Bojian Wu

CV
h-index7
14papers
205citations
Novelty59%
AI Score55

14 Papers

CVApr 2, 2022
Homography Loss for Monocular 3D Object Detection

Jiaqi Gu, Bojian Wu, Lubin Fan et al.

Monocular 3D object detection is an essential task in autonomous driving. However, most current methods consider each 3D object in the scene as an independent training sample, while ignoring their inherent geometric relations, thus inevitably resulting in a lack of leveraging spatial constraints. In this paper, we propose a novel method that takes all the objects into consideration and explores their mutual relationships to help better estimate the 3D boxes. Moreover, since 2D detection is more reliable currently, we also investigate how to use the detected 2D boxes as guidance to globally constrain the optimization of the corresponding predicted 3D boxes. To this end, a differentiable loss function, termed as Homography Loss, is proposed to achieve the goal, which exploits both 2D and 3D information, aiming at balancing the positional relationships between different objects by global constraints, so as to obtain more accurately predicted 3D boxes. Thanks to the concise design, our loss function is universal and can be plugged into any mature monocular 3D detector, while significantly boosting the performance over their baseline. Experiments demonstrate that our method yields the best performance (Nov. 2021) compared with the other state-of-the-arts by a large margin on KITTI 3D datasets.

CVSep 18, 2025Code
CAGE: Continuity-Aware edGE Network Unlocks Robust Floorplan Reconstruction

Yiyi Liu, Chunyang Liu, Bohan Wang et al.

We present CAGE (Continuity-Aware edGE) network, a robust framework for reconstructing vector floorplans directly from point-cloud density maps. Traditional corner-based polygon representations are highly sensitive to noise and incomplete observations, often resulting in fragmented or implausible layouts.Recent line grouping methods leverage structural cues to improve robustness but still struggle to recover fine geometric details. To address these limitations,we propose a native edge-centric formulation, modeling each wall segment as a directed, geometrically continuous edge. This representation enables inference of coherent floorplan structures, ensuring watertight, topologically valid room boundaries while improving robustness and reducing artifacts. Towards this design, we develop a dual-query transformer decoder that integrates perturbed and latent queries within a denoising framework, which not only stabilizes optimization but also accelerates convergence. Extensive experiments on Structured3D and SceneCAD show that CAGE achieves state-of-the-art performance, with F1 scores of 99.1% (rooms), 91.7% (corners), and 89.3% (angles). The method also demonstrates strong cross-dataset generalization, underscoring the efficacy of our architectural innovations. Code and pretrained models are available on our project page: https://github.com/ee-Liu/CAGE.git.

CVFeb 13, 2025Code
PTZ-Calib: Robust Pan-Tilt-Zoom Camera Calibration

Jinhui Guo, Lubin Fan, Bojian Wu et al.

In this paper, we present PTZ-Calib, a robust two-stage PTZ camera calibration method, that efficiently and accurately estimates camera parameters for arbitrary viewpoints. Our method includes an offline and an online stage. In the offline stage, we first uniformly select a set of reference images that sufficiently overlap to encompass a complete 360° view. We then utilize the novel PTZ-IBA (PTZ Incremental Bundle Adjustment) algorithm to automatically calibrate the cameras within a local coordinate system. Additionally, for practical application, we can further optimize camera parameters and align them with the geographic coordinate system using extra global reference 3D information. In the online stage, we formulate the calibration of any new viewpoints as a relocalization problem. Our approach balances the accuracy and computational efficiency to meet real-world demands. Extensive evaluations demonstrate our robustness and superior performance over state-of-the-art methods on various real and synthetic datasets. Datasets and source code can be accessed online at https://github.com/gjgjh/PTZ-Calib

CVJul 5, 2021Code
Parts2Words: Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching between Parts and Words

Chuan Tang, Xi Yang, Bojian Wu et al.

Shape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at https://github.com/JLUtangchuan/Parts2Words.

CVFeb 23
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting

Yixin Yang, Bojian Wu, Yang Zhou et al.

Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to separate diffuse and specular components, making it challenging to accurately represent complex reflections. To address this, we propose a novel enhanced Gaussian kernel that explicitly models specular effects through view-dependent opacity. Meanwhile, we introduce an error-driven compensation strategy to improve rendering quality in existing 3DGS scenes. Our method begins with 2D Gaussian initialization and then adaptively inserts and optimizes enhanced Gaussian kernels, ultimately producing an augmented radiance field. Experiments demonstrate that our method not only surpasses state-of-the-art NeRF methods in rendering performance but also achieves greater parameter efficiency. Project page at: https://xiaoxinyyx.github.io/augs.

