Jianhong Wang

LG
h-index12
21papers
607citations
Novelty52%
AI Score49

21 Papers

LGSep 22, 2023Code
Invariant Learning via Probability of Sufficient and Necessary Causes

Mengyue Yang, Zhen Fang, Yonggang Zhang et al.

Out-of-distribution (OOD) generalization is indispensable for learning models in the wild, where testing distribution typically unknown and different from the training. Recent methods derived from causality have shown great potential in achieving OOD generalization. However, existing methods mainly focus on the invariance property of causes, while largely overlooking the property of \textit{sufficiency} and \textit{necessity} conditions. Namely, a necessary but insufficient cause (feature) is invariant to distribution shift, yet it may not have required accuracy. By contrast, a sufficient yet unnecessary cause (feature) tends to fit specific data well but may have a risk of adapting to a new domain. To capture the information of sufficient and necessary causes, we employ a classical concept, the probability of sufficiency and necessary causes (PNS), which indicates the probability of whether one is the necessary and sufficient cause. To associate PNS with OOD generalization, we propose PNS risk and formulate an algorithm to learn representation with a high PNS value. We theoretically analyze and prove the generalizability of the PNS risk. Experiments on both synthetic and real-world benchmarks demonstrate the effectiveness of the proposed method. The details of the implementation can be found at the GitHub repository: https://github.com/ymy4323460/CaSN.

MASep 2, 2022
Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction

Taher Jafferjee, Juliusz Ziomek, Tianpei Yang et al. · oxford

Centralised training with decentralised execution (CT-DE) serves as the foundation of many leading multi-agent reinforcement learning (MARL) algorithms. Despite its popularity, it suffers from a critical drawback due to its reliance on learning from a single sample of the joint-action at a given state. As agents explore and update their policies during training, these single samples may poorly represent the actual joint-policy of the system of agents leading to high variance gradient estimates that hinder learning. To address this problem, we propose an enhancement tool that accommodates any actor-critic MARL method. Our framework, Performance Enhancing Reinforcement Learning Apparatus (PERLA), introduces a sampling technique of the agents' joint-policy into the critics while the agents train. This leads to TD updates that closely approximate the true expected value under the current joint-policy rather than estimates from a single sample of the joint-action at a given state. This produces low variance and precise estimates of expected returns, minimising the variance in the critic estimators which typically hinders learning. Moreover, as we demonstrate, by eliminating much of the critic variance from the single sampling of the joint policy, PERLA enables CT-DE methods to scale more efficiently with the number of agents. Theoretically, we prove that PERLA reduces variance in value estimates similar to that of decentralised training while maintaining the benefits of centralised training. Empirically, we demonstrate PERLA's superior performance and ability to reduce estimator variance in a range of benchmarks including Multi-agent Mujoco, and StarCraft II Multi-agent Challenge.

LGJun 21, 2022
Learning to Estimate and Refine Fluid Motion with Physical Dynamics

Mingrui Zhang, Jianhong Wang, James Tlhomole et al.

Extracting information on fluid motion directly from images is challenging. Fluid flow represents a complex dynamic system governed by the Navier-Stokes equations. General optical flow methods are typically designed for rigid body motion, and thus struggle if applied to fluid motion estimation directly. Further, optical flow methods only focus on two consecutive frames without utilising historical temporal information, while the fluid motion (velocity field) can be considered a continuous trajectory constrained by time-dependent partial differential equations (PDEs). This discrepancy has the potential to induce physically inconsistent estimations. Here we propose an unsupervised learning based prediction-correction scheme for fluid flow estimation. An estimate is first given by a PDE-constrained optical flow predictor, which is then refined by a physical based corrector. The proposed approach outperforms optical flow methods and shows competitive results compared to existing supervised learning based methods on a benchmark dataset. Furthermore, the proposed approach can generalize to complex real-world fluid scenarios where ground truth information is effectively unknowable. Finally, experiments demonstrate that the physical corrector can refine flow estimates by mimicking the operator splitting method commonly utilised in fluid dynamical simulation.

SPAug 13, 2023
Semi-Supervised Dual-Stream Self-Attentive Adversarial Graph Contrastive Learning for Cross-Subject EEG-based Emotion Recognition

Weishan Ye, Zhiguo Zhang, Fei Teng et al.

