Tao Li

LG
h-index18
21papers
1,158citations
Novelty49%
AI Score34

21 Papers

10.7LGJun 23, 2023
A First Order Meta Stackelberg Method for Robust Federated Learning

Yunian Pan, Tao Li, Henger Li et al.

Previous research has shown that federated learning (FL) systems are exposed to an array of security risks. Despite the proposal of several defensive strategies, they tend to be non-adaptive and specific to certain types of attacks, rendering them ineffective against unpredictable or adaptive threats. This work models adversarial federated learning as a Bayesian Stackelberg Markov game (BSMG) to capture the defender's incomplete information of various attack types. We propose meta-Stackelberg learning (meta-SL), a provably efficient meta-learning algorithm, to solve the equilibrium strategy in BSMG, leading to an adaptable FL defense. We demonstrate that meta-SL converges to the first-order $\varepsilon$-equilibrium point in $O(\varepsilon^{-2})$ gradient iterations, with $O(\varepsilon^{-4})$ samples needed per iteration, matching the state of the art. Empirical evidence indicates that our meta-Stackelberg framework performs exceptionally well against potent model poisoning and backdoor attacks of an uncertain nature.

8.0SYAug 5, 2024
Multi-level Traffic-Responsive Tilt Camera Surveillance through Predictive Correlated Online Learning

Tao Li, Zilin Bian, Haozhe Lei et al.

In urban traffic management, the primary challenge of dynamically and efficiently monitoring traffic conditions is compounded by the insufficient utilization of thousands of surveillance cameras along the intelligent transportation system. This paper introduces the multi-level Traffic-responsive Tilt Camera surveillance system (TTC-X), a novel framework designed for dynamic and efficient monitoring and management of traffic in urban networks. By leveraging widely deployed pan-tilt-cameras (PTCs), TTC-X overcomes the limitations of a fixed field of view in traditional surveillance systems by providing mobilized and 360-degree coverage. The innovation of TTC-X lies in the integration of advanced machine learning modules, including a detector-predictor-controller structure, with a novel Predictive Correlated Online Learning (PiCOL) methodology and the Spatial-Temporal Graph Predictor (STGP) for real-time traffic estimation and PTC control. The TTC-X is tested and evaluated under three experimental scenarios (e.g., maximum traffic flow capture, dynamic route planning, traffic state estimation) based on a simulation environment calibrated using real-world traffic data in Brooklyn, New York. The experimental results showed that TTC-X captured over 60\% total number of vehicles at the network level, dynamically adjusted its route recommendation in reaction to unexpected full-lane closure events, and reconstructed link-level traffic states with best MAE less than 1.25 vehicle/hour. Demonstrating scalability, cost-efficiency, and adaptability, TTC-X emerges as a powerful solution for urban traffic management in both cyber-physical and real-world environments.

7.8LGJul 29, 2022Code
Sampling Attacks on Meta Reinforcement Learning: A Minimax Formulation and Complexity Analysis

Tao Li, Haozhe Lei, Quanyan Zhu

Meta reinforcement learning (meta RL), as a combination of meta-learning ideas and reinforcement learning (RL), enables the agent to adapt to different tasks using a few samples. However, this sampling-based adaptation also makes meta RL vulnerable to adversarial attacks. By manipulating the reward feedback from sampling processes in meta RL, an attacker can mislead the agent into building wrong knowledge from training experience, which deteriorates the agent's performance when dealing with different tasks after adaptation. This paper provides a game-theoretical underpinning for understanding this type of security risk. In particular, we formally define the sampling attack model as a Stackelberg game between the attacker and the agent, which yields a minimax formulation. It leads to two online attack schemes: Intermittent Attack and Persistent Attack, which enable the attacker to learn an optimal sampling attack, defined by an $ε$-first-order stationary point, within $\mathcal{O}(ε^{-2})$ iterations. These attack schemes freeride the learning progress concurrently without extra interactions with the environment. By corroborating the convergence results with numerical experiments, we observe that a minor effort of the attacker can significantly deteriorate the learning performance, and the minimax approach can also help robustify the meta RL algorithms.

