Tree Structure-Aware Few-Shot Image Classification via Hierarchical AggregationMin Zhang, Siteng Huang, Wenbin Li et al.
In this paper, we mainly focus on the problem of how to learn additional feature representations for few-shot image classification through pretext tasks (e.g., rotation or color permutation and so on). This additional knowledge generated by pretext tasks can further improve the performance of few-shot learning (FSL) as it differs from human-annotated supervision (i.e., class labels of FSL tasks). To solve this problem, we present a plug-in Hierarchical Tree Structure-aware (HTS) method, which not only learns the relationship of FSL and pretext tasks, but more importantly, can adaptively select and aggregate feature representations generated by pretext tasks to maximize the performance of FSL tasks. A hierarchical tree constructing component and a gated selection aggregating component is introduced to construct the tree structure and find richer transferable knowledge that can rapidly adapt to novel classes with a few labeled images. Extensive experiments show that our HTS can significantly enhance multiple few-shot methods to achieve new state-of-the-art performance on four benchmark datasets. The code is available at: https://github.com/remiMZ/HTS-ECCV22.
Modeling Inter-Class and Intra-Class Constraints in Novel Class DiscoveryWenbin Li, Zhichen Fan, Jing Huo et al.
Novel class discovery (NCD) aims at learning a model that transfers the common knowledge from a class-disjoint labelled dataset to another unlabelled dataset and discovers new classes (clusters) within it. Many methods, as well as elaborate training pipelines and appropriate objectives, have been proposed and considerably boosted performance on NCD tasks. Despite all this, we find that the existing methods do not sufficiently take advantage of the essence of the NCD setting. To this end, in this paper, we propose to model both inter-class and intra-class constraints in NCD based on the symmetric Kullback-Leibler divergence (sKLD). Specifically, we propose an inter-class sKLD constraint to effectively exploit the disjoint relationship between labelled and unlabelled classes, enforcing the separability for different classes in the embedding space. In addition, we present an intra-class sKLD constraint to explicitly constrain the intra-relationship between a sample and its augmentations and ensure the stability of the training process at the same time. We conduct extensive experiments on the popular CIFAR10, CIFAR100 and ImageNet benchmarks and successfully demonstrate that our method can establish a new state of the art and can achieve significant performance improvements, e.g., 3.5%/3.7% clustering accuracy improvements on CIFAR100-50 dataset split under the task-aware/-agnostic evaluation protocol, over previous state-of-the-art methods. Code is available at https://github.com/FanZhichen/NCD-IIC.
Where and How: Mitigating Confusion in Neural Radiance Fields from Sparse InputsYanqi Bao, Yuxin Li, Jing Huo et al.
Neural Radiance Fields from Sparse input} (NeRF-S) have shown great potential in synthesizing novel views with a limited number of observed viewpoints. However, due to the inherent limitations of sparse inputs and the gap between non-adjacent views, rendering results often suffer from over-fitting and foggy surfaces, a phenomenon we refer to as "CONFUSION" during volume rendering. In this paper, we analyze the root cause of this confusion and attribute it to two fundamental questions: "WHERE" and "HOW". To this end, we present a novel learning framework, WaH-NeRF, which effectively mitigates confusion by tackling the following challenges: (i)"WHERE" to Sample? in NeRF-S -- we introduce a Deformable Sampling strategy and a Weight-based Mutual Information Loss to address sample-position confusion arising from the limited number of viewpoints; and (ii) "HOW" to Predict? in NeRF-S -- we propose a Semi-Supervised NeRF learning Paradigm based on pose perturbation and a Pixel-Patch Correspondence Loss to alleviate prediction confusion caused by the disparity between training and testing viewpoints. By integrating our proposed modules and loss functions, WaH-NeRF outperforms previous methods under the NeRF-S setting. Code is available https://github.com/bbbbby-99/WaH-NeRF.
