Bkd-FedGNN: A Benchmark for Classification Backdoor Attacks on Federated Graph Neural NetworkFan Liu, Siqi Lai, Yansong Ning et al. · gatech
Federated Graph Neural Network (FedGNN) has recently emerged as a rapidly growing research topic, as it integrates the strengths of graph neural networks and federated learning to enable advanced machine learning applications without direct access to sensitive data. Despite its advantages, the distributed nature of FedGNN introduces additional vulnerabilities, particularly backdoor attacks stemming from malicious participants. Although graph backdoor attacks have been explored, the compounded complexity introduced by the combination of GNNs and federated learning has hindered a comprehensive understanding of these attacks, as existing research lacks extensive benchmark coverage and in-depth analysis of critical factors. To address these limitations, we propose Bkd-FedGNN, a benchmark for backdoor attacks on FedGNN. Specifically, Bkd-FedGNN decomposes the graph backdoor attack into trigger generation and injection steps, and extending the attack to the node-level federated setting, resulting in a unified framework that covers both node-level and graph-level classification tasks. Moreover, we thoroughly investigate the impact of multiple critical factors in backdoor attacks on FedGNN. These factors are categorized into global-level and local-level factors, including data distribution, the number of malicious attackers, attack time, overlapping rate, trigger size, trigger type, trigger position, and poisoning rate. Finally, we conduct comprehensive evaluations on 13 benchmark datasets and 13 critical factors, comprising 1,725 experimental configurations for node-level and graph-level tasks from six domains. These experiments encompass over 8,000 individual tests, allowing us to provide a thorough evaluation and insightful observations that advance our understanding of backdoor attacks on FedGNN.The Bkd-FedGNN benchmark is publicly available at https://github.com/usail-hkust/BkdFedGCN.
Masked Autoencoding for Scalable and Generalizable Decision MakingFangchen Liu, Hao Liu, Aditya Grover et al.
We are interested in learning scalable agents for reinforcement learning that can learn from large-scale, diverse sequential data similar to current large vision and language models. To this end, this paper presents masked decision prediction (MaskDP), a simple and scalable self-supervised pretraining method for reinforcement learning (RL) and behavioral cloning (BC). In our MaskDP approach, we employ a masked autoencoder (MAE) to state-action trajectories, wherein we randomly mask state and action tokens and reconstruct the missing data. By doing so, the model is required to infer masked-out states and actions and extract information about dynamics. We find that masking different proportions of the input sequence significantly helps with learning a better model that generalizes well to multiple downstream tasks. In our empirical study, we find that a MaskDP model gains the capability of zero-shot transfer to new BC tasks, such as single and multiple goal reaching, and it can zero-shot infer skills from a few example transitions. In addition, MaskDP transfers well to offline RL and shows promising scaling behavior w.r.t. to model size. It is amenable to data-efficient finetuning, achieving competitive results with prior methods based on autoregressive pretraining.
Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement LearningDenis Yarats, David Brandfonbrener, Hao Liu et al.
Recent progress in deep learning has relied on access to large and diverse datasets. Such data-driven progress has been less evident in offline reinforcement learning (RL), because offline RL data is usually collected to optimize specific target tasks limiting the data's diversity. In this work, we propose Exploratory data for Offline RL (ExORL), a data-centric approach to offline RL. ExORL first generates data with unsupervised reward-free exploration, then relabels this data with a downstream reward before training a policy with offline RL. We find that exploratory data allows vanilla off-policy RL algorithms, without any offline-specific modifications, to outperform or match state-of-the-art offline RL algorithms on downstream tasks. Our findings suggest that data generation is as important as algorithmic advances for offline RL and hence requires careful consideration from the community. Code and data can be found at https://github.com/denisyarats/exorl .
22.3LGMay 26, 2023
Emergent Agentic Transformer from Chain of Hindsight ExperienceHao Liu, Pieter Abbeel
Large transformer models powered by diverse data and model scale have dominated natural language modeling and computer vision and pushed the frontier of multiple AI areas. In reinforcement learning (RL), despite many efforts into transformer-based policies, a key limitation, however, is that current transformer-based policies cannot learn by directly combining information from multiple sub-optimal trials. In this work, we address this issue using recently proposed chain of hindsight to relabel experience, where we train a transformer on a sequence of trajectory experience ascending sorted according to their total rewards. Our method consists of relabelling target return of each trajectory to the maximum total reward among in sequence of trajectories and training an autoregressive model to predict actions conditioning on past states, actions, rewards, target returns, and task completion tokens, the resulting model, Agentic Transformer (AT), can learn to improve upon itself both at training and test time. As we show on D4RL and ExoRL benchmarks, to the best our knowledge, this is the first time that a simple transformer-based model performs competitively with both temporal-difference and imitation-learning-based approaches, even from sub-optimal data. Our Agentic Transformer also shows a promising scaling trend that bigger models consistently improve results.
Behavior From the Void: Unsupervised Active Pre-TrainingHao Liu, Pieter Abbeel
We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments. The key novel idea is to explore the environment by maximizing a non-parametric entropy computed in an abstract representation space, which avoids challenging density modeling and consequently allows our approach to scale much better in environments that have high-dimensional observations (e.g., image observations). We empirically evaluate APT by exposing task-specific reward after a long unsupervised pre-training phase. In Atari games, APT achieves human-level performance on 12 games and obtains highly competitive performance compared to canonical fully supervised RL algorithms. On DMControl suite, APT beats all baselines in terms of asymptotic performance and data efficiency and dramatically improves performance on tasks that are extremely difficult to train from scratch.