1.2GTDec 22, 2022
Commitment with Signaling under Double-sided Information Asymmetry

Tao Li, Quanyan Zhu

Information asymmetry in games enables players with the information advantage to manipulate others' beliefs by strategically revealing information to other players. This work considers a double-sided information asymmetry in a Bayesian Stackelberg game, where the leader's realized action, sampled from the mixed strategy commitment, is hidden from the follower. In contrast, the follower holds private information about his payoff. Given asymmetric information on both sides, an important question arises: \emph{Does the leader's information advantage outweigh the follower's?} We answer this question affirmatively in this work, where we demonstrate that by adequately designing a signaling device that reveals partial information regarding the leader's realized action to the follower, the leader can achieve a higher expected utility than that without signaling. Moreover, unlike previous works on the Bayesian Stackelberg game where mathematical programming tools are utilized, we interpret the leader's commitment as a probability measure over the belief space. Such a probabilistic language greatly simplifies the analysis and allows an indirect signaling scheme, leading to a geometric characterization of the equilibrium under the proposed game model.

6.8CVOct 26, 2023
Low-Dimensional Gradient Helps Out-of-Distribution Detection

Yingwen Wu, Tao Li, Xinwen Cheng et al.

Detecting out-of-distribution (OOD) samples is essential for ensuring the reliability of deep neural networks (DNNs) in real-world scenarios. While previous research has predominantly investigated the disparity between in-distribution (ID) and OOD data through forward information analysis, the discrepancy in parameter gradients during the backward process of DNNs has received insufficient attention. Existing studies on gradient disparities mainly focus on the utilization of gradient norms, neglecting the wealth of information embedded in gradient directions. To bridge this gap, in this paper, we conduct a comprehensive investigation into leveraging the entirety of gradient information for OOD detection. The primary challenge arises from the high dimensionality of gradients due to the large number of network parameters. To solve this problem, we propose performing linear dimension reduction on the gradient using a designated subspace that comprises principal components. This innovative technique enables us to obtain a low-dimensional representation of the gradient with minimal information loss. Subsequently, by integrating the reduced gradient with various existing detection score functions, our approach demonstrates superior performance across a wide range of detection tasks. For instance, on the ImageNet benchmark with ResNet50 model, our method achieves an average reduction of 11.15$\%$ in the false positive rate at 95$\%$ recall (FPR95) compared to the current state-of-the-art approach. The code would be released.

2.1AIMar 29, 2023
Three-way causal attribute partial order structure analysis

Xue Zaifa, Lu Huibin, Zhang Tao et al.

As an emerging concept cognitive learning model, partial order formal structure analysis (POFSA) has been widely used in the field of knowledge processing. In this paper, we propose the method named three-way causal attribute partial order structure (3WCAPOS) to evolve the POFSA from set coverage to causal coverage in order to increase the interpretability and classification performance of the model. First, the concept of causal factor (CF) is proposed to evaluate the causal correlation between attributes and decision attributes in the formal decision context. Then, combining CF with attribute partial order structure, the concept of causal attribute partial order structure is defined and makes set coverage evolve into causal coverage. Finally, combined with the idea of three-way decision, 3WCAPOS is formed, which makes the purity of nodes in the structure clearer and the changes between levels more obviously. In addition, the experiments are carried out from the classification ability and the interpretability of the structure through the six datasets. Through these experiments, it is concluded the accuracy of 3WCAPOS is improved by 1% - 9% compared with classification and regression tree, and more interpretable and the processing of knowledge is more reasonable compared with attribute partial order structure.

11.8LGMay 30, 2022Code
Hilbert Curve Projection Distance for Distribution Comparison

Tao Li, Cheng Meng, Hongteng Xu et al.

