Yuanhao Gong

CV
h-index4
4papers
15citations
Novelty54%
AI Score26

4 Papers

6.8CVJul 25, 2023
Multilevel Large Language Models for Everyone

Yuanhao Gong

Large language models have made significant progress in the past few years. However, they are either generic {\it or} field specific, splitting the community into different groups. In this paper, we unify these large language models into a larger map, where the generic {\it and} specific models are linked together and can improve each other, based on the user personal input and information from the internet. The idea of linking several large language models together is inspired by the functionality of human brain. The specific regions on the brain cortex are specific for certain low level functionality. And these regions can jointly work together to achieve more complex high level functionality. Such behavior on human brain cortex sheds the light to design the multilevel large language models that contain global level, field level and user level models. The user level models run on local machines to achieve efficient response and protect the user's privacy. Such multilevel models reduce some redundancy and perform better than the single level models. The proposed multilevel idea can be applied in various applications, such as natural language processing, computer vision tasks, professional assistant, business and healthcare.

1.5CVSep 26, 2023
PLMM: Personal Large Language Models on Mobile Devices

Yuanhao Gong

Inspired by Federated Learning, in this paper, we propose personal large models that are distilled from traditional large language models but more adaptive to local users' personal information such as education background and hobbies. We classify the large language models into three levels: the personal level, expert level and traditional level. The personal level models are adaptive to users' personal information. They encrypt the users' input and protect their privacy. The expert level models focus on merging specific knowledge such as finance, IT and art. The traditional models focus on the universal knowledge discovery and upgrading the expert models. In such classifications, the personal models directly interact with the user. For the whole system, the personal models have users' (encrypted) personal information. Moreover, such models must be small enough to be performed on personal computers or mobile devices. Finally, they also have to response in real-time for better user experience and produce high quality results. The proposed personal large models can be applied in a wide range of applications such as language and vision tasks.

6.5CVMar 21, 2024
Isotropic Gaussian Splatting for Real-Time Radiance Field Rendering

Yuanhao Gong, Lantao Yu, Guanghui Yue

The 3D Gaussian splatting method has drawn a lot of attention, thanks to its high performance in training and high quality of the rendered image. However, it uses anisotropic Gaussian kernels to represent the scene. Although such anisotropic kernels have advantages in representing the geometry, they lead to difficulties in terms of computation, such as splitting or merging two kernels. In this paper, we propose to use isotropic Gaussian kernels to avoid such difficulties in the computation, leading to a higher performance method. The experiments confirm that the proposed method is about {\bf 100X} faster without losing the geometry representation accuracy. The proposed method can be applied in a large range applications where the radiance field is needed, such as 3D reconstruction, view synthesis, and dynamic object modeling.

3.7CVMay 8, 2024
GDGS: Gradient Domain Gaussian Splatting for Sparse Representation of Radiance Fields

Yuanhao Gong

The 3D Gaussian splatting methods are getting popular. However, they work directly on the signal, leading to a dense representation of the signal. Even with some techniques such as pruning or distillation, the results are still dense. In this paper, we propose to model the gradient of the original signal. The gradients are much sparser than the original signal. Therefore, the gradients use much less Gaussian splats, leading to the more efficient storage and thus higher computational performance during both training and rendering. Thanks to the sparsity, during the view synthesis, only a small mount of pixels are needed, leading to much higher computational performance ($100\sim 1000\times$ faster). And the 2D image can be recovered from the gradients via solving a Poisson equation with linear computation complexity. Several experiments are performed to confirm the sparseness of the gradients and the computation performance of the proposed method. The method can be applied various applications, such as human body modeling and indoor environment modeling.