Kexin Liu

LG
h-index38
3papers
31citations
Novelty57%
AI Score33

3 Papers

3.8LGOct 25, 2023Code
Model predictive control-based value estimation for efficient reinforcement learning

Qizhen Wu, Kexin Liu, Lei Chen

Reinforcement learning suffers from limitations in real practices primarily due to the number of required interactions with virtual environments. It results in a challenging problem because we are implausible to obtain a local optimal strategy with only a few attempts for many learning methods. Hereby, we design an improved reinforcement learning method based on model predictive control that models the environment through a data-driven approach. Based on the learned environment model, it performs multi-step prediction to estimate the value function and optimize the policy. The method demonstrates higher learning efficiency, faster convergent speed of strategies tending to the local optimal value, and less sample capacity space required by experience replay buffers. Experimental results, both in classic databases and in a dynamic obstacle avoidance scenario for an unmanned aerial vehicle, validate the proposed approaches.

3.2ROApr 22, 2025
Bidirectional Task-Motion Planning Based on Hierarchical Reinforcement Learning for Strategic Confrontation

Qizhen Wu, Lei Chen, Kexin Liu et al.

In swarm robotics, confrontation scenarios, including strategic confrontations, require efficient decision-making that integrates discrete commands and continuous actions. Traditional task and motion planning methods separate decision-making into two layers, but their unidirectional structure fails to capture the interdependence between these layers, limiting adaptability in dynamic environments. Here, we propose a novel bidirectional approach based on hierarchical reinforcement learning, enabling dynamic interaction between the layers. This method effectively maps commands to task allocation and actions to path planning, while leveraging cross-training techniques to enhance learning across the hierarchical framework. Furthermore, we introduce a trajectory prediction model that bridges abstract task representations with actionable planning goals. In our experiments, it achieves over 80% in confrontation win rate and under 0.01 seconds in decision time, outperforming existing approaches. Demonstrations through large-scale tests and real-world robot experiments further emphasize the generalization capabilities and practical applicability of our method.

10.4LGJan 17, 2022
An Improved Reinforcement Learning Algorithm for Learning to Branch

Qingyu Qu, Xijun Li, Yunfan Zhou et al.

Most combinatorial optimization problems can be formulated as mixed integer linear programming (MILP), in which branch-and-bound (B\&B) is a general and widely used method. Recently, learning to branch has become a hot research topic in the intersection of machine learning and combinatorial optimization. In this paper, we propose a novel reinforcement learning-based B\&B algorithm. Similar to offline reinforcement learning, we initially train on the demonstration data to accelerate learning massively. With the improvement of the training effect, the agent starts to interact with the environment with its learned policy gradually. It is critical to improve the performance of the algorithm by determining the mixing ratio between demonstration and self-generated data. Thus, we propose a prioritized storage mechanism to control this ratio automatically. In order to improve the robustness of the training process, a superior network is additionally introduced based on Double DQN, which always serves as a Q-network with competitive performance. We evaluate the performance of the proposed algorithm over three public research benchmarks and compare it against strong baselines, including three classical heuristics and one state-of-the-art imitation learning-based branching algorithm. The results show that the proposed algorithm achieves the best performance among compared algorithms and possesses the potential to improve B\&B algorithm performance continuously.