InsertNeRF: Instilling Generalizability into NeRF with HyperNet ModulesYanqi Bao, Tianyu Ding, Jing Huo et al.
Generalizing Neural Radiance Fields (NeRF) to new scenes is a significant challenge that existing approaches struggle to address without extensive modifications to vanilla NeRF framework. We introduce InsertNeRF, a method for INStilling gEneRalizabiliTy into NeRF. By utilizing multiple plug-and-play HyperNet modules, InsertNeRF dynamically tailors NeRF's weights to specific reference scenes, transforming multi-scale sampling-aware features into scene-specific representations. This novel design allows for more accurate and efficient representations of complex appearances and geometries. Experiments show that this method not only achieves superior generalization performance but also provides a flexible pathway for integration with other NeRF-like systems, even in sparse input settings. Code will be available https://github.com/bbbbby-99/InsertNeRF.
18.6ROJul 22, 2022
Dense RGB-D-Inertial SLAM with Map DeformationsTristan Laidlow, Michael Bloesch, Wenbin Li et al.
While dense visual SLAM methods are capable of estimating dense reconstructions of the environment, they suffer from a lack of robustness in their tracking step, especially when the optimisation is poorly initialised. Sparse visual SLAM systems have attained high levels of accuracy and robustness through the inclusion of inertial measurements in a tightly-coupled fusion. Inspired by this performance, we propose the first tightly-coupled dense RGB-D-inertial SLAM system. Our system has real-time capability while running on a GPU. It jointly optimises for the camera pose, velocity, IMU biases and gravity direction while building up a globally consistent, fully dense surfel-based 3D reconstruction of the environment. Through a series of experiments on both synthetic and real world datasets, we show that our dense visual-inertial SLAM system is more robust to fast motions and periods of low texture and low geometric variation than a related RGB-D-only SLAM system.
4.0ROSep 22, 2022
Parallel Reinforcement Learning Simulation for Visual Quadrotor NavigationJack Saunders, Sajad Saeedi, Wenbin Li
Reinforcement learning (RL) is an agent-based approach for teaching robots to navigate within the physical world. Gathering data for RL is known to be a laborious task, and real-world experiments can be risky. Simulators facilitate the collection of training data in a quicker and more cost-effective manner. However, RL frequently requires a significant number of simulation steps for an agent to become skilful at simple tasks. This is a prevalent issue within the field of RL-based visual quadrotor navigation where state dimensions are typically very large and dynamic models are complex. Furthermore, rendering images and obtaining physical properties of the agent can be computationally expensive. To solve this, we present a simulation framework, built on AirSim, which provides efficient parallel training. Building on this framework, Ape-X is modified to incorporate decentralised training of AirSim environments to make use of numerous networked computers. Through experiments we were able to achieve a reduction in training time from 3.9 hours to 11 minutes using the aforementioned framework and a total of 74 agents and two networked computers. Further details including a github repo and videos about our project, PRL4AirSim, can be found at https://sites.google.com/view/prl4airsim/home
1.8LGMar 2, 2022
Keeping Minimal Experience to Achieve Efficient Interpretable Policy DistillationXiao Liu, Shuyang Liu, Wenbin Li et al.
Although deep reinforcement learning has become a universal solution for complex control tasks, its real-world applicability is still limited because lacking security guarantees for policies. To address this problem, we propose Boundary Characterization via the Minimum Experience Retention (BCMER), an end-to-end Interpretable Policy Distillation (IPD) framework. Unlike previous IPD approaches, BCMER distinguishes the importance of experiences and keeps a minimal but critical experience pool with almost no loss of policy similarity. Specifically, the proposed BCMER contains two basic steps. Firstly, we propose a novel multidimensional hyperspheres intersection (MHI) approach to divide experience points into boundary points and internal points, and reserve the crucial boundary points. Secondly, we develop a nearest-neighbor-based model to generate robust and interpretable decision rules based on the boundary points. Extensive experiments show that the proposed BCMER is able to reduce the amount of experience to 1.4%~19.1% (when the count of the naive experiences is 10k) and maintain high IPD performance. In general, the proposed BCMER is more suitable for the experience storage limited regime because it discovers the critical experience and eliminates redundant experience.
