Yilin Zheng

LG
h-index9
4papers
45citations
Novelty60%
AI Score38

4 Papers

23.4IROct 9, 2025
PLUM: Adapting Pre-trained Language Models for Industrial-scale Generative Recommendations

Ruining He, Lukasz Heldt, Lichan Hong et al.

Large Language Models (LLMs) pose a new paradigm of modeling and computation for information tasks. Recommendation systems are a critical application domain poised to benefit significantly from the sequence modeling capabilities and world knowledge inherent in these large models. In this paper, we introduce PLUM, a framework designed to adapt pre-trained LLMs for industry-scale recommendation tasks. PLUM consists of item tokenization using Semantic IDs, continued pre-training (CPT) on domain-specific data, and task-specific fine-tuning for recommendation objectives. For fine-tuning, we focus particularly on generative retrieval, where the model is directly trained to generate Semantic IDs of recommended items based on user context. We conduct comprehensive experiments on large-scale internal video recommendation datasets. Our results demonstrate that PLUM achieves substantial improvements for retrieval compared to a heavily-optimized production model built with large embedding tables. We also present a scaling study for the model's retrieval performance, our learnings about CPT, a few enhancements to Semantic IDs, along with an overview of the training and inference methods that enable launching this framework to billions of users in YouTube.

2.6LGFeb 24, 2024
A Generative Machine Learning Model for Material Microstructure 3D Reconstruction and Performance Evaluation

Yilin Zheng, Zhigong Song

The reconstruction of 3D microstructures from 2D slices is considered to hold significant value in predicting the spatial structure and physical properties of materials.The dimensional extension from 2D to 3D is viewed as a highly challenging inverse problem from the current technological perspective.Recently,methods based on generative adversarial networks have garnered widespread attention.However,they are still hampered by numerous limitations,including oversimplified models,a requirement for a substantial number of training samples,and difficulties in achieving model convergence during training.In light of this,a novel generative model that integrates the multiscale properties of U-net with and the generative capabilities of GAN has been proposed.Based on this,the innovative construction of a multi-scale channel aggregation module,a multi-scale hierarchical feature aggregation module and a convolutional block attention mechanism can better capture the properties of the material microstructure and extract the image information.The model's accuracy is further improved by combining the image regularization loss with the Wasserstein distance loss.In addition,this study utilizes the anisotropy index to accurately distinguish the nature of the image,which can clearly determine the isotropy and anisotropy of the image.It is also the first time that the generation quality of material samples from different domains is evaluated and the performance of the model itself is compared.The experimental results demonstrate that the present model not only shows a very high similarity between the generated 3D structures and real samples but is also highly consistent with real data in terms of statistical data analysis.

4.4LGJun 9, 2021
A Lyapunov-Based Methodology for Constrained Optimization with Bandit Feedback

Semih Cayci, Yilin Zheng, Atilla Eryilmaz

In a wide variety of applications including online advertising, contractual hiring, and wireless scheduling, the controller is constrained by a stringent budget constraint on the available resources, which are consumed in a random amount by each action, and a stochastic feasibility constraint that may impose important operational limitations on decision-making. In this work, we consider a general model to address such problems, where each action returns a random reward, cost, and penalty from an unknown joint distribution, and the decision-maker aims to maximize the total reward under a budget constraint $B$ on the total cost and a stochastic constraint on the time-average penalty. We propose a novel low-complexity algorithm based on Lyapunov optimization methodology, named ${\tt LyOn}$, and prove that for $K$ arms it achieves $O(\sqrt{K B\log B})$ regret and zero constraint-violation when $B$ is sufficiently large. The low computational cost and sharp performance bounds of ${\tt LyOn}$ suggest that Lyapunov-based algorithm design methodology can be effective in solving constrained bandit optimization problems.

3.3CVApr 10, 2018
Outline Objects using Deep Reinforcement Learning

Zhenxin Wang, Sayan Sarcar, Jingxin Liu et al.

Image segmentation needs both local boundary position information and global object context information. The performance of the recent state-of-the-art method, fully convolutional networks, reaches a bottleneck due to the neural network limit after balancing between the two types of information simultaneously in an end-to-end training style. To overcome this problem, we divide the semantic image segmentation into temporal subtasks. First, we find a possible pixel position of some object boundary; then trace the boundary at steps within a limited length until the whole object is outlined. We present the first deep reinforcement learning approach to semantic image segmentation, called DeepOutline, which outperforms other algorithms in Coco detection leaderboard in the middle and large size person category in Coco val2017 dataset. Meanwhile, it provides an insight into a divide and conquer way by reinforcement learning on computer vision problems.