Yeqi Luo

h-index1
2papers
15citations

2 Papers

5.2CVSep 8, 2024
GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learning

Keyi Liu, Yeqi Luo, Weidong Yang et al.

Self-supervised learning of point cloud aims to leverage unlabeled 3D data to learn meaningful representations without reliance on manual annotations. However, current approaches face challenges such as limited data diversity and inadequate augmentation for effective feature learning. To address these challenges, we propose GS-PT, which integrates 3D Gaussian Splatting (3DGS) into point cloud self-supervised learning for the first time. Our pipeline utilizes transformers as the backbone for self-supervised pre-training and introduces novel contrastive learning tasks through 3DGS. Specifically, the transformers aim to reconstruct the masked point cloud. 3DGS utilizes multi-view rendered images as input to generate enhanced point cloud distributions and novel view images, facilitating data augmentation and cross-modal contrastive learning. Additionally, we incorporate features from depth maps. By optimizing these tasks collectively, our method enriches the tri-modal self-supervised learning process, enabling the model to leverage the correlation across 3D point clouds and 2D images from various modalities. We freeze the encoder after pre-training and test the model's performance on multiple downstream tasks. Experimental results indicate that GS-PT outperforms the off-the-shelf self-supervised learning methods on various downstream tasks including 3D object classification, real-world classifications, and few-shot learning and segmentation.

10.2CVMar 7, 2025Code
MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions

Qingyuan Zhou, Yuehu Gong, Weidong Yang et al.

Novel view synthesis (NVS) and surface reconstruction (SR) are essential tasks in 3D Gaussian Splatting (3D-GS). Despite recent progress, these tasks are often addressed independently, with GS-based rendering methods struggling under diverse light conditions and failing to produce accurate surfaces, while GS-based reconstruction methods frequently compromise rendering quality. This raises a central question: must rendering and reconstruction always involve a trade-off? To address this, we propose MGSR, a 2D/3D Mutual-boosted Gaussian splatting for Surface Reconstruction that enhances both rendering quality and 3D reconstruction accuracy. MGSR introduces two branches--one based on 2D-GS and the other on 3D-GS. The 2D-GS branch excels in surface reconstruction, providing precise geometry information to the 3D-GS branch. Leveraging this geometry, the 3D-GS branch employs a geometry-guided illumination decomposition module that captures reflected and transmitted components, enabling realistic rendering under varied light conditions. Using the transmitted component as supervision, the 2D-GS branch also achieves high-fidelity surface reconstruction. Throughout the optimization process, the 2D-GS and 3D-GS branches undergo alternating optimization, providing mutual supervision. Prior to this, each branch completes an independent warm-up phase, with an early stopping strategy implemented to reduce computational costs. We evaluate MGSR on a diverse set of synthetic and real-world datasets, at both object and scene levels, demonstrating strong performance in rendering and surface reconstruction. Code is available at https://github.com/TsingyuanChou/MGSR.