1.5CVMar 3, 2023
Visual Perception System for Autonomous DrivingQi Zhang, Siyuan Gou, Wenbin Li
The recent surge in interest in autonomous driving stems from its rapidly developing capacity to enhance safety, efficiency, and convenience. A pivotal aspect of autonomous driving technology is its perceptual systems, where core algorithms have yielded more precise algorithms applicable to autonomous driving, including vision-based Simultaneous Localization and Mapping (SLAMs), object detection, and tracking algorithms. This work introduces a visual-based perception system for autonomous driving that integrates trajectory tracking and prediction of moving objects to prevent collisions, while addressing autonomous driving's localization and mapping requirements. The system leverages motion cues from pedestrians to monitor and forecast their movements and simultaneously maps the environment. This integrated approach resolves camera localization and the tracking of other moving objects in the scene, subsequently generating a sparse map to facilitate vehicle navigation. The performance, efficiency, and resilience of this approach are substantiated through comprehensive evaluations of both simulated and real-world datasets.
3.7CVSep 26, 2024
Neural Implicit Representation for Highly Dynamic LiDAR Mapping and OdometryQi Zhang, He Wang, Ru Li et al.
Recent advancements in Simultaneous Localization and Mapping (SLAM) have increasingly highlighted the robustness of LiDAR-based techniques. At the same time, Neural Radiance Fields (NeRF) have introduced new possibilities for 3D scene reconstruction, exemplified by SLAM systems. Among these, NeRF-LOAM has shown notable performance in NeRF-based SLAM applications. However, despite its strengths, these systems often encounter difficulties in dynamic outdoor environments due to their inherent static assumptions. To address these limitations, this paper proposes a novel method designed to improve reconstruction in highly dynamic outdoor scenes. Based on NeRF-LOAM, the proposed approach consists of two primary components. First, we separate the scene into static background and dynamic foreground. By identifying and excluding dynamic elements from the mapping process, this segmentation enables the creation of a dense 3D map that accurately represents the static background only. The second component extends the octree structure to support multi-resolution representation. This extension not only enhances reconstruction quality but also aids in the removal of dynamic objects identified by the first module. Additionally, Fourier feature encoding is applied to the sampled points, capturing high-frequency information and leading to more complete reconstruction results. Evaluations on various datasets demonstrate that our method achieves more competitive results compared to current state-of-the-art approaches.
1.9ROMar 2, 2023
Resource-Constrained Station-Keeping for Helium Balloons using Reinforcement LearningJack Saunders, Loïc Prenevost, Özgür Şimşek et al.
High altitude balloons have proved useful for ecological aerial surveys, atmospheric monitoring, and communication relays. However, due to weight and power constraints, there is a need to investigate alternate modes of propulsion to navigate in the stratosphere. Very recently, reinforcement learning has been proposed as a control scheme to maintain the balloon in the region of a fixed location, facilitated through diverse opposing wind-fields at different altitudes. Although air-pump based station keeping has been explored, there is no research on the control problem for venting and ballasting actuated balloons, which is commonly used as a low-cost alternative. We show how reinforcement learning can be used for this type of balloon. Specifically, we use the soft actor-critic algorithm, which on average is able to station-keep within 50\;km for 25\% of the flight, consistent with state-of-the-art. Furthermore, we show that the proposed controller effectively minimises the consumption of resources, thereby supporting long duration flights. We frame the controller as a continuous control reinforcement learning problem, which allows for a more diverse range of trajectories, as opposed to current state-of-the-art work, which uses discrete action spaces. Furthermore, through continuous control, we can make use of larger ascent rates which are not possible using air-pumps. The desired ascent-rate is decoupled into desired altitude and time-factor to provide a more transparent policy, compared to low-level control commands used in previous works. Finally, by applying the equations of motion, we establish appropriate thresholds for venting and ballasting to prevent the agent from exploiting the environment. More specifically, we ensure actions are physically feasible by enforcing constraints on venting and ballasting.
