Lin Shao

RO
h-index15
21papers
679citations
Novelty53%
AI Score41

21 Papers

14.5CVMar 10, 2023
Category-Level Multi-Part Multi-Joint 3D Shape Assembly

Yichen Li, Kaichun Mo, Yueqi Duan et al.

Shape assembly composes complex shapes geometries by arranging simple part geometries and has wide applications in autonomous robotic assembly and CAD modeling. Existing works focus on geometry reasoning and neglect the actual physical assembly process of matching and fitting joints, which are the contact surfaces connecting different parts. In this paper, we consider contacting joints for the task of multi-part assembly. A successful joint-optimized assembly needs to satisfy the bilateral objectives of shape structure and joint alignment. We propose a hierarchical graph learning approach composed of two levels of graph representation learning. The part graph takes part geometries as input to build the desired shape structure. The joint-level graph uses part joints information and focuses on matching and aligning joints. The two kinds of information are combined to achieve the bilateral objectives. Extensive experiments demonstrate that our method outperforms previous methods, achieving better shape structure and higher joint alignment accuracy.

20.6ROOct 27, 2022
SAM-RL: Sensing-Aware Model-Based Reinforcement Learning via Differentiable Physics-Based Simulation and Rendering

Jun Lv, Yunhai Feng, Cheng Zhang et al.

Model-based reinforcement learning (MBRL) is recognized with the potential to be significantly more sample-efficient than model-free RL. How an accurate model can be developed automatically and efficiently from raw sensory inputs (such as images), especially for complex environments and tasks, is a challenging problem that hinders the broad application of MBRL in the real world. In this work, we propose a sensing-aware model-based reinforcement learning system called SAM-RL. Leveraging the differentiable physics-based simulation and rendering, SAM-RL automatically updates the model by comparing rendered images with real raw images and produces the policy efficiently. With the sensing-aware learning pipeline, SAM-RL allows a robot to select an informative viewpoint to monitor the task process. We apply our framework to real world experiments for accomplishing three manipulation tasks: robotic assembly, tool manipulation, and deformable object manipulation. We demonstrate the effectiveness of SAM-RL via extensive experiments. Videos are available on our project webpage at https://sites.google.com/view/rss-sam-rl.

16.5ROAug 19, 2023
ClothesNet: An Information-Rich 3D Garment Model Repository with Simulated Clothes Environment

Bingyang Zhou, Haoyu Zhou, Tianhai Liang et al.

We present ClothesNet: a large-scale dataset of 3D clothes objects with information-rich annotations. Our dataset consists of around 4400 models covering 11 categories annotated with clothes features, boundary lines, and keypoints. ClothesNet can be used to facilitate a variety of computer vision and robot interaction tasks. Using our dataset, we establish benchmark tasks for clothes perception, including classification, boundary line segmentation, and keypoint detection, and develop simulated clothes environments for robotic interaction tasks, including rearranging, folding, hanging, and dressing. We also demonstrate the efficacy of our ClothesNet in real-world experiments. Supplemental materials and dataset are available on our project webpage.

12.2ROJul 3, 2024
TieBot: Learning to Knot a Tie from Visual Demonstration through a Real-to-Sim-to-Real Approach

Weikun Peng, Jun Lv, Yuwei Zeng et al.

The tie-knotting task is highly challenging due to the tie's high deformation and long-horizon manipulation actions. This work presents TieBot, a Real-to-Sim-to-Real learning from visual demonstration system for the robots to learn to knot a tie. We introduce the Hierarchical Feature Matching approach to estimate a sequence of tie's meshes from the demonstration video. With these estimated meshes used as subgoals, we first learn a teacher policy using privileged information. Then, we learn a student policy with point cloud observation by imitating teacher policy. Lastly, our pipeline applies learned policy to real-world execution. We demonstrate the effectiveness of TieBot in simulation and the real world. In the real-world experiment, a dual-arm robot successfully knots a tie, achieving 50% success rate among 10 trials. Videos can be found https://tiebots.github.io/.

18.9ROMay 12, 2024
Learning Reward for Robot Skills Using Large Language Models via Self-Alignment

Yuwei Zeng, Yao Mu, Lin Shao

Learning reward functions remains the bottleneck to equip a robot with a broad repertoire of skills. Large Language Models (LLM) contain valuable task-related knowledge that can potentially aid in the learning of reward functions. However, the proposed reward function can be imprecise, thus ineffective which requires to be further grounded with environment information. We proposed a method to learn rewards more efficiently in the absence of humans. Our approach consists of two components: We first use the LLM to propose features and parameterization of the reward, then update the parameters through an iterative self-alignment process. In particular, the process minimizes the ranking inconsistency between the LLM and the learnt reward functions based on the execution feedback. The method was validated on 9 tasks across 2 simulation environments. It demonstrates a consistent improvement over training efficacy and efficiency, meanwhile consuming significantly fewer GPT tokens compared to the alternative mutation-based method.

