15.7LGAug 23, 2024Code
SUMO: Search-Based Uncertainty Estimation for Model-Based Offline Reinforcement LearningZhongjian Qiao, Jiafei Lyu, Kechen Jiao et al.
The performance of offline reinforcement learning (RL) suffers from the limited size and quality of static datasets. Model-based offline RL addresses this issue by generating synthetic samples through a dynamics model to enhance overall performance. To evaluate the reliability of the generated samples, uncertainty estimation methods are often employed. However, model ensemble, the most commonly used uncertainty estimation method, is not always the best choice. In this paper, we propose a \textbf{S}earch-based \textbf{U}ncertainty estimation method for \textbf{M}odel-based \textbf{O}ffline RL (SUMO) as an alternative. SUMO characterizes the uncertainty of synthetic samples by measuring their cross entropy against the in-distribution dataset samples, and uses an efficient search-based method for implementation. In this way, SUMO can achieve trustworthy uncertainty estimation. We integrate SUMO into several model-based offline RL algorithms including MOPO and Adapted MOReL (AMOReL), and provide theoretical analysis for them. Extensive experimental results on D4RL datasets demonstrate that SUMO can provide more accurate uncertainty estimation and boost the performance of base algorithms. These indicate that SUMO could be a better uncertainty estimator for model-based offline RL when used in either reward penalty or trajectory truncation. Our code is available and will be open-source for further research and development.
Experimental evaluation of offline reinforcement learning for HVAC control in buildingsJun Wang, Linyan Li, Qi Liu et al.
Reinforcement learning (RL) techniques have been increasingly investigated for dynamic HVAC control in buildings. However, most studies focus on exploring solutions in online or off-policy scenarios without discussing in detail the implementation feasibility or effectiveness of dealing with purely offline datasets or trajectories. The lack of these works limits the real-world deployment of RL-based HVAC controllers, especially considering the abundance of historical data. To this end, this paper comprehensively evaluates the strengths and limitations of state-of-the-art offline RL algorithms by conducting analytical and numerical studies. The analysis is conducted from two perspectives: algorithms and dataset characteristics. As a prerequisite, the necessity of applying offline RL algorithms is first confirmed in two building environments. The ability of observation history modeling to reduce violations and enhance performance is subsequently studied. Next, the performance of RL-based controllers under datasets with different qualitative and quantitative conditions is investigated, including constraint satisfaction and power consumption. Finally, the sensitivity of certain hyperparameters is also evaluated. The results indicate that datasets of a certain suboptimality level and relatively small scale can be utilized to effectively train a well-performed RL-based HVAC controller. Specifically, such controllers can reduce at most 28.5% violation ratios of indoor temperatures and achieve at most 12.1% power savings compared to the baseline controller. In summary, this paper presents our well-structured investigations and new findings when applying offline reinforcement learning to building HVAC systems.
An Ensemble Learning Framework for Vehicle Trajectory Prediction in Interactive ScenariosZirui Li, Yunlong Lin, Cheng Gong et al.
Precisely modeling interactions and accurately predicting trajectories of surrounding vehicles are essential to the decision-making and path-planning of intelligent vehicles. This paper proposes a novel framework based on ensemble learning to improve the performance of trajectory predictions in interactive scenarios. The framework is termed Interactive Ensemble Trajectory Predictor (IETP). IETP assembles interaction-aware trajectory predictors as base learners to build an ensemble learner. Firstly, each base learner in IETP observes historical trajectories of vehicles in the scene. Then each base learner handles interactions between vehicles to predict trajectories. Finally, an ensemble learner is built to predict trajectories by applying two ensemble strategies on the predictions from all base learners. Predictions generated by the ensemble learner are final outputs of IETP. In this study, three experiments using different data are conducted based on the NGSIM dataset. Experimental results show that IETP improves the predicting accuracy and decreases the variance of errors compared to base learners. In addition, IETP exceeds baseline models with 50% of the training data, indicating that IETP is data-efficient. Moreover, the implementation of IETP is publicly available at https://github.com/BIT-Jack/IETP.
9.5ROMar 15, 2025
Hierarchical Reinforcement Learning for Safe Mapless Navigation with Congestion EstimationJianqi Gao, Xizheng Pang, Qi Liu et al.
Reinforcement learning-based mapless navigation holds significant potential. However, it faces challenges in indoor environments with local minima area. This paper introduces a safe mapless navigation framework utilizing hierarchical reinforcement learning (HRL) to enhance navigation through such areas. The high-level policy creates a sub-goal to direct the navigation process. Notably, we have developed a sub-goal update mechanism that considers environment congestion, efficiently avoiding the entrapment of the robot in local minimum areas. The low-level motion planning policy, trained through safe reinforcement learning, outputs real-time control instructions based on acquired sub-goal. Specifically, to enhance the robot's environmental perception, we introduce a new obstacle encoding method that evaluates the impact of obstacles on the robot's motion planning. To validate the performance of our HRL-based navigation framework, we conduct simulations in office, home, and restaurant environments. The findings demonstrate that our HRL-based navigation framework excels in both static and dynamic scenarios. Finally, we implement the HRL-based navigation framework on a TurtleBot3 robot for physical validation experiments, which exhibits its strong generalization capabilities.