13.0MAMay 17, 2021
The Confluence of Networks, Games and LearningTao Li, Guanze Peng, Quanyan Zhu et al.
Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.
1.4CLSep 22, 2020
On Data Augmentation for Extreme Multi-label ClassificationDanqing Zhang, Tao Li, Haiyang Zhang et al.
In this paper, we focus on data augmentation for the extreme multi-label classification (XMC) problem. One of the most challenging issues of XMC is the long tail label distribution where even strong models suffer from insufficient supervision. To mitigate such label bias, we propose a simple and effective augmentation framework and a new state-of-the-art classifier. Our augmentation framework takes advantage of the pre-trained GPT-2 model to generate label-invariant perturbations of the input texts to augment the existing training data. As a result, it present substantial improvements over baseline models. Our contributions are two-factored: (1) we introduce a new state-of-the-art classifier that uses label attention with RoBERTa and combine it with our augmentation framework for further improvement; (2) we present a broad study on how effective are different augmentation methods in the XMC task.
2.6CVApr 24, 2019
Beauty Learning and Counterfactual InferenceTao Li
This work showcases a new approach for causal discovery by leveraging user experiments and recent advances in photo-realistic image editing, demonstrating a potential of identifying causal factors and understanding complex systems counterfactually. We introduce the beauty learning problem as an example, which has been discussed metaphysically for centuries and been proved exists, is quantifiable, and can be learned by deep models in our recent paper, where we utilize a natural image generator coupled with user studies to infer causal effects from facial semantics to beauty outcomes, the results of which also align with existing empirical studies. We expect the proposed framework for a broader application in causal inference.
5.6IRSep 4, 2018
Music Sequence Prediction with Mixture Hidden Markov ModelsTao Li, Minsoo Choi, Kaiming Fu et al.
Recommendation systems that automatically generate personalized music playlists for users have attracted tremendous attention in recent years. Nowadays, most music recommendation systems rely on item-based or user-based collaborative filtering or content-based approaches. In this paper, we propose a novel mixture hidden Markov model (HMM) for music play sequence prediction. We compare the mixture model with state-of-the-art methods and evaluate the predictions quantitatively and qualitatively on a large-scale real-world dataset in a Kaggle competition. Results show that our model significantly outperforms traditional methods as well as other competitors. We conclude by envisioning a next-generation music recommendation system that integrates our model with recent advances in deep learning, computer vision, and speech techniques, and has promising potential in both academia and industry.
33.0CLMay 18, 2018
Aspect Based Sentiment Analysis with Gated Convolutional NetworksWei Xue, Tao Li
Aspect based sentiment analysis (ABSA) can provide more detailed information than general sentiment analysis, because it aims to predict the sentiment polarities of the given aspects or entities in text. We summarize previous approaches into two subtasks: aspect-category sentiment analysis (ACSA) and aspect-term sentiment analysis (ATSA). Most previous approaches employ long short-term memory and attention mechanisms to predict the sentiment polarity of the concerned targets, which are often complicated and need more training time. We propose a model based on convolutional neural networks and gating mechanisms, which is more accurate and efficient. First, the novel Gated Tanh-ReLU Units can selectively output the sentiment features according to the given aspect or entity. The architecture is much simpler than attention layer used in the existing models. Second, the computations of our model could be easily parallelized during training, because convolutional layers do not have time dependency as in LSTM layers, and gating units also work independently. The experiments on SemEval datasets demonstrate the efficiency and effectiveness of our models.
3.2IRMar 3, 2018
CAPS: Context Aware Personalized POI Sequence Recommender SystemRamesh Baral, Tao Li, XiaoLong Zhu
The revolution of World Wide Web (WWW) and smart-phone technologies have been the key-factor behind remarkable success of social networks. With the ease of availability of check-in data, the location-based social networks (LBSN) (e.g., Facebook1, etc.) have been heavily explored in the past decade for Point-of-Interest (POI) recommendation. Though many POI recommenders have been defined, most of them have focused on recommending a single location or an arbitrary list that is not contextually coherent. It has been cumbersome to rely on such systems when one needs a contextually coherent list of locations, that can be used for various day-to-day activities, for e.g., itinerary planning. This paper proposes a model termed as CAPS (Context-Aware Personalized POI Sequence Recommender System) that generates contextually coherent POI sequences relevant to user preferences. To the best of our knowledge, CAPS is the first attempt to formulate the contextual POI sequence modeling by extending Recurrent Neural Network (RNN) and its variants. CAPS extends RNN by incorporating multiple contexts to the hidden layer and by incorporating global context (sequence features) to the hidden layers and the output layer. It extends the variants of RNN (e.g., Long-short term memory (LSTM)) by incorporating multiple contexts and global features in the gate update relations. The major contributions of this paper are: (i) it models the contextual POI sequence problem by incorporating personalized user preferences through multiple constraints (e.g., categorical, social, temporal, etc.), (ii) it extends RNN to incorporate the contexts of individual item and that of the whole sequence. It also extends the gated functionality of variants of RNN to incorporate the multiple contexts, and (iii) it evaluates the proposed models against two real-world data sets.
20.4IRAug 10, 2017
Online Interactive Collaborative Filtering Using Multi-Armed Bandit with Dependent ArmsQing Wang, Chunqiu Zeng, Wubai Zhou et al.
Online interactive recommender systems strive to promptly suggest to consumers appropriate items (e.g., movies, news articles) according to the current context including both the consumer and item content information. However, such context information is often unavailable in practice for the recommendation, where only the users' interaction data on items can be utilized. Moreover, the lack of interaction records, especially for new users and items, worsens the performance of recommendation further. To address these issues, collaborative filtering (CF), one of the recommendation techniques relying on the interaction data only, as well as the online multi-armed bandit mechanisms, capable of achieving the balance between exploitation and exploration, are adopted in the online interactive recommendation settings, by assuming independent items (i.e., arms). Nonetheless, the assumption rarely holds in reality, since the real-world items tend to be correlated with each other (e.g., two articles with similar topics). In this paper, we study online interactive collaborative filtering problems by considering the dependencies among items. We explicitly formulate the item dependencies as the clusters on arms, where the arms within a single cluster share the similar latent topics. In light of the topic modeling techniques, we come up with a generative model to generate the items from their underlying topics. Furthermore, an efficient online algorithm based on particle learning is developed for inferring both latent parameters and states of our model. Additionally, our inferred model can be naturally integrated with existing multi-armed selection strategies in the online interactive collaborating setting. Empirical studies on two real-world applications, online recommendations of movies and news, demonstrate both the effectiveness and efficiency of the proposed approach.