CVDec 5, 2024
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting

Jingyu Lin, Jiaqi Gu, Lubin Fan et al.

Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per image and maintaining traditional 3D Gaussians for the whole static scenes. Note that, the 3DGS itself is better suited for modeling static scenes that assume multi-view consistency, but the transient objects appear occasionally and do not adhere to the assumption, thus we model them as planar objects from a single view, represented with 2D Gaussians. Our novel representation decomposes the scene from the perspective of fundamental viewpoint consistency, making it more reasonable. Additionally, we present a novel multi-view regulated supervision method for 3DGS that leverages information from co-visible regions, further enhancing the distinctions between the transients and statics. Then, we propose a straightforward yet effective multi-stage training strategy to ensure robust training and high-quality view synthesis across various settings. Experiments on benchmark datasets show our state-of-the-art performance of novel view synthesis in both indoor and outdoor scenes, even in the presence of distracting elements.

CVFeb 27, 2025
TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraints

Dongbo Shi, Shen Cao, Lubin Fan et al.

While 3D Gaussian Splatting (3DGS) has advanced ability on novel view synthesis, it still depends on accurate pre-computaed camera parameters, which are hard to obtain and prone to noise. Previous COLMAP-Free methods optimize camera poses using local constraints, but they often struggle in complex scenarios. To address this, we introduce TrackGS, which incorporates feature tracks to globally constrain multi-view geometry. We select the Gaussians associated with each track, which will be trained and rescaled to an infinitesimally small size to guarantee the spatial accuracy. We also propose minimizing both reprojection and backprojection errors for better geometric consistency. Moreover, by deriving the gradient of intrinsics, we unify camera parameter estimation with 3DGS training into a joint optimization framework, achieving SOTA performance on challenging datasets with severe camera movements.

CVNov 18, 2025
Learning Compact Latent Space for Representing Neural Signed Distance Functions with High-fidelity Geometry Details

Qiang Bai, Bojian Wu, Xi Yang et al.

Neural signed distance functions (SDFs) have been a vital representation to represent 3D shapes or scenes with neural networks. An SDF is an implicit function that can query signed distances at specific coordinates for recovering a 3D surface. Although implicit functions work well on a single shape or scene, they pose obstacles when analyzing multiple SDFs with high-fidelity geometry details, due to the limited information encoded in the latent space for SDFs and the loss of geometry details. To overcome these obstacles, we introduce a method to represent multiple SDFs in a common space, aiming to recover more high-fidelity geometry details with more compact latent representations. Our key idea is to take full advantage of the benefits of generalization-based and overfitting-based learning strategies, which manage to preserve high-fidelity geometry details with compact latent codes. Based on this framework, we also introduce a novel sampling strategy to sample training queries. The sampling can improve the training efficiency and eliminate artifacts caused by the influence of other SDFs. We report numerical and visual evaluations on widely used benchmarks to validate our designs and show advantages over the latest methods in terms of the representative ability and compactness.

CVNov 21, 2025
NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior

Dongbo Shi, Shen Cao, Bojian Wu et al.

In this paper, we introduce NoPe-NeRF++, a novel local-to-global optimization algorithm for training Neural Radiance Fields (NeRF) without requiring pose priors. Existing methods, particularly NoPe-NeRF, which focus solely on the local relationships within images, often struggle to recover accurate camera poses in complex scenarios. To overcome the challenges, our approach begins with a relative pose initialization with explicit feature matching, followed by a local joint optimization to enhance the pose estimation for training a more robust NeRF representation. This method significantly improves the quality of initial poses. Additionally, we introduce global optimization phase that incorporates geometric consistency constraints through bundle adjustment, which integrates feature trajectories to further refine poses and collectively boost the quality of NeRF. Notably, our method is the first work that seamlessly combines the local and global cues with NeRF, and outperforms state-of-the-art methods in both pose estimation accuracy and novel view synthesis. Extensive evaluations on benchmark datasets demonstrate our superior performance and robustness, even in challenging scenes, thus validating our design choices.

CVApr 9, 2025
Glossy Object Reconstruction with Cost-effective Polarized Acquisition

Bojian Wu, Yifan Peng, Ruizhen Hu et al.