Electroencephalography (EEG) is an objective tool for emotion recognition with promising applications. However, the scarcity of labeled data remains a major challenge in this field, limiting the widespread use of EEG-based emotion recognition. In this paper, a semi-supervised Dual-stream Self-Attentive Adversarial Graph Contrastive learning framework (termed as DS-AGC) is proposed to tackle the challenge of limited labeled data in cross-subject EEG-based emotion recognition. The DS-AGC framework includes two parallel streams for extracting non-structural and structural EEG features. The non-structural stream incorporates a semi-supervised multi-domain adaptation method to alleviate distribution discrepancy among labeled source domain, unlabeled source domain, and unknown target domain. The structural stream develops a graph contrastive learning method to extract effective graph-based feature representation from multiple EEG channels in a semi-supervised manner. Further, a self-attentive fusion module is developed for feature fusion, sample selection, and emotion recognition, which highlights EEG features more relevant to emotions and data samples in the labeled source domain that are closer to the target domain. Extensive experiments conducted on two benchmark databases (SEED and SEED-IV) using a semi-supervised cross-subject leave-one-subject-out cross-validation evaluation scheme show that the proposed model outperforms existing methods under different incomplete label conditions (with an average improvement of 5.83% on SEED and 6.99% on SEED-IV), demonstrating its effectiveness in addressing the label scarcity problem in cross-subject EEG-based emotion recognition.

LGJul 5, 2022
Robust Reinforcement Learning in Continuous Control Tasks with Uncertainty Set Regularization

Yuan Zhang, Jianhong Wang, Joschka Boedecker

Reinforcement learning (RL) is recognized as lacking generalization and robustness under environmental perturbations, which excessively restricts its application for real-world robotics. Prior work claimed that adding regularization to the value function is equivalent to learning a robust policy with uncertain transitions. Although the regularization-robustness transformation is appealing for its simplicity and efficiency, it is still lacking in continuous control tasks. In this paper, we propose a new regularizer named $\textbf{U}$ncertainty $\textbf{S}$et $\textbf{R}$egularizer (USR), by formulating the uncertainty set on the parameter space of the transition function. In particular, USR is flexible enough to be plugged into any existing RL framework. To deal with unknown uncertainty sets, we further propose a novel adversarial approach to generate them based on the value function. We evaluate USR on the Real-world Reinforcement Learning (RWRL) benchmark, demonstrating improvements in the robust performance for perturbed testing environments.

MAFeb 23, 2024Code
Open Ad Hoc Teamwork with Cooperative Game Theory

Jianhong Wang, Yang Li, Yuan Zhang et al.

Ad hoc teamwork poses a challenging problem, requiring the design of an agent to collaborate with teammates without prior coordination or joint training. Open ad hoc teamwork (OAHT) further complicates this challenge by considering environments with a changing number of teammates, referred to as open teams. One promising solution in practice to this problem is leveraging the generalizability of graph neural networks to handle an unrestricted number of agents with various agent-types, named graph-based policy learning (GPL). However, its joint Q-value representation over a coordination graph lacks convincing explanations. In this paper, we establish a new theory to understand the representation of the joint Q-value for OAHT and its learning paradigm, through the lens of cooperative game theory. Building on our theory, we propose a novel algorithm named CIAO, based on GPL's framework, with additional provable implementation tricks that can facilitate learning. The demos of experimental results are available on https://sites.google.com/view/ciao2024, and the code of experiments is published on https://github.com/hsvgbkhgbv/CIAO.

CVAug 30, 2025Code
Activation Steering Meets Preference Optimization: Defense Against Jailbreaks in Vision Language Models

Sihao Wu, Gaojie Jin, Wei Huang et al.

Vision Language Models (VLMs) have demonstrated impressive capabilities in integrating visual and textual information for understanding and reasoning, but remain highly vulnerable to adversarial attacks. While activation steering has emerged as a promising defence, existing approaches often rely on task-specific contrastive prompts to extract harmful directions, which exhibit suboptimal performance and can degrade visual grounding performance. To address these limitations, we propose \textit{Sequence-Level Preference Optimization} for VLM (\textit{SPO-VLM}), a novel two-stage defense framework that combines activation-level intervention with policy-level optimization to enhance model robustness. In \textit{Stage I}, we compute adaptive layer-specific steering vectors from diverse data sources, enabling generalized suppression of harmful behaviors during inference. In \textit{Stage II}, we refine these steering vectors through a sequence-level preference optimization process. This stage integrates automated toxicity assessment, as well as visual-consistency rewards based on caption-image alignment, to achieve safe and semantically grounded text generation. The two-stage structure of SPO-VLM balances efficiency and effectiveness by combining a lightweight mitigation foundation in Stage I with deeper policy refinement in Stage II. Extensive experiments shown SPO-VLM enhances safety against attacks via activation steering and preference optimization, while maintaining strong performance on benign tasks without compromising visual understanding capabilities. We will release our code, model weights, and evaluation toolkit to support reproducibility and future research. \textcolor{red}{Warning: This paper may contain examples of offensive or harmful text and images.}