15.7LGJan 5, 2024
AccidentGPT: Large Multi-Modal Foundation Model for Traffic Accident AnalysisKebin Wu, Wenbin Li, Xiaofei Xiao
Traffic accident analysis is pivotal for enhancing public safety and developing road regulations. Traditional approaches, although widely used, are often constrained by manual analysis processes, subjective decisions, uni-modal outputs, as well as privacy issues related to sensitive data. This paper introduces the idea of AccidentGPT, a foundation model of traffic accident analysis, which incorporates multi-modal input data to automatically reconstruct the accident process video with dynamics details, and furthermore provide multi-task analysis with multi-modal outputs. The design of the AccidentGPT is empowered with a multi-modality prompt with feedback for task-oriented adaptability, a hybrid training schema to leverage labelled and unlabelled data, and a edge-cloud split configuration for data privacy. To fully realize the functionalities of this model, we proposes several research opportunities. This paper serves as the stepping stone to fill the gaps in traditional approaches of traffic accident analysis and attract the research community attention for automatic, objective, and privacy-preserving traffic accident analysis.
5.7ROAug 30, 2025
Reinforcement Learning of Dolly-In Filming Using a Ground-Based RobotPhilip Lorimer, Jack Saunders, Alan Hunter et al.
Free-roaming dollies enhance filmmaking with dynamic movement, but challenges in automated camera control remain unresolved. Our study advances this field by applying Reinforcement Learning (RL) to automate dolly-in shots using free-roaming ground-based filming robots, overcoming traditional control hurdles. We demonstrate the effectiveness of combined control for precise film tasks by comparing it to independent control strategies. Our robust RL pipeline surpasses traditional Proportional-Derivative controller performance in simulation and proves its efficacy in real-world tests on a modified ROSBot 2.0 platform equipped with a camera turret. This validates our approach's practicality and sets the stage for further research in complex filming scenarios, contributing significantly to the fusion of technology with cinematic creativity. This work presents a leap forward in the field and opens new avenues for research and development, effectively bridging the gap between technological advancement and creative filmmaking.
3.2ROAug 30, 2025
Learning Dolly-In Filming From Demonstration Using a Ground-Based RobotPhilip Lorimer, Alan Hunter, Wenbin Li
Cinematic camera control demands a balance of precision and artistry - qualities that are difficult to encode through handcrafted reward functions. While reinforcement learning (RL) has been applied to robotic filmmaking, its reliance on bespoke rewards and extensive tuning limits creative usability. We propose a Learning from Demonstration (LfD) approach using Generative Adversarial Imitation Learning (GAIL) to automate dolly-in shots with a free-roaming, ground-based filming robot. Expert trajectories are collected via joystick teleoperation in simulation, capturing smooth, expressive motion without explicit objective design. Trained exclusively on these demonstrations, our GAIL policy outperforms a PPO baseline in simulation, achieving higher rewards, faster convergence, and lower variance. Crucially, it transfers directly to a real-world robot without fine-tuning, achieving more consistent framing and subject alignment than a prior TD3-based method. These results show that LfD offers a robust, reward-free alternative to RL in cinematic domains, enabling real-time deployment with minimal technical effort. Our pipeline brings intuitive, stylized camera control within reach of creative professionals, bridging the gap between artistic intent and robotic autonomy.
6.2CVJun 14, 2025
Branch, or Layer? Zeroth-Order Optimization for Continual Learning of Vision-Language ModelsZiwei Liu, Borui Kang, Wei Li et al.
