Chi Zhang

LG
h-index11
4papers
1,868citations
Novelty51%
AI Score45

4 Papers

67.6LGSep 28, 2024Code
HybridFlow: A Flexible and Efficient RLHF Framework

Guangming Sheng, Chi Zhang, Zilingfeng Ye et al.

Reinforcement Learning from Human Feedback (RLHF) is widely used in Large Language Model (LLM) alignment. Traditional RL can be modeled as a dataflow, where each node represents computation of a neural network (NN) and each edge denotes data dependencies between the NNs. RLHF complicates the dataflow by expanding each node into a distributed LLM training or generation program, and each edge into a many-to-many multicast. Traditional RL frameworks execute the dataflow using a single controller to instruct both intra-node computation and inter-node communication, which can be inefficient in RLHF due to large control dispatch overhead for distributed intra-node computation. Existing RLHF systems adopt a multi-controller paradigm, which can be inflexible due to nesting distributed computation and data communication. We propose HybridFlow, which combines single-controller and multi-controller paradigms in a hybrid manner to enable flexible representation and efficient execution of the RLHF dataflow. We carefully design a set of hierarchical APIs that decouple and encapsulate computation and data dependencies in the complex RLHF dataflow, allowing efficient operation orchestration to implement RLHF algorithms and flexible mapping of the computation onto various devices. We further design a 3D-HybridEngine for efficient actor model resharding between training and generation phases, with zero memory redundancy and significantly reduced communication overhead. Our experimental results demonstrate 1.53$\times$~20.57$\times$ throughput improvement when running various RLHF algorithms using HybridFlow, as compared with state-of-the-art baselines. HybridFlow source code will be available at https://github.com/volcengine/verl.

26.0LGOct 14, 2025
Laminar: A Scalable Asynchronous RL Post-Training Framework

Guangming Sheng, Yuxuan Tong, Borui Wan et al.

Reinforcement learning (RL) post-training for Large Language Models (LLMs) is now scaling to large clusters and running for extended durations to enhance model reasoning performance. However, the scalability of existing RL frameworks is limited, as extreme long-tail skewness in RL trajectory generation causes severe GPU underutilization. Current asynchronous RL systems attempt to mitigate this, but they rely on global weight synchronization between the actor and all rollouts, which creates a rigid model update schedule. This global synchronization is ill-suited for the highly skewed and evolving distribution of trajectory generation latency in RL training, crippling training efficiency. Our key insight is that efficient scaling requires breaking this lockstep through trajectory-level asynchrony, which generates and consumes each trajectory independently. We propose Laminar, a scalable and robust RL post-training system built on a fully decoupled architecture. First, we replace global updates with a tier of relay workers acting as a distributed parameter service. This enables asynchronous and fine-grained weight synchronization, allowing rollouts to pull the latest weight anytime without stalling the actor's training loop. Second, a dynamic repack mechanism consolidates long-tail trajectories onto a few dedicated rollouts, maximizing generation throughput. The fully decoupled design also isolates failures, ensuring robustness for long-running jobs. Our evaluation on a 1024-GPU cluster shows that Laminar achieves up to 5.48$\times$ training throughput speedup over state-of-the-art systems, while reducing model convergence time.

12.5LGOct 2, 2021Code
BRAC+: Improved Behavior Regularized Actor Critic for Offline Reinforcement Learning

Chi Zhang, Sanmukh Rao Kuppannagari, Viktor K Prasanna

Online interactions with the environment to collect data samples for training a Reinforcement Learning (RL) agent is not always feasible due to economic and safety concerns. The goal of Offline Reinforcement Learning is to address this problem by learning effective policies using previously collected datasets. Standard off-policy RL algorithms are prone to overestimations of the values of out-of-distribution (less explored) actions and are hence unsuitable for Offline RL. Behavior regularization, which constraints the learned policy within the support set of the dataset, has been proposed to tackle the limitations of standard off-policy algorithms. In this paper, we improve the behavior regularized offline reinforcement learning and propose BRAC+. First, we propose quantification of the out-of-distribution actions and conduct comparisons between using Kullback-Leibler divergence versus using Maximum Mean Discrepancy as the regularization protocol. We propose an analytical upper bound on the KL divergence as the behavior regularizer to reduce variance associated with sample based estimations. Second, we mathematically show that the learned Q values can diverge even using behavior regularized policy update under mild assumptions. This leads to large overestimations of the Q values and performance deterioration of the learned policy. To mitigate this issue, we add a gradient penalty term to the policy evaluation objective. By doing so, the Q values are guaranteed to converge. On challenging offline RL benchmarks, BRAC+ outperforms the baseline behavior regularized approaches by 40%~87% and the state-of-the-art approach by 6%.

4.2LGJun 8, 2020
Maximum Entropy Model Rollouts: Fast Model Based Policy Optimization without Compounding Errors

Chi Zhang, Sanmukh Rao Kuppannagari, Viktor K Prasanna

Model usage is the central challenge of model-based reinforcement learning. Although dynamics model based on deep neural networks provide good generalization for single step prediction, such ability is over exploited when it is used to predict long horizon trajectories due to compounding errors. In this work, we propose a Dyna-style model-based reinforcement learning algorithm, which we called Maximum Entropy Model Rollouts (MEMR). To eliminate the compounding errors, we only use our model to generate single-step rollouts. Furthermore, we propose to generate \emph{diverse} model rollouts by non-uniform sampling of the environment states such that the entropy of the model rollouts is maximized. We mathematically derived the maximum entropy sampling criteria for one data case under Gaussian prior. To accomplish this criteria, we propose to utilize a prioritized experience replay. Our preliminary experiments in challenging locomotion benchmarks show that our approach achieves the same sample efficiency of the best model-based algorithms, matches the asymptotic performance of the best model-free algorithms, and significantly reduces the computation requirements of other model-based methods.