Heng Wang

h-index7
2papers
167citations

2 Papers

27.9CVApr 6, 2023Code
$R^{2}$Former: Unified $R$etrieval and $R$eranking Transformer for Place Recognition

Sijie Zhu, Linjie Yang, Chen Chen et al.

Visual Place Recognition (VPR) estimates the location of query images by matching them with images in a reference database. Conventional methods generally adopt aggregated CNN features for global retrieval and RANSAC-based geometric verification for reranking. However, RANSAC only employs geometric information but ignores other possible information that could be useful for reranking, e.g. local feature correlations, and attention values. In this paper, we propose a unified place recognition framework that handles both retrieval and reranking with a novel transformer model, named $R^{2}$Former. The proposed reranking module takes feature correlation, attention value, and xy coordinates into account, and learns to determine whether the image pair is from the same location. The whole pipeline is end-to-end trainable and the reranking module alone can also be adopted on other CNN or transformer backbones as a generic component. Remarkably, $R^{2}$Former significantly outperforms state-of-the-art methods on major VPR datasets with much less inference time and memory consumption. It also achieves the state-of-the-art on the hold-out MSLS challenge set and could serve as a simple yet strong solution for real-world large-scale applications. Experiments also show vision transformer tokens are comparable and sometimes better than CNN local features on local matching. The code is released at https://github.com/Jeff-Zilence/R2Former.

38.9LGFeb 26, 2025Code
Reward Shaping to Mitigate Reward Hacking in RLHF

Jiayi Fu, Xuandong Zhao, Chengyuan Yao et al. · berkeley

Reinforcement Learning from Human Feedback (RLHF) is essential for aligning large language models (LLMs) with human values. However, RLHF is susceptible to \emph{reward hacking}, where the agent exploits flaws in the reward function rather than learning the intended behavior, thus degrading alignment. Although reward shaping helps stabilize RLHF and partially mitigate reward hacking, a systematic investigation into shaping techniques and their underlying principles remains lacking. To bridge this gap, we present a comprehensive study of the prevalent reward shaping methods. Our analysis suggests two key design principles: (1) the RL reward should be bounded, and (2) the RL reward benefits from rapid initial growth followed by gradual convergence. Guided by these insights, we propose Preference As Reward (PAR), a novel approach that leverages the latent preferences embedded within the reward model as the signal for reinforcement learning. We evaluated PAR on two base models, Gemma2-2B, and Llama3-8B, using two datasets, Ultrafeedback-Binarized and HH-RLHF. Experimental results demonstrate PAR's superior performance over other reward shaping methods. On the AlpacaEval 2.0 benchmark, PAR achieves a win rate of at least 5 percentage points higher than competing approaches. Furthermore, PAR exhibits remarkable data efficiency, requiring only a single reference reward for optimal performance, and maintains robustness against reward hacking even after two full epochs of training. The code is available at https://github.com/PorUna-byte/PAR, and the Work done during the internship at StepFun by Jiayi Fu.