Vision-Language Continual Learning (VLCL) has attracted significant research attention for its robust capabilities, and the adoption of Parameter-Efficient Fine-Tuning (PEFT) strategies is enabling these models to achieve competitive performance with substantially reduced resource consumption. However, dominated First-Order (FO) optimization is prone to trap models in suboptimal local minima, especially in limited exploration subspace within PEFT. To overcome this challenge, this paper pioneers a systematic exploration of adopting Zeroth-Order (ZO) optimization for PEFT-based VLCL. We first identify the incompatibility of naive full-ZO adoption in VLCL due to optimization process instability. We then investigate the application of ZO optimization from a modality branch-wise to a fine-grained layer-wise across various training units to identify an optimal strategy. Besides, a key theoretical insight reveals that vision modality exhibit higher variance than language counterparts in VLCL during the ZO optimization process, and we propose a modality-aware ZO strategy, which adopts gradient sign normalization in ZO and constrains vision modality perturbation to further improve performance. Benefiting from the adoption of ZO optimization, PEFT-based VLCL fulfills better ability to escape local minima during the optimization process, extensive experiments on four benchmarks demonstrate that our method achieves state-of-the-art results.
Effective and Efficient Representation Learning for Flight TrajectoriesShuo Liu, Wenbin Li, Di Yao et al.
Flight trajectory data plays a vital role in the traffic management community, especially for downstream tasks such as trajectory prediction, flight recognition, and anomaly detection. Existing works often utilize handcrafted features and design models for different tasks individually, which heavily rely on domain expertise and are hard to extend. We argue that different flight analysis tasks share the same useful features of the trajectory. Jointly learning a unified representation for flight trajectories could be beneficial for improving the performance of various tasks. However, flight trajectory representation learning (TRL) faces two primary challenges, \ie unbalanced behavior density and 3D spatial continuity, which disable recent general TRL methods. In this paper, we propose Flight2Vec , a flight-specific representation learning method to address these challenges. Specifically, a behavior-adaptive patching mechanism is used to inspire the learned representation to pay more attention to behavior-dense segments. Moreover, we introduce a motion trend learning technique that guides the model to memorize not only the precise locations, but also the motion trend to generate better representations. Extensive experimental results demonstrate that Flight2Vec significantly improves performance in downstream tasks such as flight trajectory prediction, flight recognition, and anomaly detection.
2.2ROFeb 19, 2024
DIO: Dataset of 3D Mesh Models of Indoor Objects for Robotics and Computer Vision ApplicationsNillan Nimal, Wenbin Li, Ronald Clark et al.
The creation of accurate virtual models of real-world objects is imperative to robotic simulations and applications such as computer vision, artificial intelligence, and machine learning. This paper documents the different methods employed for generating a database of mesh models of real-world objects. These methods address the tedious and time-intensive process of manually generating the models using CAD software. Essentially, DSLR/phone cameras were employed to acquire images of target objects. These images were processed using a photogrammetry software known as Meshroom to generate a dense surface reconstruction of the scene. The result produced by Meshroom was edited and simplified using MeshLab, a mesh-editing software to produce the final model. Based on the obtained models, this process was effective in modelling the geometry and texture of real-world objects with high fidelity. An active 3D scanner was also utilized to accelerate the process for large objects. All generated models and captured images are made available on the website of the project.
11.6ROOct 6, 2021
Autonomous Aerial Delivery Vehicles, a Survey of Techniques on how Aerial Package Delivery is AchievedJack Saunders, Sajad Saeedi, Wenbin Li
Autonomous aerial delivery vehicles have gained significant interest in the last decade. This has been enabled by technological advancements in aerial manipulators and novel grippers with enhanced force to weight ratios. Furthermore, improved control schemes and vehicle dynamics are better able to model the payload and improved perception algorithms to detect key features within the unmanned aerial vehicle's (UAV) environment. In this survey, a systematic review of the technological advancements and open research problems of autonomous aerial delivery vehicles is conducted. First, various types of manipulators and grippers are discussed in detail, along with dynamic modelling and control methods. Then, landing on static and dynamic platforms is discussed. Subsequently, risks such as weather conditions, state estimation and collision avoidance to ensure safe transit is considered. Finally, delivery UAV routing is investigated which categorises the topic into two areas: drone operations and drone-truck collaborative operations.
