14.5CVApr 21, 2022
Pixel2Mesh++: 3D Mesh Generation and Refinement from Multi-View ImagesChao Wen, Yinda Zhang, Chenjie Cao et al.
We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve the shape quality by leveraging cross-view information with a graph convolution network. Instead of building a direct mapping function from images to 3D shape, our model learns to predict series of deformations to improve a coarse shape iteratively. Inspired by traditional multiple view geometry methods, our network samples nearby area around the initial mesh's vertex locations and reasons an optimal deformation using perceptual feature statistics built from multiple input images. Extensive experiments show that our model produces accurate 3D shapes that are not only visually plausible from the input perspectives, but also well aligned to arbitrary viewpoints. With the help of physically driven architecture, our model also exhibits generalization capability across different semantic categories, and the number of input images. Model analysis experiments show that our model is robust to the quality of the initial mesh and the error of camera pose, and can be combined with a differentiable renderer for test-time optimization.
3D Room Layout Estimation from a Cubemap of Panorama Image via Deep Manhattan Hough TransformYining Zhao, Chao Wen, Zhou Xue et al.
Significant geometric structures can be compactly described by global wireframes in the estimation of 3D room layout from a single panoramic image. Based on this observation, we present an alternative approach to estimate the walls in 3D space by modeling long-range geometric patterns in a learnable Hough Transform block. We transform the image feature from a cubemap tile to the Hough space of a Manhattan world and directly map the feature to the geometric output. The convolutional layers not only learn the local gradient-like line features, but also utilize the global information to successfully predict occluded walls with a simple network structure. Unlike most previous work, the predictions are performed individually on each cubemap tile, and then assembled to get the layout estimation. Experimental results show that we achieve comparable results with recent state-of-the-art in prediction accuracy and performance. Code is available at https://github.com/Starrah/DMH-Net.
Realistic Full-Body Tracking from Sparse Observations via Joint-Level ModelingXiaozheng Zheng, Zhuo Su, Chao Wen et al.
To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays (HMDs) and hand controllers is heavily under-constrained, a carefully designed end-to-end neural network is of great potential to solve the problem by learning from large-scale motion data. To this end, we propose a two-stage framework that can obtain accurate and smooth full-body motions with the three tracking signals of head and hands only. Our framework explicitly models the joint-level features in the first stage and utilizes them as spatiotemporal tokens for alternating spatial and temporal transformer blocks to capture joint-level correlations in the second stage. Furthermore, we design a set of loss terms to constrain the task of a high degree of freedom, such that we can exploit the potential of our joint-level modeling. With extensive experiments on the AMASS motion dataset and real-captured data, we validate the effectiveness of our designs and show our proposed method can achieve more accurate and smooth motion compared to existing approaches.
Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB ImagePengfei Ren, Chao Wen, Xiaozheng Zheng et al.
Reconstructing interacting hands from a single RGB image is a very challenging task. On the one hand, severe mutual occlusion and similar local appearance between two hands confuse the extraction of visual features, resulting in the misalignment of estimated hand meshes and the image. On the other hand, there are complex spatial relationship between interacting hands, which significantly increases the solution space of hand poses and increases the difficulty of network learning. In this paper, we propose a decoupled iterative refinement framework to achieve pixel-alignment hand reconstruction while efficiently modeling the spatial relationship between hands. Specifically, we define two feature spaces with different characteristics, namely 2D visual feature space and 3D joint feature space. First, we obtain joint-wise features from the visual feature map and utilize a graph convolution network and a transformer to perform intra- and inter-hand information interaction in the 3D joint feature space, respectively. Then, we project the joint features with global information back into the 2D visual feature space in an obfuscation-free manner and utilize the 2D convolution for pixel-wise enhancement. By performing multiple alternate enhancements in the two feature spaces, our method can achieve an accurate and robust reconstruction of interacting hands. Our method outperforms all existing two-hand reconstruction methods by a large margin on the InterHand2.6M dataset.
3.8LGMar 27, 2023
Railway Network Delay Evolution: A Heterogeneous Graph Neural Network ApproachZhongcan Li, Ping Huang, Chao Wen et al.
Railway operations involve different types of entities (stations, trains, etc.), making the existing graph/network models with homogenous nodes (i.e., the same kind of nodes) incapable of capturing the interactions between the entities. This paper aims to develop a heterogeneous graph neural network (HetGNN) model, which can address different types of nodes (i.e., heterogeneous nodes), to investigate the train delay evolution on railway networks. To this end, a graph architecture combining the HetGNN model and the GraphSAGE homogeneous GNN (HomoGNN), called SAGE-Het, is proposed. The aim is to capture the interactions between trains, trains and stations, and stations and other stations on delay evolution based on different edges. In contrast to the traditional methods that require the inputs to have constant dimensions (e.g., in rectangular or grid-like arrays) or only allow homogeneous nodes in the graph, SAGE-Het allows for flexible inputs and heterogeneous nodes. The data from two sub-networks of the China railway network are applied to test the performance and robustness of the proposed SAGE-Het model. The experimental results show that SAGE-Het exhibits better performance than the existing delay prediction methods and some advanced HetGNNs used for other prediction tasks; the predictive performances of SAGE-Het under different prediction time horizons (10/20/30 min ahead) all outperform other baseline methods; Specifically, the influences of train interactions on delay propagation are investigated based on the proposed model. The results show that train interactions become subtle when the train headways increase . This finding directly contributes to decision-making in the situation where conflict-resolution or train-canceling actions are needed.
HaMuCo: Hand Pose Estimation via Multiview Collaborative Self-Supervised LearningXiaozheng Zheng, Chao Wen, Zhou Xue et al.
Recent advancements in 3D hand pose estimation have shown promising results, but its effectiveness has primarily relied on the availability of large-scale annotated datasets, the creation of which is a laborious and costly process. To alleviate the label-hungry limitation, we propose a self-supervised learning framework, HaMuCo, that learns a single-view hand pose estimator from multi-view pseudo 2D labels. However, one of the main challenges of self-supervised learning is the presence of noisy labels and the ``groupthink'' effect from multiple views. To overcome these issues, we introduce a cross-view interaction network that distills the single-view estimator by utilizing the cross-view correlated features and enforcing multi-view consistency to achieve collaborative learning. Both the single-view estimator and the cross-view interaction network are trained jointly in an end-to-end manner. Extensive experiments show that our method can achieve state-of-the-art performance on multi-view self-supervised hand pose estimation. Furthermore, the proposed cross-view interaction network can also be applied to hand pose estimation from multi-view input and outperforms previous methods under the same settings.
28.2CVAug 5, 2019
Pixel2Mesh++: Multi-View 3D Mesh Generation via DeformationChao Wen, Yinda Zhang, Zhuwen Li et al.
We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape quality by leveraging cross-view information with a graph convolutional network. Instead of building a direct mapping function from images to 3D shape, our model learns to predict series of deformations to improve a coarse shape iteratively. Inspired by traditional multiple view geometry methods, our network samples nearby area around the initial mesh's vertex locations and reasons an optimal deformation using perceptual feature statistics built from multiple input images. Extensive experiments show that our model produces accurate 3D shape that are not only visually plausible from the input perspectives, but also well aligned to arbitrary viewpoints. With the help of physically driven architecture, our model also exhibits generalization capability across different semantic categories, number of input images, and quality of mesh initialization.