Yan Zhang

CV
h-index12
6papers
357citations
Novelty52%
AI Score41

6 Papers

17.4CVJun 11, 2025Code
UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting

Ziyi Wang, Yanran Zhang, Jie Zhou et al. · tsinghua

The scale diversity of point cloud data presents significant challenges in developing unified representation learning techniques for 3D vision. Currently, there are few unified 3D models, and no existing pre-training method is equally effective for both object- and scene-level point clouds. In this paper, we introduce UniPre3D, the first unified pre-training method that can be seamlessly applied to point clouds of any scale and 3D models of any architecture. Our approach predicts Gaussian primitives as the pre-training task and employs differentiable Gaussian splatting to render images, enabling precise pixel-level supervision and end-to-end optimization. To further regulate the complexity of the pre-training task and direct the model's focus toward geometric structures, we integrate 2D features from pre-trained image models to incorporate well-established texture knowledge. We validate the universal effectiveness of our proposed method through extensive experiments across a variety of object- and scene-level tasks, using diverse point cloud models as backbones. Code is available at https://github.com/wangzy22/UniPre3D.

9.6CVNov 15, 2024
GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization

Yanhao Sun, RunZe Tian, Xiao Han et al.

With the emergence of large-scale Text-to-Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text-driven generative editing methods based on NeRF have appeared. However, the implicit encoding of geometric and textural information poses challenges in accurately locating and controlling objects during editing. Recently, significant advancements have been made in the editing methods of 3D Gaussian Splatting, a real-time rendering technology that relies on explicit representation. However, these methods still suffer from issues including inaccurate localization and limited manipulation over editing. To tackle these challenges, we propose GSEditPro, a novel 3D scene editing framework which allows users to perform various creative and precise editing using text prompts only. Leveraging the explicit nature of the 3D Gaussian distribution, we introduce an attention-based progressive localization module to add semantic labels to each Gaussian during rendering. This enables precise localization on editing areas by classifying Gaussians based on their relevance to the editing prompts derived from cross-attention layers of the T2I model. Furthermore, we present an innovative editing optimization method based on 3D Gaussian Splatting, obtaining stable and refined editing results through the guidance of Score Distillation Sampling and pseudo ground truth. We prove the efficacy of our method through extensive experiments.

26.6CVApr 14, 2021Code
LEAP: Learning Articulated Occupancy of People

Marko Mihajlovic, Yan Zhang, Michael J. Black et al.

Substantial progress has been made on modeling rigid 3D objects using deep implicit representations. Yet, extending these methods to learn neural models of human shape is still in its infancy. Human bodies are complex and the key challenge is to learn a representation that generalizes such that it can express body shape deformations for unseen subjects in unseen, highly-articulated, poses. To address this challenge, we introduce LEAP (LEarning Articulated occupancy of People), a novel neural occupancy representation of the human body. Given a set of bone transformations (i.e. joint locations and rotations) and a query point in space, LEAP first maps the query point to a canonical space via learned linear blend skinning (LBS) functions and then efficiently queries the occupancy value via an occupancy network that models accurate identity- and pose-dependent deformations in the canonical space. Experiments show that our canonicalized occupancy estimation with the learned LBS functions greatly improves the generalization capability of the learned occupancy representation across various human shapes and poses, outperforming existing solutions in all settings.

20.5CVMar 2, 2019
PartNet: A Recursive Part Decomposition Network for Fine-grained and Hierarchical Shape Segmentation

Fenggen Yu, Kun Liu, Yan Zhang et al.

Deep learning approaches to 3D shape segmentation are typically formulated as a multi-class labeling problem. Existing models are trained for a fixed set of labels, which greatly limits their flexibility and adaptivity. We opt for top-down recursive decomposition and develop the first deep learning model for hierarchical segmentation of 3D shapes, based on recursive neural networks. Starting from a full shape represented as a point cloud, our model performs recursive binary decomposition, where the decomposition network at all nodes in the hierarchy share weights. At each node, a node classifier is trained to determine the type (adjacency or symmetry) and stopping criteria of its decomposition. The features extracted in higher level nodes are recursively propagated to lower level ones. Thus, the meaningful decompositions in higher levels provide strong contextual cues constraining the segmentations in lower levels. Meanwhile, to increase the segmentation accuracy at each node, we enhance the recursive contextual feature with the shape feature extracted for the corresponding part. Our method segments a 3D shape in point cloud into an unfixed number of parts, depending on the shape complexity, showing strong generality and flexibility. It achieves the state-of-the-art performance, both for fine-grained and semantic segmentation, on the public benchmark and a new benchmark of fine-grained segmentation proposed in this work. We also demonstrate its application for fine-grained part refinements in image-to-shape reconstruction.

9.9CVAug 20, 2018
VERAM: View-Enhanced Recurrent Attention Model for 3D Shape Classification

Songle Chen, Lintao Zheng, Yan Zhang et al.

Multi-view deep neural network is perhaps the most successful approach in 3D shape classification. However, the fusion of multi-view features based on max or average pooling lacks a view selection mechanism, limiting its application in, e.g., multi-view active object recognition by a robot. This paper presents VERAM, a recurrent attention model capable of actively selecting a sequence of views for highly accurate 3D shape classification. VERAM addresses an important issue commonly found in existing attention-based models, i.e., the unbalanced training of the subnetworks corresponding to next view estimation and shape classification. The classification subnetwork is easily overfitted while the view estimation one is usually poorly trained, leading to a suboptimal classification performance. This is surmounted by three essential view-enhancement strategies: 1) enhancing the information flow of gradient backpropagation for the view estimation subnetwork, 2) devising a highly informative reward function for the reinforcement training of view estimation and 3) formulating a novel loss function that explicitly circumvents view duplication. Taking grayscale image as input and AlexNet as CNN architecture, VERAM with 9 views achieves instance-level and class-level accuracy of 95:5% and 95:3% on ModelNet10, 93:7% and 92:1% on ModelNet40, both are the state-of-the-art performance under the same number of views.

4.3GRApr 18, 2018
Semi-Supervised Co-Analysis of 3D Shape Styles from Projected Lines

Fenggen Yu, Yan Zhang, Kai Xu et al.

We present a semi-supervised co-analysis method for learning 3D shape styles from projected feature lines, achieving style patch localization with only weak supervision. Given a collection of 3D shapes spanning multiple object categories and styles, we perform style co-analysis over projected feature lines of each 3D shape and then backproject the learned style features onto the 3D shapes. Our core analysis pipeline starts with mid-level patch sampling and pre-selection of candidate style patches. Projective features are then encoded via patch convolution. Multi-view feature integration and style clustering are carried out under the framework of partially shared latent factor (PSLF) learning, a multi-view feature learning scheme. PSLF achieves effective multi-view feature fusion by distilling and exploiting consistent and complementary feature information from multiple views, while also selecting style patches from the candidates. Our style analysis approach supports both unsupervised and semi-supervised analysis. For the latter, our method accepts both user-specified shape labels and style-ranked triplets as clustering constraints.We demonstrate results from 3D shape style analysis and patch localization as well as improvements over state-of-the-art methods. We also present several applications enabled by our style analysis.