RGBD-Dog: Predicting Canine Pose from RGBD SensorsSinead Kearney, Wenbin Li, Martin Parsons et al.
The automatic extraction of animal \reb{3D} pose from images without markers is of interest in a range of scientific fields. Most work to date predicts animal pose from RGB images, based on 2D labelling of joint positions. However, due to the difficult nature of obtaining training data, no ground truth dataset of 3D animal motion is available to quantitatively evaluate these approaches. In addition, a lack of 3D animal pose data also makes it difficult to train 3D pose-prediction methods in a similar manner to the popular field of body-pose prediction. In our work, we focus on the problem of 3D canine pose estimation from RGBD images, recording a diverse range of dog breeds with several Microsoft Kinect v2s, simultaneously obtaining the 3D ground truth skeleton via a motion capture system. We generate a dataset of synthetic RGBD images from this data. A stacked hourglass network is trained to predict 3D joint locations, which is then constrained using prior models of shape and pose. We evaluate our model on both synthetic and real RGBD images and compare our results to previously published work fitting canine models to images. Finally, despite our training set consisting only of dog data, visual inspection implies that our network can produce good predictions for images of other quadrupeds -- e.g. horses or cats -- when their pose is similar to that contained in our training set.
2.6CVDec 18, 2019
Semantic Regularization: Improve Few-shot Image Classification by Reducing Meta ShiftDa Chen, Yongliang Yang, Zunlei Feng et al.
Few-shot image classification requires the classifier to robustly cope with unseen classes even if there are only a few samples for each class. Recent advances benefit from the meta-learning process where episodic tasks are formed to train a model that can adapt to class change. However, these task sare independent to each other and existing works mainly rely on limited samples of individual support set in a single meta task. This strategy leads to severe meta shift issues across multiple tasks, meaning the learned prototypes or class descriptors are not stable as each task only involves their own support set. To avoid this problem, we propose a concise Semantic RegularizationNetwork to learn a common semantic space under the framework of meta-learning. In this space, all class descriptors can be regularized by the learned semantic basis, which can effectively solve the meta shift problem. The key is to train a class encoder and decoder structure that can encode the sample embedding features into the semantic domain with trained semantic basis, and generate a more stable and general class descriptor from the decoder. We evaluate our work by extensive comparisons with previous methods on three benchmark datasets (MiniImageNet, TieredImageNet, and CUB). The results show that the semantic regularization module improves performance by 4%-7% over the baseline method, and achieves competitive results over the current state-of-the-art models.
MID-Fusion: Octree-based Object-Level Multi-Instance Dynamic SLAMBinbin Xu, Wenbin Li, Dimos Tzoumanikas et al.
We propose a new multi-instance dynamic RGB-D SLAM system using an object-level octree-based volumetric representation. It can provide robust camera tracking in dynamic environments and at the same time, continuously estimate geometric, semantic, and motion properties for arbitrary objects in the scene. For each incoming frame, we perform instance segmentation to detect objects and refine mask boundaries using geometric and motion information. Meanwhile, we estimate the pose of each existing moving object using an object-oriented tracking method and robustly track the camera pose against the static scene. Based on the estimated camera pose and object poses, we associate segmented masks with existing models and incrementally fuse corresponding colour, depth, semantic, and foreground object probabilities into each object model. In contrast to existing approaches, our system is the first system to generate an object-level dynamic volumetric map from a single RGB-D camera, which can be used directly for robotic tasks. Our method can run at 2-3 Hz on a CPU, excluding the instance segmentation part. We demonstrate its effectiveness by quantitatively and qualitatively testing it on both synthetic and real-world sequences.