The challenge of image-based 3D reconstruction for glossy objects lies in separating diffuse and specular components on glossy surfaces from captured images, a task complicated by the ambiguity in discerning lighting conditions and material properties using RGB data alone. While state-of-the-art methods rely on tailored and/or high-end equipment for data acquisition, which can be cumbersome and time-consuming, this work introduces a scalable polarization-aided approach that employs cost-effective acquisition tools. By attaching a linear polarizer to readily available RGB cameras, multi-view polarization images can be captured without the need for advance calibration or precise measurements of the polarizer angle, substantially reducing system construction costs. The proposed approach represents polarimetric BRDF, Stokes vectors, and polarization states of object surfaces as neural implicit fields. These fields, combined with the polarizer angle, are retrieved by optimizing the rendering loss of input polarized images. By leveraging fundamental physical principles for the implicit representation of polarization rendering, our method demonstrates superiority over existing techniques through experiments in public datasets and real captured images on both reconstruction and novel view synthesis.

CVFeb 13, 2025
CoL3D: Collaborative Learning of Single-view Depth and Camera Intrinsics for Metric 3D Shape Recovery

Chenghao Zhang, Lubin Fan, Shen Cao et al.

Recovering the metric 3D shape from a single image is particularly relevant for robotics and embodied intelligence applications, where accurate spatial understanding is crucial for navigation and interaction with environments. Usually, the mainstream approaches achieve it through monocular depth estimation. However, without camera intrinsics, the 3D metric shape can not be recovered from depth alone. In this study, we theoretically demonstrate that depth serves as a 3D prior constraint for estimating camera intrinsics and uncover the reciprocal relations between these two elements. Motivated by this, we propose a collaborative learning framework for jointly estimating depth and camera intrinsics, named CoL3D, to learn metric 3D shapes from single images. Specifically, CoL3D adopts a unified network and performs collaborative optimization at three levels: depth, camera intrinsics, and 3D point clouds. For camera intrinsics, we design a canonical incidence field mechanism as a prior that enables the model to learn the residual incident field for enhanced calibration. Additionally, we incorporate a shape similarity measurement loss in the point cloud space, which improves the quality of 3D shapes essential for robotic applications. As a result, when training and testing on a single dataset with in-domain settings, CoL3D delivers outstanding performance in both depth estimation and camera calibration across several indoor and outdoor benchmark datasets, which leads to remarkable 3D shape quality for the perception capabilities of robots.

CVMar 19, 2024
Learning Neural Volumetric Pose Features for Camera Localization

Jingyu Lin, Jiaqi Gu, Bojian Wu et al.

We introduce a novel neural volumetric pose feature, termed PoseMap, designed to enhance camera localization by encapsulating the information between images and the associated camera poses. Our framework leverages an Absolute Pose Regression (APR) architecture, together with an augmented NeRF module. This integration not only facilitates the generation of novel views to enrich the training dataset but also enables the learning of effective pose features. Additionally, we extend our architecture for self-supervised online alignment, allowing our method to be used and fine-tuned for unlabelled images within a unified framework. Experiments demonstrate that our method achieves 14.28% and 20.51% performance gain on average in indoor and outdoor benchmark scenes, outperforming existing APR methods with state-of-the-art accuracy.

CVMay 2, 2019
Directing DNNs Attention for Facial Attribution Classification using Gradient-weighted Class Activation Mapping

Xi Yang, Bojian Wu, Issei Sato et al.

Deep neural networks (DNNs) have a high accuracy on image classification tasks. However, DNNs trained by such dataset with co-occurrence bias may rely on wrong features while making decisions for classification. It will greatly affect the transferability of pre-trained DNNs. In this paper, we propose an interactive method to direct classifiers paying attentions to the regions that are manually specified by the users, in order to mitigate the influence of co-occurrence bias. We test on CelebA dataset, the pre-trained AlexNet is fine-tuned to focus on the specific facial attributes based on the results of Grad-CAM.

GRMay 9, 2018
Full 3D Reconstruction of Transparent Objects

Bojian Wu, Yang Zhou, Yiming Qian et al.

Numerous techniques have been proposed for reconstructing 3D models for opaque objects in past decades. However, none of them can be directly applied to transparent objects. This paper presents a fully automatic approach for reconstructing complete 3D shapes of transparent objects. Through positioning an object on a turntable, its silhouettes and light refraction paths under different viewing directions are captured. Then, starting from an initial rough model generated from space carving, our algorithm progressively optimizes the model under three constraints: surface and refraction normal consistency, surface projection and silhouette consistency, and surface smoothness. Experimental results on both synthetic and real objects demonstrate that our method can successfully recover the complex shapes of transparent objects and faithfully reproduce their light refraction properties.