Saqib Javed

CV
h-index7
5papers
20citations
Novelty55%
AI Score42

5 Papers

CVMar 12, 2023
Modular Quantization-Aware Training for 6D Object Pose Estimation

Saqib Javed, Chengkun Li, Andrew Price et al.

Edge applications, such as collaborative robotics and spacecraft rendezvous, demand efficient 6D object pose estimation on resource-constrained embedded platforms. Existing 6D pose estimation networks are often too large for such deployments, necessitating compression while maintaining reliable performance. To address this challenge, we introduce Modular Quantization-Aware Training (MQAT), an adaptive and mixed-precision quantization-aware training strategy that exploits the modular structure of modern 6D pose estimation architectures. MQAT guides a systematic gradated modular quantization sequence and determines module-specific bit precisions, leading to quantized models that outperform those produced by state-of-the-art uniform and mixed-precision quantization techniques. Our experiments showcase the generality of MQAT across datasets, architectures, and quantization algorithms. Remarkably, MQAT-trained quantized models achieve a significant accuracy boost (>7%) over the baseline full-precision network while reducing model size by a factor of 4x or more. Our project website is at: https://saqibjaved1.github.io/MQAT_/

CVMar 18
Q-Drift: Quantization-Aware Drift Correction for Diffusion Model Sampling

Sooyoung Ryu, Mathieu Salzmann, Saqib Javed

Post-training quantization (PTQ) is a practical path to deploy large diffusion models, but quantization noise can accumulate over the denoising trajectory and degrade generation quality. We propose Q-Drift, a principled sampler-side correction that treats quantization error as an implicit stochastic perturbation on each denoising step and derives a marginal-distribution-preserving drift adjustment. Q-Drift estimates a timestep-wise variance statistic from calibration, in practice requiring as few as 5 paired full-precision/quantized calibration runs. The resulting sampler correction is plug-and-play with common samplers, diffusion models, and PTQ methods, while incurring negligible overhead at inference. Across six diverse text-to-image models (spanning DiT and U-Net), three samplers (Euler, flow-matching, DPM-Solver++), and two PTQ methods (SVDQuant, MixDQ), Q-Drift improves FID over the corresponding quantized baseline in most settings, with up to 4.59 FID reduction on PixArt-Sigma (SVDQuant W3A4), while preserving CLIP scores.

CVDec 10, 2025
FastPose-ViT: A Vision Transformer for Real-Time Spacecraft Pose Estimation

Pierre Ancey, Andrew Price, Saqib Javed et al.

Estimating the 6-degrees-of-freedom (6DoF) pose of a spacecraft from a single image is critical for autonomous operations like in-orbit servicing and space debris removal. Existing state-of-the-art methods often rely on iterative Perspective-n-Point (PnP)-based algorithms, which are computationally intensive and ill-suited for real-time deployment on resource-constrained edge devices. To overcome these limitations, we propose FastPose-ViT, a Vision Transformer (ViT)-based architecture that directly regresses the 6DoF pose. Our approach processes cropped images from object bounding boxes and introduces a novel mathematical formalism to map these localized predictions back to the full-image scale. This formalism is derived from the principles of projective geometry and the concept of "apparent rotation", where the model predicts an apparent rotation matrix that is then corrected to find the true orientation. We demonstrate that our method outperforms other non-PnP strategies and achieves performance competitive with state-of-the-art PnP-based techniques on the SPEED dataset. Furthermore, we validate our model's suitability for real-world space missions by quantizing it and deploying it on power-constrained edge hardware. On the NVIDIA Jetson Orin Nano, our end-to-end pipeline achieves a latency of ~75 ms per frame under sequential execution, and a non-blocking throughput of up to 33 FPS when stages are scheduled concurrently.

CVDec 7, 2024
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes

Saqib Javed, Ahmad Jarrar Khan, Corentin Dumery et al.

Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make these methods viable for real-time applications such as AR/VR, gaming, and rendering on low-power devices, substantial reductions in memory usage and improvements in rendering efficiency are required. While many state-of-the-art methods prioritize lightweight implementations, they struggle in handling scenes with complex motions or long sequences. In this work, we introduce Temporally Compressed 3D Gaussian Splatting (TC3DGS), a novel technique designed specifically to effectively compress dynamic 3D Gaussian representations. TC3DGS selectively prunes Gaussians based on their temporal relevance and employs gradient-aware mixed-precision quantization to dynamically compress Gaussian parameters. It additionally relies on a variation of the Ramer-Douglas-Peucker algorithm in a post-processing step to further reduce storage by interpolating Gaussian trajectories across frames. Our experiments across multiple datasets demonstrate that TC3DGS achieves up to 67$\times$ compression with minimal or no degradation in visual quality.

CVOct 31, 2024
Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis

Chen Zhao, Xuan Wang, Tong Zhang et al.

3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in novel view synthesis (NVS). However, 3DGS tends to overfit when trained with sparse views, limiting its generalization to novel viewpoints. In this paper, we address this overfitting issue by introducing Self-Ensembling Gaussian Splatting (SE-GS). We achieve self-ensembling by incorporating an uncertainty-aware perturbation strategy during training. A $\mathbfΔ$-model and a $\mathbfΣ$-model are jointly trained on the available images. The $\mathbfΔ$-model is dynamically perturbed based on rendering uncertainty across training steps, generating diverse perturbed models with negligible computational overhead. Discrepancies between the $\mathbfΣ$-model and these perturbed models are minimized throughout training, forming a robust ensemble of 3DGS models. This ensemble, represented by the $\mathbfΣ$-model, is then used to generate novel-view images during inference. Experimental results on the LLFF, Mip-NeRF360, DTU, and MVImgNet datasets demonstrate that our approach enhances NVS quality under few-shot training conditions, outperforming existing state-of-the-art methods. The code is released at: https://sailor-z.github.io/projects/SEGS.html.