26.5CVSep 3, 2018
InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes DatasetWenbin Li, Sajad Saeedi, John McCormac et al.
Datasets have gained an enormous amount of popularity in the computer vision community, from training and evaluation of Deep Learning-based methods to benchmarking Simultaneous Localization and Mapping (SLAM). Without a doubt, synthetic imagery bears a vast potential due to scalability in terms of amounts of data obtainable without tedious manual ground truth annotations or measurements. Here, we present a dataset with the aim of providing a higher degree of photo-realism, larger scale, more variability as well as serving a wider range of purposes compared to existing datasets. Our dataset leverages the availability of millions of professional interior designs and millions of production-level furniture and object assets -- all coming with fine geometric details and high-resolution texture. We render high-resolution and high frame-rate video sequences following realistic trajectories while supporting various camera types as well as providing inertial measurements. Together with the release of the dataset, we will make executable program of our interactive simulator software as well as our renderer available at https://interiornetdataset.github.io. To showcase the usability and uniqueness of our dataset, we show benchmarking results of both sparse and dense SLAM algorithms.
0.9CVApr 19, 2017
Learn to Model Motion from Blurry FootagesWenbin Li, Da Chen, Zhihan Lv et al.
It is difficult to recover the motion field from a real-world footage given a mixture of camera shake and other photometric effects. In this paper we propose a hybrid framework by interleaving a Convolutional Neural Network (CNN) and a traditional optical flow energy. We first conduct a CNN architecture using a novel learnable directional filtering layer. Such layer encodes the angle and distance similarity matrix between blur and camera motion, which is able to enhance the blur features of the camera-shake footages. The proposed CNNs are then integrated into an iterative optical flow framework, which enable the capability of modelling and solving both the blind deconvolution and the optical flow estimation problems simultaneously. Our framework is trained end-to-end on a synthetic dataset and yields competitive precision and performance against the state-of-the-art approaches.
4.6CVSep 7, 2016
Dense Motion Estimation for SmokeDa Chen, Wenbin Li, Peter Hall
Motion estimation for highly dynamic phenomena such as smoke is an open challenge for Computer Vision. Traditional dense motion estimation algorithms have difficulties with non-rigid and large motions, both of which are frequently observed in smoke motion. We propose an algorithm for dense motion estimation of smoke. Our algorithm is robust, fast, and has better performance over different types of smoke compared to other dense motion estimation algorithms, including state of the art and neural network approaches. The key to our contribution is to use skeletal flow, without explicit point matching, to provide a sparse flow. This sparse flow is upgraded to a dense flow. In this paper we describe our algorithm in greater detail, and provide experimental evidence to support our claims.
17.7CVMar 31, 2016
To Fall Or Not To Fall: A Visual Approach to Physical Stability PredictionWenbin Li, Seyedmajid Azimi, Aleš Leonardis et al.
Understanding physical phenomena is a key competence that enables humans and animals to act and interact under uncertain perception in previously unseen environments containing novel object and their configurations. Developmental psychology has shown that such skills are acquired by infants from observations at a very early stage. In this paper, we contrast a more traditional approach of taking a model-based route with explicit 3D representations and physical simulation by an end-to-end approach that directly predicts stability and related quantities from appearance. We ask the question if and to what extent and quality such a skill can directly be acquired in a data-driven way bypassing the need for an explicit simulation. We present a learning-based approach based on simulated data that predicts stability of towers comprised of wooden blocks under different conditions and quantities related to the potential fall of the towers. The evaluation is carried out on synthetic data and compared to human judgments on the same stimuli.
