Lili Zhang

h-index9
2papers
324citations

2 Papers

3.9CVAug 17, 2023Code
ARAI-MVSNet: A multi-view stereo depth estimation network with adaptive depth range and depth interval

Song Zhang, Wenjia Xu, Zhiwei Wei et al.

Multi-View Stereo~(MVS) is a fundamental problem in geometric computer vision which aims to reconstruct a scene using multi-view images with known camera parameters. However, the mainstream approaches represent the scene with a fixed all-pixel depth range and equal depth interval partition, which will result in inadequate utilization of depth planes and imprecise depth estimation. In this paper, we present a novel multi-stage coarse-to-fine framework to achieve adaptive all-pixel depth range and depth interval. We predict a coarse depth map in the first stage, then an Adaptive Depth Range Prediction module is proposed in the second stage to zoom in the scene by leveraging the reference image and the obtained depth map in the first stage and predict a more accurate all-pixel depth range for the following stages. In the third and fourth stages, we propose an Adaptive Depth Interval Adjustment module to achieve adaptive variable interval partition for pixel-wise depth range. The depth interval distribution in this module is normalized by Z-score, which can allocate dense depth hypothesis planes around the potential ground truth depth value and vice versa to achieve more accurate depth estimation. Extensive experiments on four widely used benchmark datasets~(DTU, TnT, BlendedMVS, ETH 3D) demonstrate that our model achieves state-of-the-art performance and yields competitive generalization ability. Particularly, our method achieves the highest Acc and Overall on the DTU dataset, while attaining the highest Recall and $F_{1}$-score on the Tanks and Temples intermediate and advanced dataset. Moreover, our method also achieves the lowest $e_{1}$ and $e_{3}$ on the BlendedMVS dataset and the highest Acc and $F_{1}$-score on the ETH 3D dataset, surpassing all listed methods.Project website: https://github.com/zs670980918/ARAI-MVSNet

1.5CVNov 1, 2023
Neural Implicit Field Editing Considering Object-environment Interaction

Zhihong Zeng, Zongji Wang, Yuanben Zhang et al.

The 3D scene editing method based on neural implicit field has gained wide attention. It has achieved excellent results in 3D editing tasks. However, existing methods often blend the interaction between objects and scene environment. The change of scene appearance like shadows is failed to be displayed in the rendering view. In this paper, we propose an Object and Scene environment Interaction aware (OSI-aware) system, which is a novel two-stream neural rendering system considering object and scene environment interaction. To obtain illuminating conditions from the mixture soup, the system successfully separates the interaction between objects and scene environment by intrinsic decomposition method. To study the corresponding changes to the scene appearance from object-level editing tasks, we introduce a depth map guided scene inpainting method and shadow rendering method by point matching strategy. Extensive experiments demonstrate that our novel pipeline produce reasonable appearance changes in scene editing tasks. It also achieve competitive performance for the rendering quality in novel-view synthesis tasks.