Zongben Xu

h-index5
2papers
174citations

2 Papers

1.4LGFeb 15
KoopGen: Koopman Generator Networks for Representing and Predicting Dynamical Systems with Continuous Spectra

Liangyu Su, Jun Shu, Rui Liu et al.

Representing and predicting high-dimensional and spatiotemporally chaotic dynamical systems remains a fundamental challenge in dynamical systems and machine learning. Although data-driven models can achieve accurate short-term forecasts, they often lack stability, interpretability, and scalability in regimes dominated by broadband or continuous spectra. Koopman-based approaches provide a principled linear perspective on nonlinear dynamics, but existing methods rely on restrictive finite-dimensional assumptions or explicit spectral parameterizations that degrade in high-dimensional settings. Against these issues, we introduce KoopGen, a generator-based neural Koopman framework that models dynamics through a structured, state-dependent representation of Koopman generators. By exploiting the intrinsic Cartesian decomposition into skew-adjoint and self-adjoint components, KoopGen separates conservative transport from irreversible dissipation while enforcing exact operator-theoretic constraints during learning. Across systems ranging from nonlinear oscillators to high-dimensional chaotic and spatiotemporal dynamics, KoopGen improves prediction accuracy and stability, while clarifying which components of continuous-spectrum dynamics admit interpretable and learnable representations.

3.6CVFeb 10, 2015
Video Primal Sketch: A Unified Middle-Level Representation for Video

Zhi Han, Zongben Xu, Song-Chun Zhu

This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two regimes of models: i) sparse coding model using static or moving primitives to explicitly represent moving corners, lines, feature points, etc., ii) FRAME /MRF model reproducing feature statistics extracted from input video to implicitly represent textured motion, such as water and fire. The feature statistics include histograms of spatio-temporal filters and velocity distributions. This paper makes three contributions to the literature: i) Learning a dictionary of video primitives using parametric generative models; ii) Proposing the Spatio-Temporal FRAME (ST-FRAME) and Motion-Appearance FRAME (MA-FRAME) models for modeling and synthesizing textured motion; and iii) Developing a parsimonious hybrid model for generic video representation. Given an input video, VPS selects the proper models automatically for different motion patterns and is compatible with high-level action representations. In the experiments, we synthesize a number of textured motion; reconstruct real videos using the VPS; report a series of human perception experiments to verify the quality of reconstructed videos; demonstrate how the VPS changes over the scale transition in videos; and present the close connection between VPS and high-level action models.