LGOct 27, 2021Code
Multi-Agent Reinforcement Learning for Active Voltage Control on Power Distribution Networks

Jianhong Wang, Wangkun Xu, Yunjie Gu et al.

This paper presents a problem in power networks that creates an exciting and yet challenging real-world scenario for application of multi-agent reinforcement learning (MARL). The emerging trend of decarbonisation is placing excessive stress on power distribution networks. Active voltage control is seen as a promising solution to relieve power congestion and improve voltage quality without extra hardware investment, taking advantage of the controllable apparatuses in the network, such as roof-top photovoltaics (PVs) and static var compensators (SVCs). These controllable apparatuses appear in a vast number and are distributed in a wide geographic area, making MARL a natural candidate. This paper formulates the active voltage control problem in the framework of Dec-POMDP and establishes an open-source environment. It aims to bridge the gap between the power community and the MARL community and be a drive force towards real-world applications of MARL algorithms. Finally, we analyse the special characteristics of the active voltage control problems that cause challenges (e.g. interpretability) for state-of-the-art MARL approaches, and summarise the potential directions.

LGMay 31, 2021Code
SHAQ: Incorporating Shapley Value Theory into Multi-Agent Q-Learning

Jianhong Wang, Yuan Zhang, Yunjie Gu et al.

Value factorisation is a useful technique for multi-agent reinforcement learning (MARL) in global reward game, however its underlying mechanism is not yet fully understood. This paper studies a theoretical framework for value factorisation with interpretability via Shapley value theory. We generalise Shapley value to Markov convex game called Markov Shapley value (MSV) and apply it as a value factorisation method in global reward game, which is obtained by the equivalence between the two games. Based on the properties of MSV, we derive Shapley-Bellman optimality equation (SBOE) to evaluate the optimal MSV, which corresponds to an optimal joint deterministic policy. Furthermore, we propose Shapley-Bellman operator (SBO) that is proved to solve SBOE. With a stochastic approximation and some transformations, a new MARL algorithm called Shapley Q-learning (SHAQ) is established, the implementation of which is guided by the theoretical results of SBO and MSV. We also discuss the relationship between SHAQ and relevant value factorisation methods. In the experiments, SHAQ exhibits not only superior performances on all tasks but also the interpretability that agrees with the theoretical analysis. The implementation of this paper is on https://github.com/hsvgbkhgbv/shapley-q-learning.

MAFeb 19, 2024
Aligning Individual and Collective Objectives in Multi-Agent Cooperation

Yang Li, Wenhao Zhang, Jianhong Wang et al.

Among the research topics in multi-agent learning, mixed-motive cooperation is one of the most prominent challenges, primarily due to the mismatch between individual and collective goals. The cutting-edge research is focused on incorporating domain knowledge into rewards and introducing additional mechanisms to incentivize cooperation. However, these approaches often face shortcomings such as the effort on manual design and the absence of theoretical groundings. To close this gap, we model the mixed-motive game as a differentiable game for the ease of illuminating the learning dynamics towards cooperation. More detailed, we introduce a novel optimization method named \textbf{\textit{A}}ltruistic \textbf{\textit{G}}radient \textbf{\textit{A}}djustment (\textbf{\textit{AgA}}) that employs gradient adjustments to progressively align individual and collective objectives. Furthermore, we theoretically prove that AgA effectively attracts gradients to stable fixed points of the collective objective while considering individual interests, and we validate these claims with empirical evidence. We evaluate the effectiveness of our algorithm AgA through benchmark environments for testing mixed-motive collaboration with small-scale agents such as the two-player public good game and the sequential social dilemma games, Cleanup and Harvest, as well as our self-developed large-scale environment in the game StarCraft II.

CLMay 21, 2024
Tiny Refinements Elicit Resilience: Toward Efficient Prefix-Model Against LLM Red-Teaming

Jiaxu Liu, Xiangyu Yin, Sihao Wu et al.

