu Zhang, Yu Li, Rui Wu et al.
Automatic methods for evaluating machine-generated texts hold significant importance due to the expanding applications of generative systems. Conventional methods tend to grapple with a lack of explainability, issuing a solitary numerical score to signify the assessment outcome. Recent advancements have sought to mitigate this limitation by incorporating large language models (LLMs) to offer more detailed error analyses, yet their applicability remains constrained, particularly in industrial contexts where comprehensive error coverage and swift detection are paramount. To alleviate these challenges, we introduce DEE, a Dual-stage Explainable Evaluation method for estimating the quality of text generation. Built upon Llama 2, DEE follows a dual-stage principle guided by stage-specific instructions to perform efficient identification of errors in generated texts in the initial stage and subsequently delves into providing comprehensive diagnostic reports in the second stage. DEE is fine-tuned on our elaborately assembled dataset AntEval, which encompasses 15K examples from 4 real-world applications of Alipay that employ generative systems. The dataset concerns newly emerged issues like hallucination and toxicity, thereby broadening the scope of DEE's evaluation criteria. Experimental results affirm that DEE's superiority over existing evaluation methods, achieving significant improvements in both human correlation as well as efficiency.
3.7CVNov 4, 2021
Multi-scale 2D Representation Learning for weakly-supervised moment retrievalDing Li, Rui Wu, Yongqiang Tang et al.
Video moment retrieval aims to search the moment most relevant to a given language query. However, most existing methods in this community often require temporal boundary annotations which are expensive and time-consuming to label. Hence weakly supervised methods have been put forward recently by only using coarse video-level label. Despite effectiveness, these methods usually process moment candidates independently, while ignoring a critical issue that the natural temporal dependencies between candidates in different temporal scales. To cope with this issue, we propose a Multi-scale 2D Representation Learning method for weakly supervised video moment retrieval. Specifically, we first construct a two-dimensional map for each temporal scale to capture the temporal dependencies between candidates. Two dimensions in this map indicate the start and end time points of these candidates. Then, we select top-K candidates from each scale-varied map with a learnable convolutional neural network. With a newly designed Moments Evaluation Module, we obtain the alignment scores of the selected candidates. At last, the similarity between captions and language query is served as supervision for further training the candidates' selector. Experiments on two benchmark datasets Charades-STA and ActivityNet Captions demonstrate that our approach achieves superior performance to state-of-the-art results.
12.8CVApr 2, 2020
MCEN: Bridging Cross-Modal Gap between Cooking Recipes and Dish Images with Latent Variable ModelHan Fu, Rui Wu, Chenghao Liu et al.
Nowadays, driven by the increasing concern on diet and health, food computing has attracted enormous attention from both industry and research community. One of the most popular research topics in this domain is Food Retrieval, due to its profound influence on health-oriented applications. In this paper, we focus on the task of cross-modal retrieval between food images and cooking recipes. We present Modality-Consistent Embedding Network (MCEN) that learns modality-invariant representations by projecting images and texts to the same embedding space. To capture the latent alignments between modalities, we incorporate stochastic latent variables to explicitly exploit the interactions between textual and visual features. Importantly, our method learns the cross-modal alignments during training but computes embeddings of different modalities independently at inference time for the sake of efficiency. Extensive experimental results clearly demonstrate that the proposed MCEN outperforms all existing approaches on the benchmark Recipe1M dataset and requires less computational cost.
2.3LGFeb 12, 2020
Data Efficient Training for Reinforcement Learning with Adaptive Behavior Policy SharingGe Liu, Rui Wu, Heng-Tze Cheng et al.
Deep Reinforcement Learning (RL) is proven powerful for decision making in simulated environments. However, training deep RL model is challenging in real world applications such as production-scale health-care or recommender systems because of the expensiveness of interaction and limitation of budget at deployment. One aspect of the data inefficiency comes from the expensive hyper-parameter tuning when optimizing deep neural networks. We propose Adaptive Behavior Policy Sharing (ABPS), a data-efficient training algorithm that allows sharing of experience collected by behavior policy that is adaptively selected from a pool of agents trained with an ensemble of hyper-parameters. We further extend ABPS to evolve hyper-parameters during training by hybridizing ABPS with an adapted version of Population Based Training (ABPS-PBT). We conduct experiments with multiple Atari games with up to 16 hyper-parameter/architecture setups. ABPS achieves superior overall performance, reduced variance on top 25% agents, and equivalent performance on the best agent compared to conventional hyper-parameter tuning with independent training, even though ABPS only requires the same number of environmental interactions as training a single agent. We also show that ABPS-PBT further improves the convergence speed and reduces the variance.
RecSim: A Configurable Simulation Platform for Recommender SystemsEugene Ie, Chih-wei Hsu, Martin Mladenov et al.
We propose RecSim, a configurable platform for authoring simulation environments for recommender systems (RSs) that naturally supports sequential interaction with users. RecSim allows the creation of new environments that reflect particular aspects of user behavior and item structure at a level of abstraction well-suited to pushing the limits of current reinforcement learning (RL) and RS techniques in sequential interactive recommendation problems. Environments can be easily configured that vary assumptions about: user preferences and item familiarity; user latent state and its dynamics; and choice models and other user response behavior. We outline how RecSim offers value to RL and RS researchers and practitioners, and how it can serve as a vehicle for academic-industrial collaboration.
10.8MLApr 25, 2012
Learning Loosely Connected Markov Random FieldsRui Wu, R. Srikant, Jian Ni
We consider the structure learning problem for graphical models that we call loosely connected Markov random fields, in which the number of short paths between any pair of nodes is small, and present a new conditional independence test based algorithm for learning the underlying graph structure. The novel maximization step in our algorithm ensures that the true edges are detected correctly even when there are short cycles in the graph. The number of samples required by our algorithm is C*log p, where p is the size of the graph and the constant C depends on the parameters of the model. We show that several previously studied models are examples of loosely connected Markov random fields, and our algorithm achieves the same or lower computational complexity than the previously designed algorithms for individual cases. We also get new results for more general graphical models, in particular, our algorithm learns general Ising models on the Erdos-Renyi random graph G(p, c/p) correctly with running time O(np^5).