3.8CVMar 26, 2016
Video Interpolation using Optical Flow and Laplacian SmoothnessWenbin Li, Darren Cosker
Non-rigid video interpolation is a common computer vision task. In this paper we present an optical flow approach which adopts a Laplacian Cotangent Mesh constraint to enhance the local smoothness. Similar to Li et al., our approach adopts a mesh to the image with a resolution up to one vertex per pixel and uses angle constraints to ensure sensible local deformations between image pairs. The Laplacian Mesh constraints are expressed wholly inside the optical flow optimization, and can be applied in a straightforward manner to a wide range of image tracking and registration problems. We evaluate our approach by testing on several benchmark datasets, including the Middlebury and Garg et al. datasets. In addition, we show application of our method for constructing 3D Morphable Facial Models from dynamic 3D data.
8.2HCMar 26, 2016
Towards the Design of Effective Freehand Gestural Interaction for Interactive TVGang Ren, Wenbin Li, Eamonn O'Neill
As interactive devices become pervasive, people are beginning to looking for more advanced interaction with televisions in the living room. Interactive television has the potential to offer a very engaging experience. But most common user tasks are still challenging with such systems, such as menu selection or text input. And little work has been done on understanding and sup-porting the effective design of freehand interaction with an TV in the living room. In this paper, we perform two studies investi-gating freehand gestural interaction with a consumer level sensor, which is suitable for TV scenarios. In the first study, we inves-tigate a range of design factors for tiled layout menu selection, including wearable feedback, push gesture depth, target size and position in motor space. The results show that tactile and audio feedback have no significant effect on performance and prefer-ence, and these results inform potential designs for high selection performance. In the second study, we investigate a common TV user task of text input using freehand gesture. We design and evaluate two virtual keyboard layouts and three freehand selec-tion methods. Results show that ease of use and error tolerance can be both achieved using a text entry method utilizing a dual circle layout and an expanding target selection technique. Finally, we propose design guidelines for effective, usable and com-fortable freehand gestural interaction for interactive TV based on the findings.
6.7CVMar 7, 2016
Blur Robust Optical Flow using Motion ChannelWenbin Li, Yang Chen, JeeHang Lee et al.
It is hard to estimate optical flow given a realworld video sequence with camera shake and other motion blur. In this paper, we first investigate the blur parameterization for video footage using near linear motion elements. we then combine a commercial 3D pose sensor with an RGB camera, in order to film video footage of interest together with the camera motion. We illustrates that this additional camera motion/trajectory channel can be embedded into a hybrid framework by interleaving an iterative blind deconvolution and warping based optical flow scheme. Our method yields improved accuracy within three other state-of-the-art baselines given our proposed ground truth blurry sequences; and several other realworld sequences filmed by our imaging system.
6.7CVMar 7, 2016
Drift Robust Non-rigid Optical Flow Enhancement for Long SequencesWenbin Li, Darren Cosker, Matthew Brown
It is hard to densely track a nonrigid object in long term, which is a fundamental research issue in the computer vision community. This task often relies on estimating pairwise correspondences between images over time where the error is accumulated and leads to a drift issue. In this paper, we introduce a novel optimization framework with an Anchor Patch constraint. It is supposed to significantly reduce overall errors given long sequences containing non-rigidly deformable objects. Our framework can be applied to any dense tracking algorithm, e.g. optical flow. We demonstrate the success of our approach by showing significant error reduction on 6 popular optical flow algorithms applied to a range of real-world nonrigid benchmarks. We also provide quantitative analysis of our approach given synthetic occlusions and image noise.
3.5CVAug 13, 2014
Learning Multi-Scale Representations for Material ClassificationWenbin Li, Mario Fritz
The recent progress in sparse coding and deep learning has made unsupervised feature learning methods a strong competitor to hand-crafted descriptors. In computer vision, success stories of learned features have been predominantly reported for object recognition tasks. In this paper, we investigate if and how feature learning can be used for material recognition. We propose two strategies to incorporate scale information into the learning procedure resulting in a novel multi-scale coding procedure. Our results show that our learned features for material recognition outperform hand-crafted descriptors on the FMD and the KTH-TIPS2 material classification benchmarks.