Lin Geng

h-index66
2papers
17,225citations

2 Papers

6.0CVDec 22, 2019Code
Learning to Generate Dense Point Clouds with Textures on Multiple Categories

Tao Hu, Geng Lin, Zhizhong Han et al.

3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed geometry and texture for objects with arbitrary topology remains challenging. In this paper, we propose a novel approach for reconstructing point clouds from RGB images. Unlike other methods, we can recover dense point clouds with hundreds of thousands of points, and we also include RGB textures. In addition, we train our model on multiple categories which leads to superior generalization to unseen categories compared to previous techniques. We achieve this using a two-stage approach, where we first infer an object coordinate map from the input RGB image, and then obtain the final point cloud using a reprojection and completion step. We show results on standard benchmarks that demonstrate the advantages of our technique. Code is available at https://github.com/TaoHuUMD/3D-Reconstruction.

10.4CVMay 3, 2023
Inverse Global Illumination using a Neural Radiometric Prior

Saeed Hadadan, Geng Lin, Jan Novák et al.

Inverse rendering methods that account for global illumination are becoming more popular, but current methods require evaluating and automatically differentiating millions of path integrals by tracing multiple light bounces, which remains expensive and prone to noise. Instead, this paper proposes a radiometric prior as a simple alternative to building complete path integrals in a traditional differentiable path tracer, while still correctly accounting for global illumination. Inspired by the Neural Radiosity technique, we use a neural network as a radiance function, and we introduce a prior consisting of the norm of the residual of the rendering equation in the inverse rendering loss. We train our radiance network and optimize scene parameters simultaneously using a loss consisting of both a photometric term between renderings and the multi-view input images, and our radiometric prior (the residual term). This residual term enforces a physical constraint on the optimization that ensures that the radiance field accounts for global illumination. We compare our method to a vanilla differentiable path tracer, and more advanced techniques such as Path Replay Backpropagation. Despite the simplicity of our approach, we can recover scene parameters with comparable and in some cases better quality, at considerably lower computation times.