11.4ROMay 11, 2024
ManiFoundation Model for General-Purpose Robotic Manipulation of Contact Synthesis with Arbitrary Objects and Robots

Zhixuan Xu, Chongkai Gao, Zixuan Liu et al.

To substantially enhance robot intelligence, there is a pressing need to develop a large model that enables general-purpose robots to proficiently undertake a broad spectrum of manipulation tasks, akin to the versatile task-planning ability exhibited by LLMs. The vast diversity in objects, robots, and manipulation tasks presents huge challenges. Our work introduces a comprehensive framework to develop a foundation model for general robotic manipulation that formalizes a manipulation task as contact synthesis. Specifically, our model takes as input object and robot manipulator point clouds, object physical attributes, target motions, and manipulation region masks. It outputs contact points on the object and associated contact forces or post-contact motions for robots to achieve the desired manipulation task. We perform extensive experiments both in the simulation and real-world settings, manipulating articulated rigid objects, rigid objects, and deformable objects that vary in dimensionality, ranging from one-dimensional objects like ropes to two-dimensional objects like cloth and extending to three-dimensional objects such as plasticine. Our model achieves average success rates of around 90\%. Supplementary materials and videos are available on our project website at https://manifoundationmodel.github.io/.

15.5ROFeb 14, 2025Code
Manual2Skill: Learning to Read Manuals and Acquire Robotic Skills for Furniture Assembly Using Vision-Language Models

Chenrui Tie, Shengxiang Sun, Jinxuan Zhu et al.

Humans possess an extraordinary ability to understand and execute complex manipulation tasks by interpreting abstract instruction manuals. For robots, however, this capability remains a substantial challenge, as they cannot interpret abstract instructions and translate them into executable actions. In this paper, we present Manual2Skill, a novel framework that enables robots to perform complex assembly tasks guided by high-level manual instructions. Our approach leverages a Vision-Language Model (VLM) to extract structured information from instructional images and then uses this information to construct hierarchical assembly graphs. These graphs represent parts, subassemblies, and the relationships between them. To facilitate task execution, a pose estimation model predicts the relative 6D poses of components at each assembly step. At the same time, a motion planning module generates actionable sequences for real-world robotic implementation. We demonstrate the effectiveness of Manual2Skill by successfully assembling several real-world IKEA furniture items. This application highlights its ability to manage long-horizon manipulation tasks with both efficiency and precision, significantly enhancing the practicality of robot learning from instruction manuals. This work marks a step forward in advancing robotic systems capable of understanding and executing complex manipulation tasks in a manner akin to human capabilities.Project Page: https://owensun2004.github.io/Furniture-Assembly-Web/

11.1RODec 6, 2023
SoftMAC: Differentiable Soft Body Simulation with Forecast-based Contact Model and Two-way Coupling with Articulated Rigid Bodies and Clothes

Min Liu, Gang Yang, Siyuan Luo et al.

Differentiable physics simulation provides an avenue to tackle previously intractable challenges through gradient-based optimization, thereby greatly improving the efficiency of solving robotics-related problems. To apply differentiable simulation in diverse robotic manipulation scenarios, a key challenge is to integrate various materials in a unified framework. We present SoftMAC, a differentiable simulation framework that couples soft bodies with articulated rigid bodies and clothes. SoftMAC simulates soft bodies with the continuum-mechanics-based Material Point Method (MPM). We provide a novel forecast-based contact model for MPM, which effectively reduces penetration without introducing other artifacts like unnatural rebound. To couple MPM particles with deformable and non-volumetric clothes meshes, we also propose a penetration tracing algorithm that reconstructs the signed distance field in local area. Diverging from previous works, SoftMAC simulates the complete dynamics of each modality and incorporates them into a cohesive system with an explicit and differentiable coupling mechanism. The feature empowers SoftMAC to handle a broader spectrum of interactions, such as soft bodies serving as manipulators and engaging with underactuated systems. We conducted comprehensive experiments to validate the effectiveness and accuracy of the proposed differentiable pipeline in downstream robotic manipulation applications. Supplementary materials and videos are available on our project website at https://minliu01.github.io/SoftMAC.

