5.8AISep 29, 2025Code
Experience Paper: Adopting Activity Recognition in On-demand Food Delivery BusinessHuatao Xu, Yan Zhang, Wei Gao et al.
This paper presents the first nationwide deployment of human activity recognition (HAR) technology in the on-demand food delivery industry. We successfully adapted the state-of-the-art LIMU-BERT foundation model to the delivery platform. Spanning three phases over two years, the deployment progresses from a feasibility study in Yangzhou City to nationwide adoption involving 500,000 couriers across 367 cities in China. The adoption enables a series of downstream applications, and large-scale tests demonstrate its significant operational and economic benefits, showcasing the transformative potential of HAR technology in real-world applications. Additionally, we share lessons learned from this deployment and open-source our LIMU-BERT pretrained with millions of hours of sensor data.
16.4CVMar 21, 2025
PRIMAL: Physically Reactive and Interactive Motor Model for Avatar LearningYan Zhang, Yao Feng, Alpár Cseke et al.
We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been extensively studied, many existing methods lack the responsiveness and realism of real human movements. Inspired by recent advances in foundation models, we propose PRIMAL, which is learned with a two-stage paradigm. In the pretraining stage, the model learns body movements from a large number of sub-second motion segments, providing a generative foundation from which more complex motions are built. This training is fully unsupervised without annotations. Given a single-frame initial state during inference, the pretrained model not only generates unbounded, realistic, and controllable motion, but also enables the avatar to be responsive to induced impulses in real time. In the adaptation phase, we employ a novel ControlNet-like adaptor to fine-tune the base model efficiently, adapting it to new tasks such as few-shot personalized action generation and spatial target reaching. Evaluations show that our proposed method outperforms state-of-the-art baselines. We leverage the model to create a real-time character animation system in Unreal Engine that feels highly responsive and natural. Code, models, and more results are available at: https://yz-cnsdqz.github.io/eigenmotion/PRIMAL
1.7AIOct 14, 2018
Top-K Influential Nodes in Social Networks: A Game PerspectiveYu Zhang, Yan Zhang
Influence maximization, the fundamental of viral marketing, aims to find top-$K$ seed nodes maximizing influence spread under certain spreading models. In this paper, we study influence maximization from a game perspective. We propose a Coordination Game model, in which every individual makes its decision based on the benefit of coordination with its network neighbors, to study information propagation. Our model serves as the generalization of some existing models, such as Majority Vote model and Linear Threshold model. Under the generalized model, we study the hardness of influence maximization and the approximation guarantee of the greedy algorithm. We also combine several strategies to accelerate the algorithm. Experimental results show that after the acceleration, our algorithm significantly outperforms other heuristics, and it is three orders of magnitude faster than the original greedy method.