Caixia Yan

CV
h-index16
4papers
25citations
Novelty48%
AI Score38

4 Papers

12.8IVNov 7, 2022
Power Efficient Video Super-Resolution on Mobile NPUs with Deep Learning, Mobile AI & AIM 2022 challenge: Report

Andrey Ignatov, Radu Timofte, Cheng-Ming Chiang et al.

Video super-resolution is one of the most popular tasks on mobile devices, being widely used for an automatic improvement of low-bitrate and low-resolution video streams. While numerous solutions have been proposed for this problem, they are usually quite computationally demanding, demonstrating low FPS rates and power efficiency on mobile devices. In this Mobile AI challenge, we address this problem and propose the participants to design an end-to-end real-time video super-resolution solution for mobile NPUs optimized for low energy consumption. The participants were provided with the REDS training dataset containing video sequences for a 4X video upscaling task. The runtime and power efficiency of all models was evaluated on the powerful MediaTek Dimensity 9000 platform with a dedicated AI processing unit capable of accelerating floating-point and quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 500 FPS rate and 0.2 [Watt / 30 FPS] power consumption. A detailed description of all models developed in the challenge is provided in this paper.

2.6CVNov 29, 2022Code
Disentangled Generation with Information Bottleneck for Few-Shot Learning

Zhuohang Dang, Jihong Wang, Minnan Luo et al.

Few-shot learning (FSL), which aims to classify unseen classes with few samples, is challenging due to data scarcity. Although various generative methods have been explored for FSL, the entangled generation process of these methods exacerbates the distribution shift in FSL, thus greatly limiting the quality of generated samples. To these challenges, we propose a novel Information Bottleneck (IB) based Disentangled Generation Framework for FSL, termed as DisGenIB, that can simultaneously guarantee the discrimination and diversity of generated samples. Specifically, we formulate a novel framework with information bottleneck that applies for both disentangled representation learning and sample generation. Different from existing IB-based methods that can hardly exploit priors, we demonstrate our DisGenIB can effectively utilize priors to further facilitate disentanglement. We further prove in theory that some previous generative and disentanglement methods are special cases of our DisGenIB, which demonstrates the generality of the proposed DisGenIB. Extensive experiments on challenging FSL benchmarks confirm the effectiveness and superiority of DisGenIB, together with the validity of our theoretical analyses. Our codes will be open-source upon acceptance.

4.8CVMar 27, 2022
CGUA: Context-Guided and Unpaired-Assisted Weakly Supervised Person Search

Chengyou Jia, Minnan Luo, Caixia Yan et al.

Recently, weakly supervised person search is proposed to discard human-annotated identities and train the model with only bounding box annotations. A natural way to solve this problem is to separate it into detection and unsupervised re-identification (Re-ID) steps. However, in this way, two important clues in unconstrained scene images are ignored. On the one hand, existing unsupervised Re-ID models only leverage cropped images from scene images but ignore its rich context information. On the other hand, there are numerous unpaired persons in real-world scene images. Directly dealing with them as independent identities leads to the long-tail effect, while completely discarding them can result in serious information loss. In light of these challenges, we introduce a Context-Guided and Unpaired-Assisted (CGUA) weakly supervised person search framework. Specifically, we propose a novel Context-Guided Cluster (CGC) algorithm to leverage context information in the clustering process and an Unpaired-Assisted Memory (UAM) unit to distinguish unpaired and paired persons by pushing them away. Extensive experiments demonstrate that the proposed approach can surpass the state-of-the-art weakly supervised methods by a large margin (more than 5% mAP on CUHK-SYSU). Moreover, our method achieves comparable or better performance to the state-of-the-art supervised methods by leveraging more diverse unlabeled data. Codes and models will be released soon.

3.6CVDec 16, 2025
HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis

Kaizhe Zhang, Yijie Zhou, Weizhan Zhang et al.

Dynamic novel view synthesis (NVS) is essential for creating immersive experiences. Existing approaches have advanced dynamic NVS by introducing 3D Gaussian Splatting (3DGS) with implicit deformation fields or indiscriminately assigned time-varying parameters, surpassing NeRF-based methods. However, due to excessive model complexity and parameter redundancy, they incur large model sizes and slow rendering speeds, making them inefficient for real-time applications, particularly on resource-constrained devices. To obtain a more efficient model with fewer redundant parameters, in this paper, we propose Hybrid Gaussian Splatting (HGS), a compact and efficient framework explicitly designed to disentangle static and dynamic regions of a scene within a unified representation. The core innovation of HGS lies in our Static-Dynamic Decomposition (SDD) strategy, which leverages Radial Basis Function (RBF) modeling for Gaussian primitives. Specifically, for dynamic regions, we employ time-dependent RBFs to effectively capture temporal variations and handle abrupt scene changes, while for static regions, we reduce redundancy by sharing temporally invariant parameters. Additionally, we introduce a two-stage training strategy tailored for explicit models to enhance temporal coherence at static-dynamic boundaries. Experimental results demonstrate that our method reduces model size by up to 98% and achieves real-time rendering at up to 125 FPS at 4K resolution on a single RTX 3090 GPU. It further sustains 160 FPS at 1352 * 1014 on an RTX 3050 and has been integrated into the VR system. Moreover, HGS achieves comparable rendering quality to state-of-the-art methods while providing significantly improved visual fidelity for high-frequency details and abrupt scene changes.