7.8ROOct 18, 2025
Manual2Skill++: Connector-Aware General Robotic Assembly from Instruction Manuals via Vision-Language Models

Chenrui Tie, Shengxiang Sun, Yudi Lin et al.

Assembly hinges on reliably forming connections between parts; yet most robotic approaches plan assembly sequences and part poses while treating connectors as an afterthought. Connections represent the critical "last mile" of assembly execution, while task planning may sequence operations and motion plan may position parts, the precise establishment of physical connections ultimately determines assembly success or failure. In this paper, we consider connections as first-class primitives in assembly representation, including connector types, specifications, quantities, and placement locations. Drawing inspiration from how humans learn assembly tasks through step-by-step instruction manuals, we present Manual2Skill++, a vision-language framework that automatically extracts structured connection information from assembly manuals. We encode assembly tasks as hierarchical graphs where nodes represent parts and sub-assemblies, and edges explicitly model connection relationships between components. A large-scale vision-language model parses symbolic diagrams and annotations in manuals to instantiate these graphs, leveraging the rich connection knowledge embedded in human-designed instructions. We curate a dataset containing over 20 assembly tasks with diverse connector types to validate our representation extraction approach, and evaluate the complete task understanding-to-execution pipeline across four complex assembly scenarios in simulation, spanning furniture, toys, and manufacturing components with real-world correspondence.

14.7RODec 19, 2021
RoboAssembly: Learning Generalizable Furniture Assembly Policy in a Novel Multi-robot Contact-rich Simulation Environment

Mingxin Yu, Lin Shao, Zhehuan Chen et al.

Part assembly is a typical but challenging task in robotics, where robots assemble a set of individual parts into a complete shape. In this paper, we develop a robotic assembly simulation environment for furniture assembly. We formulate the part assembly task as a concrete reinforcement learning problem and propose a pipeline for robots to learn to assemble a diverse set of chairs. Experiments show that when testing with unseen chairs, our approach achieves a success rate of 74.5% under the object-centric setting and 50.0% under the full setting. We adopt an RRT-Connect algorithm as the baseline, which only achieves a success rate of 18.8% after a significantly longer computation time. Supplemental materials and videos are available on our project webpage.

17.9RONov 29, 2021
SAGCI-System: Towards Sample-Efficient, Generalizable, Compositional, and Incremental Robot Learning

Jun Lv, Qiaojun Yu, Lin Shao et al.

Building general-purpose robots to perform a diverse range of tasks in a large variety of environments in the physical world at the human level is extremely challenging. It requires the robot learning to be sample-efficient, generalizable, compositional, and incremental. In this work, we introduce a systematic learning framework called SAGCI-system towards achieving these above four requirements. Our system first takes the raw point clouds gathered by the camera mounted on the robot's wrist as the inputs and produces initial modeling of the surrounding environment represented as a file of Unified Robot Description Format (URDF). Our system adopts a learning-augmented differentiable simulation that loads the URDF. The robot then utilizes the interactive perception to interact with the environment to online verify and modify the URDF. Leveraging the differentiable simulation, we propose a model-based learning algorithm combining object-centric and robot-centric stages to efficiently produce policies to accomplish manipulation tasks. We apply our system to perform articulated object manipulation tasks, both in the simulation and the real world. Extensive experiments demonstrate the effectiveness of our proposed learning framework. Supplemental materials and videos are available on https://sites.google.com/view/egci.

15.6ROSep 18, 2021
Learning to Regrasp by Learning to Place

Shuo Cheng, Kaichun Mo, Lin Shao

In this paper, we explore whether a robot can learn to regrasp a diverse set of objects to achieve various desired grasp poses. Regrasping is needed whenever a robot's current grasp pose fails to perform desired manipulation tasks. Endowing robots with such an ability has applications in many domains such as manufacturing or domestic services. Yet, it is a challenging task due to the large diversity of geometry in everyday objects and the high dimensionality of the state and action space. In this paper, we propose a system for robots to take partial point clouds of an object and the supporting environment as inputs and output a sequence of pick-and-place operations to transform an initial object grasp pose to the desired object grasp poses. The key technique includes a neural stable placement predictor and a regrasp graph-based solution through leveraging and changing the surrounding environment. We introduce a new and challenging synthetic dataset for learning and evaluating the proposed approach. We demonstrate the effectiveness of our proposed system with both simulator and real-world experiments. More videos and visualization examples are available on our project webpage.