With the proliferation of red-teaming strategies for Large Language Models (LLMs), the deficiency in the literature about improving the safety and robustness of LLM defense strategies is becoming increasingly pronounced. This paper introduces the LLM-based \textbf{sentinel} model as a plug-and-play prefix module designed to reconstruct the input prompt with just a few ($<30$) additional tokens, effectively reducing toxicity in responses from target LLMs. The sentinel model naturally overcomes the \textit{parameter inefficiency} and \textit{limited model accessibility} for fine-tuning large target models. We employ an interleaved training regimen using Proximal Policy Optimization (PPO) to optimize both red team and sentinel models dynamically, incorporating a value head-sharing mechanism inspired by the multi-agent centralized critic to manage the complex interplay between agents. Our extensive experiments across text-to-text and text-to-image demonstrate the effectiveness of our approach in mitigating toxic outputs, even when dealing with larger models like \texttt{Llama-2}, \texttt{GPT-3.5} and \texttt{Stable-Diffusion}, highlighting the potential of our framework in enhancing safety and robustness in various applications.

LGDec 17, 2023
E2E-AT: A Unified Framework for Tackling Uncertainty in Task-aware End-to-end Learning

Wangkun Xu, Jianhong Wang, Fei Teng

Successful machine learning involves a complete pipeline of data, model, and downstream applications. Instead of treating them separately, there has been a prominent increase of attention within the constrained optimization (CO) and machine learning (ML) communities towards combining prediction and optimization models. The so-called end-to-end (E2E) learning captures the task-based objective for which they will be used for decision making. Although a large variety of E2E algorithms have been presented, it has not been fully investigated how to systematically address uncertainties involved in such models. Most of the existing work considers the uncertainties of ML in the input space and improves robustness through adversarial training. We extend this idea to E2E learning and prove that there is a robustness certification procedure by solving augmented integer programming. Furthermore, we show that neglecting the uncertainty of COs during training causes a new trigger for generalization errors. To include all these components, we propose a unified framework that covers the uncertainties emerging in both the input feature space of the ML models and the COs. The framework is described as a robust optimization problem and is practically solved via end-to-end adversarial training (E2E-AT). Finally, the performance of E2E-AT is evaluated by a real-world end-to-end power system operation problem, including load forecasting and sequential scheduling tasks.

CVFeb 10, 2025
Preference Alignment on Diffusion Model: A Comprehensive Survey for Image Generation and Editing

Sihao Wu, Xiaonan Si, Chi Xing et al.

The integration of preference alignment with diffusion models (DMs) has emerged as a transformative approach to enhance image generation and editing capabilities. Although integrating diffusion models with preference alignment strategies poses significant challenges for novices at this intersection, comprehensive and systematic reviews of this subject are still notably lacking. To bridge this gap, this paper extensively surveys preference alignment with diffusion models in image generation and editing. First, we systematically review cutting-edge optimization techniques such as reinforcement learning with human feedback (RLHF), direct preference optimization (DPO), and others, highlighting their pivotal role in aligning preferences with DMs. Then, we thoroughly explore the applications of aligning preferences with DMs in autonomous driving, medical imaging, robotics, and more. Finally, we comprehensively discuss the challenges of preference alignment with DMs. To our knowledge, this is the first survey centered on preference alignment with DMs, providing insights to drive future innovation in this dynamic area.

MAFeb 23, 2024
Shapley Value Based Multi-Agent Reinforcement Learning: Theory, Method and Its Application to Energy Network

Jianhong Wang

Multi-agent reinforcement learning is an area of rapid advancement in artificial intelligence and machine learning. One of the important questions to be answered is how to conduct credit assignment in a multi-agent system. There have been many schemes designed to conduct credit assignment by multi-agent reinforcement learning algorithms. Although these credit assignment schemes have been proved useful in improving the performance of multi-agent reinforcement learning, most of them are designed heuristically without a rigorous theoretic basis and therefore infeasible to understand how agents cooperate. In this thesis, we aim at investigating the foundation of credit assignment in multi-agent reinforcement learning via cooperative game theory. We first extend a game model called convex game and a payoff distribution scheme called Shapley value in cooperative game theory to Markov decision process, named as Markov convex game and Markov Shapley value respectively. We represent a global reward game as a Markov convex game under the grand coalition. As a result, Markov Shapley value can be reasonably used as a credit assignment scheme in the global reward game. Markov Shapley value possesses the following virtues: (i) efficiency; (ii) identifiability of dummy agents; (iii) reflecting the contribution and (iv) symmetry, which form the fair credit assignment. Based on Markov Shapley value, we propose three multi-agent reinforcement learning algorithms called SHAQ, SQDDPG and SMFPPO. Furthermore, we extend Markov convex game to partial observability to deal with the partially observable problems, named as partially observable Markov convex game. In application, we evaluate SQDDPG and SMFPPO on the real-world problem in energy networks.

