CYApr 20
Reckoning with the Political Economy of AI: Avoiding Decoys in Pursuit of AccountabilityJanet Vertesi, danah boyd, Alex Taylor et al.
The Project of AI is a world-building endeavor, wherein those who fund and develop AI systems both operate through and seek to sustain networks of power and wealth. As they expand their access to resources and configure our sociotechnical conditions, they benefit from the ways in which a suite of decoys animate scholars, critics, policymakers, journalists, and the public into co-constructing industry-empowering AI futures. Regardless of who constructs or nurtures them, these decoys often create the illusion of accountability while both masking the emerging political economies that the Project of AI has set into motion, and also contributing to the network-making power that is at the heart of the Project's extraction and exploitation. Drawing on literature at the intersection of communication, science and technology studies, and economic sociology, we examine how the Project of AI is constructed. We then explore five decoys that seemingly critique - but in actuality co-constitute - AI's emergent power relations and material political economy. We argue that advancing meaningful fairness or accountability in AI requires: 1) recognizing when and how decoys serve as a distraction, and 2) grappling directly with the material political economy of the Project of AI. Doing so will enable us to attend to the networks of power that make 'AI' possible, spurring new visions for how to realize a more just technologically entangled world.
LGDec 9, 2024
Machine Unlearning Doesn't Do What You Think: Lessons for Generative AI Policy and ResearchA. Feder Cooper, Christopher A. Choquette-Choo, Miranda Bogen et al. · deepmind
"Machine unlearning" is a popular proposed solution for mitigating the existence of content in an AI model that is problematic for legal or moral reasons, including privacy, copyright, safety, and more. For example, unlearning is often invoked as a solution for removing the effects of specific information from a generative-AI model's parameters, e.g., a particular individual's personal data or the inclusion of copyrighted content in the model's training data. Unlearning is also proposed as a way to prevent a model from generating targeted types of information in its outputs, e.g., generations that closely resemble a particular individual's data or reflect the concept of "Spiderman." Both of these goals--the targeted removal of information from a model and the targeted suppression of information from a model's outputs--present various technical and substantive challenges. We provide a framework for ML researchers and policymakers to think rigorously about these challenges, identifying several mismatches between the goals of unlearning and feasible implementations. These mismatches explain why unlearning is not a general-purpose solution for circumscribing generative-AI model behavior in service of broader positive impact.
CYJul 5, 2015
The New War Correspondents: the Rise of Civic Media Curation in Urban WarfareAndrés Monroy-Hernández, danah boyd, Emre Kiciman et al.
In this paper we examine the information sharing practices of people living in cities amid armed conflict. We describe the volume and frequency of microblogging activity on Twitter from four cities afflicted by the Mexican Drug War, showing how citizens use social media to alert one another and to comment on the violence that plagues their communities. We then investigate the emergence of civic media "curators," individuals who act as "war correspondents" by aggregating and disseminating information to large numbers of people on social media. We conclude by outlining the implications of our observations for the design of civic media systems in wartime.
HCJul 5, 2015
Computers Can't Give Credit: How Automatic Attribution Falls Short in an Online Remixing CommunityAndrés Monroy-Hernández, Benjamin Mako Hill, Jazmin Gonzalez-Rivero et al.
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two studies using data from the Scratch online community -- a social media platform where hundreds of thousands of young people share and remix animations and video games. First, we present a quantitative analysis that examines the effects of a technological design intervention introducing automated attribution of remixes on users' reactions to being remixed. We compare this analysis to a parallel examination of "manual" credit-giving. Second, we present a qualitative analysis of twelve in-depth, semi-structured, interviews with Scratch participants on the subject of remixing and attribution. Results from both studies suggest that automatic attribution done by technological systems (i.e., the listing of names of contributors) plays a role that is distinct from, and less valuable than, credit which may superficially involve identical information but takes on new meaning when it is given by a human remixer. We discuss the implications of these findings for the designers of online communities and social media platforms.