Yan Zhang

h-index17
2papers
1,169citations

2 Papers

9.6CLOct 16, 2023Code
UNO-DST: Leveraging Unlabelled Data in Zero-Shot Dialogue State Tracking

Chuang Li, Yan Zhang, Min-Yen Kan et al.

Previous zero-shot dialogue state tracking (DST) methods only apply transfer learning, ignoring unlabelled data in the target domain. We transform zero-shot DST into few-shot DST by utilising such unlabelled data via joint and self-training methods. Our method incorporates auxiliary tasks that generate slot types as inverse prompts for main tasks, creating slot values during joint training. Cycle consistency between these two tasks enables the generation and selection of quality samples in unknown target domains for subsequent fine-tuning. This approach also facilitates automatic label creation, thereby optimizing the training and fine-tuning of DST models. We demonstrate this method's effectiveness on general language models in zero-shot scenarios, improving average joint goal accuracy by 8% across all domains in MultiWOZ.

5.7RONov 3, 2020
Human-in-the-Loop Robot Planning with Non-Contextual Bandit Feedback

Yijie Zhou, Yan Zhang, Xusheng Luo et al.

In this paper, we consider a robot navigation problem in environments populated by humans. The goal is to determine collision-free and dynamically feasible trajectories that also maximize human satisfaction. This is because they may drive the robot close to humans that need help with their work or because they may keep the robot away from humans when it can interfere with human sight or work. In practice, human satisfaction is subjective and hard to describe mathematically. As a result, the planning problem we consider in this paper may lack important contextual information. To address this challenge, we propose a semi-supervised Bayesian Optimization (BO) method to design globally optimal robot trajectories using non-contextual bandit human feedback in the form of complaints or satisfaction ratings that express how satisfactory a trajectory is, without revealing the reason. Since trajectory planning is typically a high-dimensional optimization problem in the space of waypoints that define a trajectory, BO may require prohibitively many queries for human feedback to return a good solution. To this end, we use an autoencoder to reduce the high-dimensional problem space into a low dimensional latent space, which we update using human feedback. Moreover, we improve the exploration efficiency of BO by biasing the search for new trajectories towards dynamically feasible and collision-free trajectories obtained using off-the-shelf motion planners. We demonstrate the efficiency of our proposed trajectory planning method in a scenario with humans that have diversified and unknown demands.