Distribution comparison plays a central role in many machine learning tasks like data classification and generative modeling. In this study, we propose a novel metric, called Hilbert curve projection (HCP) distance, to measure the distance between two probability distributions with low complexity. In particular, we first project two high-dimensional probability distributions using Hilbert curve to obtain a coupling between them, and then calculate the transport distance between these two distributions in the original space, according to the coupling. We show that HCP distance is a proper metric and is well-defined for probability measures with bounded supports. Furthermore, we demonstrate that the modified empirical HCP distance with the $L_p$ cost in the $d$-dimensional space converges to its population counterpart at a rate of no more than $O(n^{-1/2\max\{d,p\}})$. To suppress the curse-of-dimensionality, we also develop two variants of the HCP distance using (learnable) subspace projections. Experiments on both synthetic and real-world data show that our HCP distance works as an effective surrogate of the Wasserstein distance with low complexity and overcomes the drawbacks of the sliced Wasserstein distance.

12.6MLJun 11, 2023Code
Importance Sparsification for Sinkhorn Algorithm

Mengyu Li, Jun Yu, Tao Li et al.

Sinkhorn algorithm has been used pervasively to approximate the solution to optimal transport (OT) and unbalanced optimal transport (UOT) problems. However, its practical application is limited due to the high computational complexity. To alleviate the computational burden, we propose a novel importance sparsification method, called Spar-Sink, to efficiently approximate entropy-regularized OT and UOT solutions. Specifically, our method employs natural upper bounds for unknown optimal transport plans to establish effective sampling probabilities, and constructs a sparse kernel matrix to accelerate Sinkhorn iterations, reducing the computational cost of each iteration from $O(n^2)$ to $\widetilde{O}(n)$ for a sample of size $n$. Theoretically, we show the proposed estimators for the regularized OT and UOT problems are consistent under mild regularity conditions. Experiments on various synthetic data demonstrate Spar-Sink outperforms mainstream competitors in terms of both estimation error and speed. A real-world echocardiogram data analysis shows Spar-Sink can effectively estimate and visualize cardiac cycles, from which one can identify heart failure and arrhythmia. To evaluate the numerical accuracy of cardiac cycle prediction, we consider the task of predicting the end-systole time point using the end-diastole one. Results show Spar-Sink performs as well as the classical Sinkhorn algorithm, requiring significantly less computational time.

2.3SYOct 14, 2022
Decentralized Policy Gradient for Nash Equilibria Learning of General-sum Stochastic Games

Yan Chen, Tao Li

We study Nash equilibria learning of a general-sum stochastic game with an unknown transition probability density function. Agents take actions at the current environment state and their joint action influences the transition of the environment state and their immediate rewards. Each agent only observes the environment state and its own immediate reward and is unknown about the actions or immediate rewards of others. We introduce the concepts of weighted asymptotic Nash equilibrium with probability 1 and in probability. For the case with exact pseudo gradients, we design a two-loop algorithm by the equivalence of Nash equilibrium and variational inequality problems. In the outer loop, we sequentially update a constructed strongly monotone variational inequality by updating a proximal parameter while employing a single-call extra-gradient algorithm in the inner loop for solving the constructed variational inequality. We show that if the associated Minty variational inequality has a solution, then the designed algorithm converges to the k^{1/2}-weighted asymptotic Nash equilibrium. Further, for the case with unknown pseudo gradients, we propose a decentralized algorithm, where the G(PO)MDP gradient estimator of the pseudo gradient is provided by Monte-Carlo simulations. The convergence to the k^{1/4} -weighted asymptotic Nash equilibrium in probability is achieved.

15.4CLSep 29, 2022
MUG: Interactive Multimodal Grounding on User Interfaces

Tao Li, Gang Li, Jingjie Zheng et al.

