Long Ma

CV
h-index4
4papers
33citations
Novelty56%
AI Score39

4 Papers

5.0CVNov 18, 2023
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing

Haoran Li, Long Ma, Haolin Shi et al.

The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, 3D-GOI, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. 3D-GOI realizes the complex editing function by inverting the abundance of attribute codes (object shape/appearance/scale/rotation/translation, background shape/appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, 3D-GOI is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that 3D-GOI holds immense potential for flexible, multifaceted editing in complex multi-object scenes.Our project and code are released at https://3d-goi.github.io .

11.6AIFeb 4, 2024
Fast Peer Adaptation with Context-aware Exploration

Long Ma, Yuanfei Wang, Fangwei Zhong et al.

Fast adapting to unknown peers (partners or opponents) with different strategies is a key challenge in multi-agent games. To do so, it is crucial for the agent to probe and identify the peer's strategy efficiently, as this is the prerequisite for carrying out the best response in adaptation. However, exploring the strategies of unknown peers is difficult, especially when the games are partially observable and have a long horizon. In this paper, we propose a peer identification reward, which rewards the learning agent based on how well it can identify the behavior pattern of the peer over the historical context, such as the observation over multiple episodes. This reward motivates the agent to learn a context-aware policy for effective exploration and fast adaptation, i.e., to actively seek and collect informative feedback from peers when uncertain about their policies and to exploit the context to perform the best response when confident. We evaluate our method on diverse testbeds that involve competitive (Kuhn Poker), cooperative (PO-Overcooked), or mixed (Predator-Prey-W) games with peer agents. We demonstrate that our method induces more active exploration behavior, achieving faster adaptation and better outcomes than existing methods.

19.0CVApr 7, 2025
From Specificity to Generality: Revisiting Generalizable Artifacts in Detecting Face Deepfakes

Long Ma, Zhiyuan Yan, Jin Xu et al.

Detecting deepfakes has been an increasingly important topic, especially given the rapid development of AI generation techniques. In this paper, we ask: How can we build a universal detection framework that is effective for most facial deepfakes? One significant challenge is the wide variety of deepfake generators available, resulting in varying forgery artifacts (e.g., lighting inconsistency, color mismatch, etc). But should we ``teach" the detector to learn all these artifacts separately? It is impossible and impractical to elaborate on them all. So the core idea is to pinpoint the more common and general artifacts across different deepfakes. Accordingly, we categorize deepfake artifacts into two distinct yet complementary types: Face Inconsistency Artifacts (FIA) and Up-Sampling Artifacts (USA). FIA arise from the challenge of generating all intricate details, inevitably causing inconsistencies between the complex facial features and relatively uniform surrounding areas. USA, on the other hand, are the inevitable traces left by the generator's decoder during the up-sampling process. This categorization stems from the observation that all existing deepfakes typically exhibit one or both of these artifacts. To achieve this, we propose a new data-level pseudo-fake creation framework that constructs fake samples with only the FIA and USA, without introducing extra less-general artifacts. Specifically, we employ a super-resolution to simulate the USA, while design a Blender module that uses image-level self-blending on diverse facial regions to create the FIA. We surprisingly found that, with this intuitive design, a standard image classifier trained only with our pseudo-fake data can non-trivially generalize well to unseen deepfakes.

8.3CLAug 18, 2025
Reinforced Context Order Recovery for Adaptive Reasoning and Planning

Long Ma, Fangwei Zhong, Yizhou Wang

Modern causal language models, followed by rapid developments in discrete diffusion models, can now produce a wide variety of interesting and useful content. However, these families of models are predominantly trained to output tokens with a fixed (left-to-right) or random order, which may deviate from the logical order in which tokens are generated originally. In this paper, we observe that current causal and diffusion models encounter difficulties in problems that require adaptive token generation orders to solve tractably, which we characterize with the $\mathcal{V}$-information framework. Motivated by this, we propose Reinforced Context Order Recovery (ReCOR), a reinforcement-learning-based framework to extract adaptive, data-dependent token generation orders from text data without annotations. Self-supervised by token prediction statistics, ReCOR estimates the hardness of predicting every unfilled token and adaptively selects the next token during both training and inference. Experiments on challenging reasoning and planning datasets demonstrate the superior performance of ReCOR compared with baselines, sometimes outperforming oracle models supervised with the ground-truth order.