Yue Wu

CV
h-index5
7papers
1,106citations
Novelty51%
AI Score35

7 Papers

52.0CVSep 30, 2023Code
PixArt-$α$: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis

Junsong Chen, Jincheng Yu, Chongjian Ge et al.

The most advanced text-to-image (T2I) models require significant training costs (e.g., millions of GPU hours), seriously hindering the fundamental innovation for the AIGC community while increasing CO2 emissions. This paper introduces PIXART-$α$, a Transformer-based T2I diffusion model whose image generation quality is competitive with state-of-the-art image generators (e.g., Imagen, SDXL, and even Midjourney), reaching near-commercial application standards. Additionally, it supports high-resolution image synthesis up to 1024px resolution with low training cost, as shown in Figure 1 and 2. To achieve this goal, three core designs are proposed: (1) Training strategy decomposition: We devise three distinct training steps that separately optimize pixel dependency, text-image alignment, and image aesthetic quality; (2) Efficient T2I Transformer: We incorporate cross-attention modules into Diffusion Transformer (DiT) to inject text conditions and streamline the computation-intensive class-condition branch; (3) High-informative data: We emphasize the significance of concept density in text-image pairs and leverage a large Vision-Language model to auto-label dense pseudo-captions to assist text-image alignment learning. As a result, PIXART-$α$'s training speed markedly surpasses existing large-scale T2I models, e.g., PIXART-$α$ only takes 10.8% of Stable Diffusion v1.5's training time (675 vs. 6,250 A100 GPU days), saving nearly \$300,000 (\$26,000 vs. \$320,000) and reducing 90% CO2 emissions. Moreover, compared with a larger SOTA model, RAPHAEL, our training cost is merely 1%. Extensive experiments demonstrate that PIXART-$α$ excels in image quality, artistry, and semantic control. We hope PIXART-$α$ will provide new insights to the AIGC community and startups to accelerate building their own high-quality yet low-cost generative models from scratch.

11.2CVApr 5, 2022Code
Real-time Online Multi-Object Tracking in Compressed Domain

Qiankun Liu, Bin Liu, Yue Wu et al.

Recent online Multi-Object Tracking (MOT) methods have achieved desirable tracking performance. However, the tracking speed of most existing methods is rather slow. Inspired from the fact that the adjacent frames are highly relevant and redundant, we divide the frames into key and non-key frames respectively and track objects in the compressed domain. For the key frames, the RGB images are restored for detection and data association. To make data association more reliable, an appearance Convolutional Neural Network (CNN) which can be jointly trained with the detector is proposed. For the non-key frames, the objects are directly propagated by a tracking CNN based on the motion information provided in the compressed domain. Compared with the state-of-the-art online MOT methods,our tracker is about 6x faster while maintaining a comparable tracking performance.

34.0LGOct 2, 2023Code
SmartPlay: A Benchmark for LLMs as Intelligent Agents

Yue Wu, Xuan Tang, Tom M. Mitchell et al.

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/Microsoft/SmartPlay

16.0LGMar 15, 2023
Borda Regret Minimization for Generalized Linear Dueling Bandits

Yue Wu, Tao Jin, Hao Lou et al.

Dueling bandits are widely used to model preferential feedback prevalent in many applications such as recommendation systems and ranking. In this paper, we study the Borda regret minimization problem for dueling bandits, which aims to identify the item with the highest Borda score while minimizing the cumulative regret. We propose a rich class of generalized linear dueling bandit models, which cover many existing models. We first prove a regret lower bound of order $Ω(d^{2/3} T^{2/3})$ for the Borda regret minimization problem, where $d$ is the dimension of contextual vectors and $T$ is the time horizon. To attain this lower bound, we propose an explore-then-commit type algorithm for the stochastic setting, which has a nearly matching regret upper bound $\tilde{O}(d^{2/3} T^{2/3})$. We also propose an EXP3-type algorithm for the adversarial linear setting, where the underlying model parameter can change at each round. Our algorithm achieves an $\tilde{O}(d^{2/3} T^{2/3})$ regret, which is also optimal. Empirical evaluations on both synthetic data and a simulated real-world environment are conducted to corroborate our theoretical analysis.

