Lihua Xie

CV
h-index3
4papers
94citations
Novelty48%
AI Score45

4 Papers

23.2RODec 3, 2025Code
What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

Tianchen Deng, Yue Pan, Shenghai Yuan et al.

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.

23.3CVJun 23, 2025Code
MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Tianchen Deng, Guole Shen, Xun Chen et al.

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

9.6CVJan 28, 2024
UP-CrackNet: Unsupervised Pixel-Wise Road Crack Detection via Adversarial Image Restoration

Nachuan Ma, Rui Fan, Lihua Xie

Over the past decade, automated methods have been developed to detect cracks more efficiently, accurately, and objectively, with the ultimate goal of replacing conventional manual visual inspection techniques. Among these methods, semantic segmentation algorithms have demonstrated promising results in pixel-wise crack detection tasks. However, training such networks requires a large amount of human-annotated datasets with pixel-level annotations, which is a highly labor-intensive and time-consuming process. Moreover, supervised learning-based methods often struggle with poor generalizability in unseen datasets. Therefore, we propose an unsupervised pixel-wise road crack detection network, known as UP-CrackNet. Our approach first generates multi-scale square masks and randomly selects them to corrupt undamaged road images by removing certain regions. Subsequently, a generative adversarial network is trained to restore the corrupted regions by leveraging the semantic context learned from surrounding uncorrupted regions. During the testing phase, an error map is generated by calculating the difference between the input and restored images, which allows for pixel-wise crack detection. Our comprehensive experimental results demonstrate that UP-CrackNet outperforms other general-purpose unsupervised anomaly detection algorithms, and exhibits satisfactory performance and superior generalizability when compared with state-of-the-art supervised crack segmentation algorithms. Our source code is publicly available at mias.group/UP-CrackNet.

7.1RODec 9, 2024Code
Enhancing Scene Coordinate Regression with Efficient Keypoint Detection and Sequential Information

Kuan Xu, Zeyu Jiang, Haozhi Cao et al.

Scene Coordinate Regression (SCR) is a visual localization technique that utilizes deep neural networks (DNN) to directly regress 2D-3D correspondences for camera pose estimation. However, current SCR methods often face challenges in handling repetitive textures and meaningless areas due to their reliance on implicit triangulation. In this paper, we propose an efficient and accurate SCR system. Compared to existing SCR methods, we propose a unified architecture for both scene encoding and salient keypoint detection, allowing our system to prioritize the encoding of informative regions. This design significantly improves computational efficiency. Additionally, we introduce a mechanism that utilizes sequential information during both mapping and relocalization. The proposed method enhances the implicit triangulation, especially in environments with repetitive textures. Comprehensive experiments conducted across indoor and outdoor datasets demonstrate that the proposed system outperforms state-of-the-art (SOTA) SCR methods. Our single-frame relocalization mode improves the recall rate of our baseline by 6.4% and increases the running speed from 56Hz to 90Hz. Furthermore, our sequence-based mode increases the recall rate by 11% while maintaining the original efficiency.