We present MUG, a novel interactive task for multimodal grounding where a user and an agent work collaboratively on an interface screen. Prior works modeled multimodal UI grounding in one round: the user gives a command and the agent responds to the command. Yet, in a realistic scenario, a user command can be ambiguous when the target action is inherently difficult to articulate in natural language. MUG allows multiple rounds of interactions such that upon seeing the agent responses, the user can give further commands for the agent to refine or even correct its actions. Such interaction is critical for improving grounding performances in real-world use cases. To investigate the problem, we create a new dataset that consists of 77,820 sequences of human user-agent interaction on mobile interfaces in which 20% involves multiple rounds of interactions. To establish our benchmark, we experiment with a range of modeling variants and evaluation strategies, including both offline and online evaluation-the online strategy consists of both human evaluation and automatic with simulators. Our experiments show that allowing iterative interaction significantly improves the absolute task completion by 18% over the entire test dataset and 31% over the challenging subset. Our results lay the foundation for further investigation of the problem.

6.6CLAug 23, 2023Code
Aligning Language Models with Offline Learning from Human Feedback

Jian Hu, Li Tao, June Yang et al.

Learning from human preferences is crucial for language models (LMs) to effectively cater to human needs and societal values. Previous research has made notable progress by leveraging human feedback to follow instructions. However, these approaches rely primarily on online learning techniques like Proximal Policy Optimization (PPO), which have been proven unstable and challenging to tune for language models. Moreover, PPO requires complex distributed system implementation, hindering the efficiency of large-scale distributed training. In this study, we propose an offline learning from human feedback framework to align LMs without interacting with environments. Specifically, we explore filtering alignment (FA), reward-weighted regression (RWR), and conditional alignment (CA) to align language models to human preferences. By employing a loss function similar to supervised fine-tuning, our methods ensure more stable model training than PPO with a simple machine learning system~(MLSys) and much fewer (around 9\%) computing resources. Experimental results demonstrate that conditional alignment outperforms other offline alignment methods and is comparable to PPO.

22.4CLOct 12, 2023
A Zero-Shot Language Agent for Computer Control with Structured Reflection

Tao Li, Gang Li, Zhiwei Deng et al.

Large language models (LLMs) have shown increasing capacity at planning and executing a high-level goal in a live computer environment (e.g. MiniWoB++). To perform a task, recent works often require a model to learn from trace examples of the task via either supervised learning or few/many-shot prompting. Without these trace examples, it remains a challenge how an agent can autonomously learn and improve its control on a computer, which limits the ability of an agent to perform a new task. We approach this problem with a zero-shot agent that requires no given expert traces. Our agent plans for executable actions on a partially observed environment, and iteratively progresses a task by identifying and learning from its mistakes via self-reflection and structured thought management. On the easy tasks of MiniWoB++, we show that our zero-shot agent often outperforms recent SoTAs, with more efficient reasoning. For tasks with more complexity, our reflective agent performs on par with prior best models, even though previous works had the advantages of accessing expert traces or additional screen information.

4.6LGJun 7, 2022
Decentralized Online Regularized Learning Over Random Time-Varying Graphs

Xiwei Zhang, Tao Li, Xiaozheng Fu

We study the decentralized online regularized linear regression algorithm over random time-varying graphs. At each time step, every node runs an online estimation algorithm consisting of an innovation term processing its own new measurement, a consensus term taking a weighted sum of estimations of its own and its neighbors with additive and multiplicative communication noises and a regularization term preventing over-fitting. It is not required that the regression matrices and graphs satisfy special statistical assumptions such as mutual independence, spatio-temporal independence or stationarity. We develop the nonnegative supermartingale inequality of the estimation error, and prove that the estimations of all nodes converge to the unknown true parameter vector almost surely if the algorithm gains, graphs and regression matrices jointly satisfy the sample path spatio-temporal persistence of excitation condition. Especially, this condition holds by choosing appropriate algorithm gains if the graphs are uniformly conditionally jointly connected and conditionally balanced, and the regression models of all nodes are uniformly conditionally spatio-temporally jointly observable, under which the algorithm converges in mean square and almost surely. In addition, we prove that the regret upper bound is $O(T^{1-τ}\ln T)$, where $τ\in (0.5,1)$ is a constant depending on the algorithm gains.

13.4LGOct 22, 2024
Meta Stackelberg Game: Robust Federated Learning against Adaptive and Mixed Poisoning Attacks

Tao Li, Henger Li, Yunian Pan et al.

