3.6CROct 24, 2025
QAE-BAC: Achieving Quantifiable Anonymity and Efficiency in Blockchain-Based Access Control with AttributeJie Zhang, Xiaohong Li, Mengke Zhang et al.
Blockchain-based Attribute-Based Access Control (BC-ABAC) offers a decentralized paradigm for secure data governance but faces two inherent challenges: the transparency of blockchain ledgers threatens user privacy by enabling reidentification attacks through attribute analysis, while the computational complexity of policy matching clashes with blockchain's performance constraints. Existing solutions, such as those employing Zero-Knowledge Proofs (ZKPs), often incur high overhead and lack measurable anonymity guarantees, while efficiency optimizations frequently ignore privacy implications. To address these dual challenges, this paper proposes QAEBAC (Quantifiable Anonymity and Efficiency in Blockchain-Based Access Control with Attribute). QAE-BAC introduces a formal (r, t)-anonymity model to dynamically quantify the re-identification risk of users based on their access attributes and history. Furthermore, it features an Entropy-Weighted Path Tree (EWPT) that optimizes policy structure based on realtime anonymity metrics, drastically reducing policy matching complexity. Implemented and evaluated on Hyperledger Fabric, QAE-BAC demonstrates a superior balance between privacy and performance. Experimental results show that it effectively mitigates re-identification risks and outperforms state-of-the-art baselines, achieving up to an 11x improvement in throughput and an 87% reduction in latency, proving its practicality for privacy-sensitive decentralized applications.
31.2CLApr 16, 2021
IndoNLG: Benchmark and Resources for Evaluating Indonesian Natural Language GenerationSamuel Cahyawijaya, Genta Indra Winata, Bryan Wilie et al.
Natural language generation (NLG) benchmarks provide an important avenue to measure progress and develop better NLG systems. Unfortunately, the lack of publicly available NLG benchmarks for low-resource languages poses a challenging barrier for building NLG systems that work well for languages with limited amounts of data. Here we introduce IndoNLG, the first benchmark to measure natural language generation (NLG) progress in three low-resource -- yet widely spoken -- languages of Indonesia: Indonesian, Javanese, and Sundanese. Altogether, these languages are spoken by more than 100 million native speakers, and hence constitute an important use case of NLG systems today. Concretely, IndoNLG covers six tasks: summarization, question answering, chit-chat, and three different pairs of machine translation (MT) tasks. We collate a clean pretraining corpus of Indonesian, Sundanese, and Javanese datasets, Indo4B-Plus, which is used to pretrain our models: IndoBART and IndoGPT. We show that IndoBART and IndoGPT achieve competitive performance on all tasks -- despite using only one-fifth the parameters of a larger multilingual model, mBART-LARGE (Liu et al., 2020). This finding emphasizes the importance of pretraining on closely related, local languages to achieve more efficient learning and faster inference for very low-resource languages like Javanese and Sundanese.
IndoNLU: Benchmark and Resources for Evaluating Indonesian Natural Language UnderstandingBryan Wilie, Karissa Vincentio, Genta Indra Winata et al.
Although Indonesian is known to be the fourth most frequently used language over the internet, the research progress on this language in the natural language processing (NLP) is slow-moving due to a lack of available resources. In response, we introduce the first-ever vast resource for the training, evaluating, and benchmarking on Indonesian natural language understanding (IndoNLU) tasks. IndoNLU includes twelve tasks, ranging from single sentence classification to pair-sentences sequence labeling with different levels of complexity. The datasets for the tasks lie in different domains and styles to ensure task diversity. We also provide a set of Indonesian pre-trained models (IndoBERT) trained from a large and clean Indonesian dataset Indo4B collected from publicly available sources such as social media texts, blogs, news, and websites. We release baseline models for all twelve tasks, as well as the framework for benchmark evaluation, and thus it enables everyone to benchmark their system performances.
18.2LGSep 15, 2019
An Empirical Study towards Characterizing Deep Learning Development and Deployment across Different Frameworks and PlatformsQianyu Guo, Sen Chen, Xiaofei Xie et al.