AIOct 20, 2025
A Principle of Targeted Intervention for Multi-Agent Reinforcement Learning

Anjie Liu, Jianhong Wang, Samuel Kaski et al.

Steering cooperative multi-agent reinforcement learning (MARL) towards desired outcomes is challenging, particularly when the global guidance from a human on the whole multi-agent system is impractical in a large-scale MARL. On the other hand, designing external mechanisms (e.g., intrinsic rewards and human feedback) to coordinate agents mostly relies on empirical studies, lacking a easy-to-use research tool. In this work, we employ multi-agent influence diagrams (MAIDs) as a graphical framework to address the above issues. First, we introduce the concept of MARL interaction paradigms (orthogonal to MARL learning paradigms), using MAIDs to analyze and visualize both unguided self-organization and global guidance mechanisms in MARL. Then, we design a new MARL interaction paradigm, referred to as the targeted intervention paradigm that is applied to only a single targeted agent, so the problem of global guidance can be mitigated. In implementation, we introduce a causal inference technique, referred to as Pre-Strategy Intervention (PSI), to realize the targeted intervention paradigm. Since MAIDs can be regarded as a special class of causal diagrams, a composite desired outcome that integrates the primary task goal and an additional desired outcome can be achieved by maximizing the corresponding causal effect through the PSI. Moreover, the bundled relevance graph analysis of MAIDs provides a tool to identify whether an MARL learning paradigm is workable under the design of an MARL interaction paradigm. In experiments, we demonstrate the effectiveness of our proposed targeted intervention, and verify the result of relevance graph analysis.

MAJun 12, 2025
Shapley Machine: A Game-Theoretic Framework for N-Agent Ad Hoc Teamwork

Jianhong Wang, Yang Li, Samuel Kaski et al.

Open multi-agent systems are increasingly important in modeling real-world applications, such as smart grids, swarm robotics, etc. In this paper, we aim to investigate a recently proposed problem for open multi-agent systems, referred to as n-agent ad hoc teamwork (NAHT), where only a number of agents are controlled. Existing methods tend to be based on heuristic design and consequently lack theoretical rigor and ambiguous credit assignment among agents. To address these limitations, we model and solve NAHT through the lens of cooperative game theory. More specifically, we first model an open multi-agent system, characterized by its value, as an instance situated in a space of cooperative games, generated by a set of basis games. We then extend this space, along with the state space, to accommodate dynamic scenarios, thereby characterizing NAHT. Exploiting the justifiable assumption that basis game values correspond to a sequence of n-step returns with different horizons, we represent the state values for NAHT in a form similar to $λ$-returns. Furthermore, we derive Shapley values to allocate state values to the controlled agents, as credits for their contributions to the ad hoc team. Different from the conventional approach to shaping Shapley values in an explicit form, we shape Shapley values by fulfilling the three axioms uniquely describing them, well defined on the extended game space describing NAHT. To estimate Shapley values in dynamic scenarios, we propose a TD($λ$)-like algorithm. The resulting reinforcement learning (RL) algorithm is referred to as Shapley Machine. To our best knowledge, this is the first time that the concepts from cooperative game theory are directly related to RL concepts. In experiments, we demonstrate the effectiveness of Shapley Machine and verify reasonableness of our theory.

LGMar 16, 2021
Learning to Shape Rewards using a Game of Two Partners

David Mguni, Taher Jafferjee, Jianhong Wang et al.

Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construction is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA's properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.

CLJun 11, 2020
Modelling Hierarchical Structure between Dialogue Policy and Natural Language Generator with Option Framework for Task-oriented Dialogue System

Jianhong Wang, Yuan Zhang, Tae-Kyun Kim et al.

