MD Raqib Khan

h-index4
3papers
120citations

3 Papers

4.7CVJun 30
LiteMatch: Lightweight Zero-Shot Stereo Matching via Cost Volume Stabilization

Md Raqib Khan, Santosh Kumar Vipparthi, Subrahmanyam Murala

Despite rapid progress in learning-based stereo matching, high accuracy is often achieved at the cost of heavy backbones and computationally intensive 3D cost volume processing, resulting in substantial memory and runtime overhead. More critically, these methods frequently struggle to generalize across domains, limiting their practical deployment. We present \textit{LiteMatch}, a lightweight stereo matching framework that achieves strong zero-shot generalization through cost volume stabilization-without expensive 3D convolutions. LiteMatch employs two complementary encoders: a Cross-View Correspondence Encoder (CVCE) to capture global cross-view interactions, and a High-Frequency Encoder (HFE) that enhances fine structural details via FFT-based frequency cues. To stabilize the cost volume, we introduce the \textit{Cost Volume Consistency Loss (CVC-Loss)}, a voxel-wise binary cross-entropy objective applied to softmax-normalized cost distributions. By encouraging sharp and unimodal disparity probabilities, CVC-Loss promotes stable cost distributions and enables rapid convergence. A lightweight refinement module further produces sharp full-resolution disparities with low-iteration updates, avoiding heavy recurrent refinement. With a flexible design ranging from 3.36M to 9.58M parameters, LiteMatch achieves exceptional zero-shot generalization, delivering competitive EPE and D1 performance across Scene Flow, KITTI, Middlebury, ETH3D, and DrivingStereo. Our results establish that lightweight architectures can indeed generalize across domains without sacrificing accuracy. \href{https://mdraqibkhan.github.io/Litematch}{\textcolor{blue}{Code}}

12.8CVDec 2, 2024Code
Phaseformer: Phase-based Attention Mechanism for Underwater Image Restoration and Beyond

MD Raqib Khan, Anshul Negi, Ashutosh Kulkarni et al.

Quality degradation is observed in underwater images due to the effects of light refraction and absorption by water, leading to issues like color cast, haziness, and limited visibility. This degradation negatively affects the performance of autonomous underwater vehicles used in marine applications. To address these challenges, we propose a lightweight phase-based transformer network with 1.77M parameters for underwater image restoration (UIR). Our approach focuses on effectively extracting non-contaminated features using a phase-based self-attention mechanism. We also introduce an optimized phase attention block to restore structural information by propagating prominent attentive features from the input. We evaluate our method on both synthetic (UIEB, UFO-120) and real-world (UIEB, U45, UCCS, SQUID) underwater image datasets. Additionally, we demonstrate its effectiveness for low-light image enhancement using the LOL dataset. Through extensive ablation studies and comparative analysis, it is clear that the proposed approach outperforms existing state-of-the-art (SOTA) methods.

4.1HCMar 6, 2025
Inclusive STEAM Education: A Framework for Teaching Cod-2 ing and Robotics to Students with Visually Impairment Using 3 Advanced Computer Vision

Mahmoud Hamash, Md Raqib Khan, Peter Tiernan

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics, particularly in tracking robot movements and developing spatial awareness. This paper presents a framework that leverages pre-constructed robots and algorithms, such as maze-solving techniques, within an accessible learning environment. The proposed system employs Contrastive Language-Image Pre-training (CLIP) to process global camera-captured maze layouts, converting visual data into textual descriptions that generate spatial audio prompts in an Audio Virtual Reality (AVR) system. Students issue verbal commands, which are refined through CLIP, while robot-mounted stereo cameras provide real-time data processed via Simultaneous Localization and Mapping (SLAM) for continuous feedback. By integrating these technologies, the framework empowers VI students to develop coding skills and engage in complex problem-solving tasks. Beyond maze-solving applications, this approach demonstrates the broader potential of computer vision in special education, contributing to improved accessibility and learning experiences in STEAM disciplines.