12.8ROMar 26, 2021
OmniHang: Learning to Hang Arbitrary Objects using Contact Point Correspondences and Neural Collision Estimation

Yifan You, Lin Shao, Toki Migimatsu et al.

In this paper, we explore whether a robot can learn to hang arbitrary objects onto a diverse set of supporting items such as racks or hooks. Endowing robots with such an ability has applications in many domains such as domestic services, logistics, or manufacturing. Yet, it is a challenging manipulation task due to the large diversity of geometry and topology of everyday objects. In this paper, we propose a system that takes partial point clouds of an object and a supporting item as input and learns to decide where and how to hang the object stably. Our system learns to estimate the contact point correspondences between the object and supporting item to get an estimated stable pose. We then run a deep reinforcement learning algorithm to refine the predicted stable pose. Then, the robot needs to find a collision-free path to move the object from its initial pose to stable hanging pose. To this end, we train a neural network based collision estimator that takes as input partial point clouds of the object and supporting item. We generate a new and challenging, large-scale, synthetic dataset annotated with stable poses of objects hung on various supporting items and their contact point correspondences. In this dataset, we show that our system is able to achieve a 68.3% success rate of predicting stable object poses and has a 52.1% F1 score in terms of finding feasible paths. Supplemental material and videos are available on our project webpage.

14.7LGSep 18, 2020
GRAC: Self-Guided and Self-Regularized Actor-Critic

Lin Shao, Yifan You, Mengyuan Yan et al.

Deep reinforcement learning (DRL) algorithms have successfully been demonstrated on a range of challenging decision making and control tasks. One dominant component of recent deep reinforcement learning algorithms is the target network which mitigates the divergence when learning the Q function. However, target networks can slow down the learning process due to delayed function updates. Our main contribution in this work is a self-regularized TD-learning method to address divergence without requiring a target network. Additionally, we propose a self-guided policy improvement method by combining policy-gradient with zero-order optimization to search for actions associated with higher Q-values in a broad neighborhood. This makes learning more robust to local noise in the Q function approximation and guides the updates of our actor network. Taken together, these components define GRAC, a novel self-guided and self-regularized actor critic algorithm. We evaluate GRAC on the suite of OpenAI gym tasks, achieving or outperforming state of the art in every environment tested.

21.9CVJun 14, 2020
Generative 3D Part Assembly via Dynamic Graph Learning

Jialei Huang, Guanqi Zhan, Qingnan Fan et al.

Autonomous part assembly is a challenging yet crucial task in 3D computer vision and robotics. Analogous to buying an IKEA furniture, given a set of 3D parts that can assemble a single shape, an intelligent agent needs to perceive the 3D part geometry, reason to propose pose estimations for the input parts, and finally call robotic planning and control routines for actuation. In this paper, we focus on the pose estimation subproblem from the vision side involving geometric and relational reasoning over the input part geometry. Essentially, the task of generative 3D part assembly is to predict a 6-DoF part pose, including a rigid rotation and translation, for each input part that assembles a single 3D shape as the final output. To tackle this problem, we propose an assembly-oriented dynamic graph learning framework that leverages an iterative graph neural network as a backbone. It explicitly conducts sequential part assembly refinements in a coarse-to-fine manner, exploits a pair of part relation reasoning module and part aggregation module for dynamically adjusting both part features and their relations in the part graph. We conduct extensive experiments and quantitative comparisons to three strong baseline methods, demonstrating the effectiveness of the proposed approach.

9.4ROApr 18, 2020
Design and Control of Roller Grasper V2 for In-Hand Manipulation

Shenli Yuan, Lin Shao, Connor L. Yako et al.

The ability to perform in-hand manipulation still remains an unsolved problem; having this capability would allow robots to perform sophisticated tasks requiring repositioning and reorienting of grasped objects. In this work, we present a novel non-anthropomorphic robot grasper with the ability to manipulate objects by means of active surfaces at the fingertips. Active surfaces are achieved by spherical rolling fingertips with two degrees of freedom (DoF) -- a pivoting motion for surface reorientation -- and a continuous rolling motion for moving the object. A further DoF is in the base of each finger, allowing the fingers to grasp objects over a range of size and shapes. Instantaneous kinematics was derived and objects were successfully manipulated both with a custom handcrafted control scheme as well as one learned through imitation learning, in simulation and experimentally on the hardware.

20.6CVMar 21, 2020
Learning 3D Part Assembly from a Single Image

Yichen Li, Kaichun Mo, Lin Shao et al.