Federated learning (FL) is susceptible to a range of security threats. Although various defense mechanisms have been proposed, they are typically non-adaptive and tailored to specific types of attacks, leaving them insufficient in the face of multiple uncertain, unknown, and adaptive attacks employing diverse strategies. This work formulates adversarial federated learning under a mixture of various attacks as a Bayesian Stackelberg Markov game, based on which we propose the meta-Stackelberg defense composed of pre-training and online adaptation. {The gist is to simulate strong attack behavior using reinforcement learning (RL-based attacks) in pre-training and then design meta-RL-based defense to combat diverse and adaptive attacks.} We develop an efficient meta-learning approach to solve the game, leading to a robust and adaptive FL defense. Theoretically, our meta-learning algorithm, meta-Stackelberg learning, provably converges to the first-order $\varepsilon$-meta-equilibrium point in $O(\varepsilon^{-2})$ gradient iterations with $O(\varepsilon^{-4})$ samples per iteration. Experiments show that our meta-Stackelberg framework performs superbly against strong model poisoning and backdoor attacks of uncertain and unknown types.

3.3ASNov 24, 2021
One-shot Voice Conversion For Style Transfer Based On Speaker Adaptation

Zhichao Wang, Qicong Xie, Tao Li et al.

One-shot style transfer is a challenging task, since training on one utterance makes model extremely easy to over-fit to training data and causes low speaker similarity and lack of expressiveness. In this paper, we build on the recognition-synthesis framework and propose a one-shot voice conversion approach for style transfer based on speaker adaptation. First, a speaker normalization module is adopted to remove speaker-related information in bottleneck features extracted by ASR. Second, we adopt weight regularization in the adaptation process to prevent over-fitting caused by using only one utterance from target speaker as training data. Finally, to comprehensively decouple the speech factors, i.e., content, speaker, style, and transfer source style to the target, a prosody module is used to extract prosody representation. Experiments show that our approach is superior to the state-of-the-art one-shot VC systems in terms of style and speaker similarity; additionally, our approach also maintains good speech quality.

8.0ASJun 16, 2021
Enriching Source Style Transfer in Recognition-Synthesis based Non-Parallel Voice Conversion

Zhichao Wang, Xinyong Zhou, Fengyu Yang et al.

Current voice conversion (VC) methods can successfully convert timbre of the audio. As modeling source audio's prosody effectively is a challenging task, there are still limitations of transferring source style to the converted speech. This study proposes a source style transfer method based on recognition-synthesis framework. Previously in speech generation task, prosody can be modeled explicitly with prosodic features or implicitly with a latent prosody extractor. In this paper, taking advantages of both, we model the prosody in a hybrid manner, which effectively combines explicit and implicit methods in a proposed prosody module. Specifically, prosodic features are used to explicit model prosody, while VAE and reference encoder are used to implicitly model prosody, which take Mel spectrum and bottleneck feature as input respectively. Furthermore, adversarial training is introduced to remove speaker-related information from the VAE outputs, avoiding leaking source speaker information while transferring style. Finally, we use a modified self-attention based encoder to extract sentential context from bottleneck features, which also implicitly aggregates the prosodic aspects of source speech from the layered representations. Experiments show that our approach is superior to the baseline and a competitive system in terms of style transfer; meanwhile, the speech quality and speaker similarity are well maintained.

9.0LGDec 28, 2020
Blackwell Online Learning for Markov Decision Processes

Tao Li, Guanze Peng, Quanyan Zhu

This work provides a novel interpretation of Markov Decision Processes (MDP) from the online optimization viewpoint. In such an online optimization context, the policy of the MDP is viewed as the decision variable while the corresponding value function is treated as payoff feedback from the environment. Based on this interpretation, we construct a Blackwell game induced by MDP, which bridges the gap among regret minimization, Blackwell approachability theory, and learning theory for MDP. Specifically, from the approachability theory, we propose 1) Blackwell value iteration for offline planning and 2) Blackwell $Q-$learning for online learning in MDP, both of which are shown to converge to the optimal solution. Our theoretical guarantees are corroborated by numerical experiments.