3.3GTNov 3, 2022
Sybil-Proof Diffusion Auction in Social Networks

Hongyin Chen, Xiaotie Deng, Ying Wang et al.

A diffusion auction is a market to sell commodities over a social network, where the challenge is to incentivize existing buyers to invite their neighbors in the network to join the market. Existing mechanisms have been designed to solve the challenge in various settings, aiming at desirable properties such as non-deficiency, incentive compatibility and social welfare maximization. Since the mechanisms are employed in dynamic networks with ever-changing structures, buyers could easily generate fake nodes in the network to manipulate the mechanisms for their own benefits, which is commonly known as the Sybil attack. We observe that strategic agents may gain an unfair advantage in existing mechanisms through such attacks. To resist this potential attack, we propose two diffusion auction mechanisms, the Sybil tax mechanism (STM) and the Sybil cluster mechanism (SCM), to achieve both Sybil-proofness and incentive compatibility in the single-item setting. Our proposal provides the first mechanisms to protect the interests of buyers against Sybil attacks with a mild sacrifice of social welfare and revenue.

18.8LGOct 2, 2023Code
Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits

Qiwei Di, Tao Jin, Yue Wu et al.

Dueling bandits is a prominent framework for decision-making involving preferential feedback, a valuable feature that fits various applications involving human interaction, such as ranking, information retrieval, and recommendation systems. While substantial efforts have been made to minimize the cumulative regret in dueling bandits, a notable gap in the current research is the absence of regret bounds that account for the inherent uncertainty in pairwise comparisons between the dueling arms. Intuitively, greater uncertainty suggests a higher level of difficulty in the problem. To bridge this gap, this paper studies the problem of contextual dueling bandits, where the binary comparison of dueling arms is generated from a generalized linear model (GLM). We propose a new SupLinUCB-type algorithm that enjoys computational efficiency and a variance-aware regret bound $\tilde O\big(d\sqrt{\sum_{t=1}^Tσ_t^2} + d\big)$, where $σ_t$ is the variance of the pairwise comparison in round $t$, $d$ is the dimension of the context vectors, and $T$ is the time horizon. Our regret bound naturally aligns with the intuitive expectation in scenarios where the comparison is deterministic, the algorithm only suffers from an $\tilde O(d)$ regret. We perform empirical experiments on synthetic data to confirm the advantage of our method over previous variance-agnostic algorithms.

2.6CVNov 20, 2022
How to Describe Images in a More Funny Way? Towards a Modular Approach to Cross-Modal Sarcasm Generation

Jie Ruan, Yue Wu, Xiaojun Wan et al.

Sarcasm generation has been investigated in previous studies by considering it as a text-to-text generation problem, i.e., generating a sarcastic sentence for an input sentence. In this paper, we study a new problem of cross-modal sarcasm generation (CMSG), i.e., generating a sarcastic description for a given image. CMSG is challenging as models need to satisfy the characteristics of sarcasm, as well as the correlation between different modalities. In addition, there should be some inconsistency between the two modalities, which requires imagination. Moreover, high-quality training data is insufficient. To address these problems, we take a step toward generating sarcastic descriptions from images without paired training data and propose an Extraction-Generation-Ranking based Modular method (EGRM) for cross-model sarcasm generation. Specifically, EGRM first extracts diverse information from an image at different levels and uses the obtained image tags, sentimental descriptive caption, and commonsense-based consequence to generate candidate sarcastic texts. Then, a comprehensive ranking algorithm, which considers image-text relation, sarcasticness, and grammaticality, is proposed to select a final text from the candidate texts. Human evaluation at five criteria on a total of 1200 generated image-text pairs from eight systems and auxiliary automatic evaluation show the superiority of our method.