Autonomous assembly is a crucial capability for robots in many applications. For this task, several problems such as obstacle avoidance, motion planning, and actuator control have been extensively studied in robotics. However, when it comes to task specification, the space of possibilities remains underexplored. Towards this end, we introduce a novel problem, single-image-guided 3D part assembly, along with a learningbased solution. We study this problem in the setting of furniture assembly from a given complete set of parts and a single image depicting the entire assembled object. Multiple challenges exist in this setting, including handling ambiguity among parts (e.g., slats in a chair back and leg stretchers) and 3D pose prediction for parts and part subassemblies, whether visible or occluded. We address these issues by proposing a two-module pipeline that leverages strong 2D-3D correspondences and assembly-oriented graph message-passing to infer part relationships. In experiments with a PartNet-based synthetic benchmark, we demonstrate the effectiveness of our framework as compared with three baseline approaches.

16.8RONov 3, 2019
Learning to Scaffold the Development of Robotic Manipulation Skills

Lin Shao, Toki Migimatsu, Jeannette Bohg

Learning contact-rich, robotic manipulation skills is a challenging problem due to the high-dimensionality of the state and action space as well as uncertainty from noisy sensors and inaccurate motor control. To combat these factors and achieve more robust manipulation, humans actively exploit contact constraints in the environment. By adopting a similar strategy, robots can also achieve more robust manipulation. In this paper, we enable a robot to autonomously modify its environment and thereby discover how to ease manipulation skill learning. Specifically, we provide the robot with fixtures that it can freely place within the environment. These fixtures provide hard constraints that limit the outcome of robot actions. Thereby, they funnel uncertainty from perception and motor control and scaffold manipulation skill learning. We propose a learning system that consists of two learning loops. In the outer loop, the robot positions the fixture in the workspace. In the inner loop, the robot learns a manipulation skill and after a fixed number of episodes, returns the reward to the outer loop. Thereby, the robot is incentivised to place the fixture such that the inner loop quickly achieves a high reward. We demonstrate our framework both in simulation and in the real world on three tasks: peg insertion, wrench manipulation and shallow-depth insertion. We show that manipulation skill learning is dramatically sped up through this way of scaffolding.

24.2ROOct 24, 2019Code
UniGrasp: Learning a Unified Model to Grasp with Multifingered Robotic Hands

Lin Shao, Fabio Ferreira, Mikael Jorda et al.

To achieve a successful grasp, gripper attributes such as its geometry and kinematics play a role as important as the object geometry. The majority of previous work has focused on developing grasp methods that generalize over novel object geometry but are specific to a certain robot hand. We propose UniGrasp, an efficient data-driven grasp synthesis method that considers both the object geometry and gripper attributes as inputs. UniGrasp is based on a novel deep neural network architecture that selects sets of contact points from the input point cloud of the object. The proposed model is trained on a large dataset to produce contact points that are in force closure and reachable by the robot hand. By using contact points as output, we can transfer between a diverse set of multifingered robotic hands. Our model produces over 90% valid contact points in Top10 predictions in simulation and more than 90% successful grasps in real world experiments for various known two-fingered and three-fingered grippers. Our model also achieves 93%, 83% and 90% successful grasps in real world experiments for an unseen two-fingered gripper and two unseen multi-fingered anthropomorphic robotic hands.

4.1LGSep 9, 2019Code
Learning Visual Dynamics Models of Rigid Objects using Relational Inductive Biases

Fabio Ferreira, Lin Shao, Tamim Asfour et al.

Endowing robots with human-like physical reasoning abilities remains challenging. We argue that existing methods often disregard spatio-temporal relations and by using Graph Neural Networks (GNNs) that incorporate a relational inductive bias, we can shift the learning process towards exploiting relations. In this work, we learn action-conditional forward dynamics models of a simulated manipulation task from visual observations involving cluttered and irregularly shaped objects. We investigate two GNN approaches and empirically assess their capability to generalize to scenarios with novel and an increasing number of objects. The first, Graph Networks (GN) based approach, considers explicitly defined edge attributes and not only does it consistently underperform an auto-encoder baseline that we modified to predict future states, our results indicate how different edge attributes can significantly influence the predictions. Consequently, we develop the Auto-Predictor that does not rely on explicitly defined edge attributes. It outperforms the baseline and the GN-based models. Overall, our results show the sensitivity of GNN-based approaches to the task representation, the efficacy of relational inductive biases and advocate choosing lightweight approaches that implicitly reason about relations over ones that leave these decisions to human designers.

19.1CVOct 17, 2017
Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

Li Yi, Lin Shao, Manolis Savva et al.

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.