27.4CLJun 30, 2020Code
OSCaR: Orthogonal Subspace Correction and Rectification of Biases in Word Embeddings

Sunipa Dev, Tao Li, Jeff M Phillips et al.

Language representations are known to carry stereotypical biases and, as a result, lead to biased predictions in downstream tasks. While existing methods are effective at mitigating biases by linear projection, such methods are too aggressive: they not only remove bias, but also erase valuable information from word embeddings. We develop new measures for evaluating specific information retention that demonstrate the tradeoff between bias removal and information retention. To address this challenge, we propose OSCaR (Orthogonal Subspace Correction and Rectification), a bias-mitigating method that focuses on disentangling biased associations between concepts instead of removing concepts wholesale. Our experiments on gender biases show that OSCaR is a well-balanced approach that ensures that semantic information is retained in the embeddings and bias is also effectively mitigated.

10.6LGJun 3, 2020
Causality and Batch Reinforcement Learning: Complementary Approaches To Planning In Unknown Domains

James Bannon, Brad Windsor, Wenbo Song et al.

Reinforcement learning algorithms have had tremendous successes in online learning settings. However, these successes have relied on low-stakes interactions between the algorithmic agent and its environment. In many settings where RL could be of use, such as health care and autonomous driving, the mistakes made by most online RL algorithms during early training come with unacceptable costs. These settings require developing reinforcement learning algorithms that can operate in the so-called batch setting, where the algorithms must learn from set of data that is fixed, finite, and generated from some (possibly unknown) policy. Evaluating policies different from the one that collected the data is called off-policy evaluation, and naturally poses counter-factual questions. In this project we show how off-policy evaluation and the estimation of treatment effects in causal inference are two approaches to the same problem, and compare recent progress in these two areas.

17.9SEMay 27, 2020
How does Working from Home Affect Developer Productivity? -- A Case Study of Baidu During COVID-19 Pandemic

Lingfeng Bao, Tao Li, Xin Xia et al.

Nowadays, working from home (WFH) has become a popular work arrangement due to its many potential benefits for both companies and employees (e.g., increasing job satisfaction and retention of employees). Many previous studies have investigated the impact of working from home on the productivity of employees. However, most of these studies usually use a qualitative analysis method such as survey and interview, and the studied participants do not work from home for a long continuing time. Due to the outbreak of coronavirus disease 2019 (COVID-19), a large number of companies asked their employees to work from home, which provides us an opportunity to investigate whether working from home affects their productivity. In this study, to investigate the difference of developer productivity between working from home and working onsite, we conduct a quantitative analysis based on a dataset of developers' daily activities from Baidu Inc, one of the largest IT companies in China. In total, we collected approximately four thousand records of 139 developers' activities of 138 working days. Out of these records, 1,103 records are submitted when developers work from home due to COVID-19 pandemic. We find that WFH has both positive and negative impacts on developer productivity in terms of different metrics, e.g., the number of builds/commits/code reviews. We also notice that working from home has different impacts on projects with different characteristics including programming language, project type/age/size. For example, working from home has a negative impact on developer productivity for large projects. Additionally, we find that productivity varies for different developers. Based on these findings, we get some feedbacks from developers of Baidu and understand some reasons why WFH has different impacts on developer productivity.

8.6LGAug 22, 2019
On Convergence Rate of Adaptive Multiscale Value Function Approximation For Reinforcement Learning

Tao Li, Quanyan Zhu

In this paper, we propose a generic framework for devising an adaptive approximation scheme for value function approximation in reinforcement learning, which introduces multiscale approximation. The two basic ingredients are multiresolution analysis as well as tree approximation. Starting from simple refinable functions, multiresolution analysis enables us to construct a wavelet system from which the basis functions are selected adaptively, resulting in a tree structure. Furthermore, we present the convergence rate of our multiscale approximation which does not depend on the regularity of basis functions.