Designing task-oriented dialogue systems is a challenging research topic, since it needs not only to generate utterances fulfilling user requests but also to guarantee the comprehensibility. Many previous works trained end-to-end (E2E) models with supervised learning (SL), however, the bias in annotated system utterances remains as a bottleneck. Reinforcement learning (RL) deals with the problem through using non-differentiable evaluation metrics (e.g., the success rate) as rewards. Nonetheless, existing works with RL showed that the comprehensibility of generated system utterances could be corrupted when improving the performance on fulfilling user requests. In our work, we (1) propose modelling the hierarchical structure between dialogue policy and natural language generator (NLG) with the option framework, called HDNO, where the latent dialogue act is applied to avoid designing specific dialogue act representations; (2) train HDNO via hierarchical reinforcement learning (HRL), as well as suggest the asynchronous updates between dialogue policy and NLG during training to theoretically guarantee their convergence to a local maximizer; and (3) propose using a discriminator modelled with language models as an additional reward to further improve the comprehensibility. We test HDNO on MultiWoz 2.0 and MultiWoz 2.1, the datasets on multi-domain dialogues, in comparison with word-level E2E model trained with RL, LaRL and HDSA, showing improvements on the performance evaluated by automatic evaluation metrics and human evaluation. Finally, we demonstrate the semantic meanings of latent dialogue acts to show the explanability for HDNO.

LGJul 11, 2019
Shapley Q-value: A Local Reward Approach to Solve Global Reward Games

Jianhong Wang, Yuan Zhang, Tae-Kyun Kim et al.

Cooperative game is a critical research area in the multi-agent reinforcement learning (MARL). Global reward game is a subclass of cooperative games, where all agents aim to maximize the global reward. Credit assignment is an important problem studied in the global reward game. Most of previous works stood by the view of non-cooperative-game theoretical framework with the shared reward approach, i.e., each agent being assigned a shared global reward directly. This, however, may give each agent an inaccurate reward on its contribution to the group, which could cause inefficient learning. To deal with this problem, we i) introduce a cooperative-game theoretical framework called extended convex game (ECG) that is a superset of global reward game, and ii) propose a local reward approach called Shapley Q-value. Shapley Q-value is able to distribute the global reward, reflecting each agent's own contribution in contrast to the shared reward approach. Moreover, we derive an MARL algorithm called Shapley Q-value deep deterministic policy gradient (SQDDPG), using Shapley Q-value as the critic for each agent. We evaluate SQDDPG on Cooperative Navigation, Prey-and-Predator and Traffic Junction, compared with the state-of-the-art algorithms, e.g., MADDPG, COMA, Independent DDPG and Independent A2C. In the experiments, SQDDPG shows a significant improvement on the convergence rate. Finally, we plot Shapley Q-value and validate the property of fair credit assignment.

MLNov 30, 2017
Thermostat-assisted continuously-tempered Hamiltonian Monte Carlo for Bayesian learning

Rui Luo, Jianhong Wang, Yaodong Yang et al.

We propose a new sampling method, the thermostat-assisted continuously-tempered Hamiltonian Monte Carlo, for Bayesian learning on large datasets and multimodal distributions. It simulates the Nosé-Hoover dynamics of a continuously-tempered Hamiltonian system built on the distribution of interest. A significant advantage of this method is that it is not only able to efficiently draw representative i.i.d. samples when the distribution contains multiple isolated modes, but capable of adaptively neutralising the noise arising from mini-batches and maintaining accurate sampling. While the properties of this method have been studied using synthetic distributions, experiments on three real datasets also demonstrated the gain of performance over several strong baselines with various types of neural networks plunged in.

CVAug 27, 2016
Spatio-temporal Aware Non-negative Component Representation for Action Recognition

Jianhong Wang, Tian Lan, Xu Zhang et al.

This paper presents a novel mid-level representation for action recognition, named spatio-temporal aware non-negative component representation (STANNCR). The proposed STANNCR is based on action component and incorporates the spatial-temporal information. We first introduce a spatial-temporal distribution vector (STDV) to model the distributions of local feature locations in a compact and discriminative manner. Then we employ non-negative matrix factorization (NMF) to learn the action components and encode the video samples. The action component considers the correlations of visual words, which effectively bridge the sematic gap in action recognition. To incorporate the spatial-temporal cues for final representation, the STDV is used as the part of graph regularization for NMF. The fusion of spatial-temporal information makes the STANNCR more discriminative, and our fusion manner is more compact than traditional method of concatenating vectors. The proposed approach is extensively evaluated on three public datasets. The experimental results demonstrate the effectiveness of STANNCR for action recognition.