Deep Learning (DL) has recently achieved tremendous success. A variety of DL frameworks and platforms play a key role to catalyze such progress. However, the differences in architecture designs and implementations of existing frameworks and platforms bring new challenges for DL software development and deployment. Till now, there is no study on how various mainstream frameworks and platforms influence both DL software development and deployment in practice. To fill this gap, we take the first step towards understanding how the most widely-used DL frameworks and platforms support the DL software development and deployment. We conduct a systematic study on these frameworks and platforms by using two types of DNN architectures and three popular datasets. (1) For development process, we investigate the prediction accuracy under the same runtime training configuration or same model weights/biases. We also study the adversarial robustness of trained models by leveraging the existing adversarial attack techniques. The experimental results show that the computing differences across frameworks could result in an obvious prediction accuracy decline, which should draw the attention of DL developers. (2) For deployment process, we investigate the prediction accuracy and performance (refers to time cost and memory consumption) when the trained models are migrated/quantized from PC to real mobile devices and web browsers. The DL platform study unveils that the migration and quantization still suffer from compatibility and reliability issues. Meanwhile, we find several DL software bugs by using the results as a benchmark. We further validate the results through bug confirmation from stakeholders and industrial positive feedback to highlight the implications of our study. Through our study, we summarize practical guidelines, identify challenges and pinpoint new research directions.
3.5LGNov 13, 2018
An Orchestrated Empirical Study on Deep Learning Frameworks and PlatformsQianyu Guo, Xiaofei Xie, Lei Ma et al.
Deep learning (DL) has recently achieved tremendous success in a variety of cutting-edge applications, e.g., image recognition, speech and natural language processing, and autonomous driving. Besides the available big data and hardware evolution, DL frameworks and platforms play a key role to catalyze the research, development, and deployment of DL intelligent solutions. However, the difference in computation paradigm, architecture design and implementation of existing DL frameworks and platforms brings challenges for DL software development, deployment, maintenance, and migration. Up to the present, it still lacks a comprehensive study on how current diverse DL frameworks and platforms influence the DL software development process. In this paper, we initiate the first step towards the investigation on how existing state-of-the-art DL frameworks (i.e., TensorFlow, Theano, and Torch) and platforms (i.e., server/desktop, web, and mobile) support the DL software development activities. We perform an in-depth and comparative evaluation on metrics such as learning accuracy, DL model size, robustness, and performance, on state-of-the-art DL frameworks across platforms using two popular datasets MNIST and CIFAR-10. Our study reveals that existing DL frameworks still suffer from compatibility issues, which becomes even more severe when it comes to different platforms. We pinpoint the current challenges and opportunities towards developing high quality and compatible DL systems. To ignite further investigation along this direction to address urgent industrial demands of intelligent solutions, we make all of our assembled feasible toolchain and dataset publicly available.
3.1AISep 18, 2018
SCC-rFMQ Learning in Cooperative Markov Games with Continuous ActionsChengwei Zhang, Xiaohong Li, Jianye Hao et al.
Although many reinforcement learning methods have been proposed for learning the optimal solutions in single-agent continuous-action domains, multiagent coordination domains with continuous actions have received relatively few investigations. In this paper, we propose an independent learner hierarchical method, named Sample Continuous Coordination with recursive Frequency Maximum Q-Value (SCC-rFMQ), which divides the cooperative problem with continuous actions into two layers. The first layer samples a finite set of actions from the continuous action spaces by a re-sampling mechanism with variable exploratory rates, and the second layer evaluates the actions in the sampled action set and updates the policy using a reinforcement learning cooperative method. By constructing cooperative mechanisms at both levels, SCC-rFMQ can handle cooperative problems in continuous action cooperative Markov games effectively. The effectiveness of SCC-rFMQ is experimentally demonstrated on two well-designed games, i.e., a continuous version of the climbing game and a cooperative version of the boat problem. Experimental results show that SCC-rFMQ outperforms other reinforcement learning algorithms.
4.4AIMar 8, 2018
SA-IGA: A Multiagent Reinforcement Learning Method Towards Socially Optimal OutcomesChengwei Zhang, Xiaohong Li, Jianye Hao et al.
In multiagent environments, the capability of learning is important for an agent to behave appropriately in face of unknown opponents and dynamic environment. From the system designer's perspective, it is desirable if the agents can learn to coordinate towards socially optimal outcomes, while also avoiding being exploited by selfish opponents. To this end, we propose a novel gradient ascent based algorithm (SA-IGA) which augments the basic gradient-ascent algorithm by incorporating social awareness into the policy update process. We theoretically analyze the learning dynamics of SA-IGA using dynamical system theory and SA-IGA is shown to have linear dynamics for a wide range of games including symmetric games. The learning dynamics of two representative games (the prisoner's dilemma game and the coordination game) are analyzed in details. Based on the idea of SA-IGA, we further propose a practical multiagent learning algorithm, called SA-PGA, based on Q-learning update rule. Simulation results show that SA-PGA agent can achieve higher social welfare than previous social-optimality oriented Conditional Joint Action Learner (CJAL) and also is robust against individually rational opponents by reaching Nash equilibrium solutions.