2.8CVFeb 2
FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive OptimizationYikun Ma, Yiqing Li, Jingwen Ye et al.
Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tuning or distill dynamics from video diffusion models, limiting the generalization and optimization efficiency. Recent attempts using LLMs/VLMs suffer from a text/image-to-3D perceptual gap, yielding unstable physics behavior. In addition, they often ignore the surface structure of 3DGS, leading to implausible motion. We propose FastPhysGS, a fast and robust framework for physics-based dynamic 3DGS simulation:(1) Instance-aware Particle Filling (IPF) with Monte Carlo Importance Sampling (MCIS) to efficiently populate interior particles while preserving geometric fidelity; (2) Bidirectional Graph Decoupling Optimization (BGDO), an adaptive strategy that rapidly optimizes material parameters predicted from a VLM. Experiments show FastPhysGS achieves high-fidelity physical simulation in 1 minute using only 7 GB runtime memory, outperforming prior works with broad potential applications.
14.4CVMar 25, 2025
SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative PriorsYiqing Li, Xuan Wang, Jiawei Wu et al.
Synthesizing novel views of large-scale scenes from unconstrained in-the-wild images is an important but challenging task in computer vision. Existing methods, which optimize per-image appearance and transient occlusion through implicit neural networks from dense training views (approximately 1000 images), struggle to perform effectively under sparse input conditions, resulting in noticeable artifacts. To this end, we propose SparseGS-W, a novel framework based on 3D Gaussian Splatting that enables the reconstruction of complex outdoor scenes and handles occlusions and appearance changes with as few as five training images. We leverage geometric priors and constrained diffusion priors to compensate for the lack of multi-view information from extremely sparse input. Specifically, we propose a plug-and-play Constrained Novel-View Enhancement module to iteratively improve the quality of rendered novel views during the Gaussian optimization process. Furthermore, we propose an Occlusion Handling module, which flexibly removes occlusions utilizing the inherent high-quality inpainting capability of constrained diffusion priors. Both modules are capable of extracting appearance features from any user-provided reference image, enabling flexible modeling of illumination-consistent scenes. Extensive experiments on the PhotoTourism and Tanks and Temples datasets demonstrate that SparseGS-W achieves state-of-the-art performance not only in full-reference metrics, but also in commonly used non-reference metrics such as FID, ClipIQA, and MUSIQ.